Marquis De Lafayette, on 26 September 2016 - 09:36 AM, said:
You are hitting on the 2 current clan tech "edges" that seem to to come up the most amongst pilots who drop IS. I know not all pilots would agree. My point is just to highlights that these 2 points (clan Streak and KDK-3) seem to often be at the crux of the balance discussion at the moment (as far as mechs and tech are involved). I don't hear much noise on other clan advantages (such as range, damage, etc), as they come with trade offs like higher heat or can be tactically countered.
Now that the UAC10s have GH properly applied, even the KDK 3 is not *that* much of an advantage. Its still a strong assault, but not that it can't double tap all 4 uac 10's with out serious heat, its not as OP.
Again with the streaks, you can mitigate those with heavies and bigger mediums. Anything a streakboat can't kill in 1-2 alphas can probably kill it because it can't aim all that damage at open components and firing 5-6 SSRM6 generates massive heat. SStreaks have TERRIBAD reload times. Streakboats are bullies kicking sand on 90 pound weaklings on the beach. Don't be the 90 pound weakling. If this is FP, bring your lightest mech 2nd wave (situation depending of course).
Edited by MovinTarget, 26 September 2016 - 10:54 AM.