clan mechs are not OP for several reasons
- IS mechs are far more tanky because of structure/agility quirks and IMHO more favorable treatment to hitboxes by pgi.
- IS mechs run much cooler, can alpha more often and often have quirks for "meta" loadouts
- IS mechs often have energy duration quirks that allow them to practically treat lasers as ppfld where as clans have long burn lasers which means that an IS mech is often able to pop off an alpha, and sink the whole thing into a clan mechs ct while the clan mech is literally only half way through his burn allowing the IS mech to twist off damage that would have otherwise cored him out, clans do not get this option and in a close in battle IS wub beats clan wub almost every time.
- IS mechs have ppfld ac's which are much better for actually killing/disabling a target vs burst ac's. IE nothing beats an IS AC20 to an open component for sheer effectiveness and nothing even comes close to ac5's/ultra 5's and PPC's sudo dual gauss (with no charge up) combo for ranged combat and area lockdown.
- IS ppcs/erppcs are usable because of quirks and manageable heat, clan ERPPCs are a freaking joke even with the clan mechs that have quirks.
- better individual DHS overall.
- pound for pound better engines because of agility quirks, there are very very few IS mechs that aren't more agile than a clan mech with the same rated engine.
- far more lenient ghost heat, IS mechs can shoot 3 LL clans 2, IS mechs can combo SL/SPL/ML/MPL to avoid ghost heat ad infinitum, clans get ghost heat if they combine any 6 of those weapons period.
straight advantages that the clans still hold indisputably.
- clan XL engine
- better endo/ferro
- lighter srms
- lighter/smaller gauss
- a better LPL and SPL (on paper only, once quirks are applied clan wub often comes up short), generally better range with energy weapons
- better DPS autocannons.
- better heat dissipation and possibly a higher heat cap because of smaller DHS (cuz you can stuff more for the crits). but really any clan weight advantage with energy weapons is nullified by the need to boat massive amounts of DHS to even keep reasonable DPS. often IS mechs can get away with a few extra DHS to fill crits, with energy centric clan battlemechs, you literally are considering ripping off endo/ferro (that magically OP stuff of legend that force multiplies a clan mechs potential) just to cram in more DHS.
overall, IS has many more "viable" mechs and builds, alot of clan mechs are one trick ponies or have specific builds that work well and deviating from a certain formula is simply foolish. IE you may want to run alot of C LPL, Gauss, SRMs and certain dakka builds because frankly most other clan weapons suck.
the real question op is "how are IS mechs not OP?"
Edited by Col Jaime Wolf, 08 June 2016 - 02:56 PM.