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I Do Worry About Pve... Not That It Would Be Unfun, But That It Would Render The Pvp Queue Empty.


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#61 Peter2k

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Posted 06 June 2016 - 03:38 AM

View Postice trey, on 06 June 2016 - 01:59 AM, said:

  • PVE becomes popular, PVP dies.
  • PGI gets the point. Starts working on single player campaigns.
Posted Image

This is the one thing I've wanted most for the past fourteen years. Tell me the bad part...


If the last info I had on this is still accurate, then you won't be getting anything you actually paid for in the PvE part of MWO

#62 Afuldan McKronik

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Posted 06 June 2016 - 03:57 AM

Plot twist : PvE module/expansion/DLC is really HBS BT.

#63 wanderer

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Posted 06 June 2016 - 11:12 AM

Quote

"Game is boring as hell"
3300 posts
pls pick one


MWO Forum Posting game is often more fun than MWO Giant Robots game. You seem to have the two mixed up.

#64 Peter2k

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Posted 06 June 2016 - 01:15 PM

View PostAfuldan McKronik, on 06 June 2016 - 03:57 AM, said:

Plot twist : PvE module/expansion/DLC is really HBS BT.


Fine
I'll take it

It's from a developer who actually produced something people seem to love

Mech commander was fun as well

#65 Goit

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Posted 06 June 2016 - 01:30 PM

View PostHelsbane, on 05 June 2016 - 12:32 PM, said:

The time for a PVE aspect to be added to this game was BEFORE the Steam release, not after when the new players have already come, seen, grown bored, and left.

Guys, this is pretty much all we're getting from MWO. Phase Three was their biggest, best idea, even after they had over a year to come up with something, and it's nothing but a dressed up Phase Two. Russ and Paul have given us all the limited ideas they had, and from this point on will just milk the player base for more cash with mech packs until the revenue stream dries up so much they shut off the servers. This is it.

Any hope of a really good MW title rests in the hands of whatever company picks up the IP next, because 4 years of evidence shows we aren't getting anything more from PGI other than minor tweaks to what already exists.


I know no details of any potential PvE intentions from PGI. If they were to realse a stand alone mechwarrior game though and obviously included the multiplayer tie in the same client they would be able to have a new release on Steam and another influx of new players - most likely. Specially if they tie in some incentives from purchasing the stand alone Campaign for multiplayer. They have all the game assets already. 4 player co-op (potenially more) is very appealing to which has been proven again and again and would provide a good influx of revenue for them.

#66 Viper69

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Posted 06 June 2016 - 02:16 PM

View PostMystere, on 05 June 2016 - 09:40 AM, said:

PvE will be the death of PvP, just like every multi-player other game I have played. There is a reason the word "carebear" was coined up.

PGI would be fools to even think of adding PvE in what was originally a purely PvP game.

Funny, every other mechwarrior game flourished in the PvP realm even with a fairly strong single player base game. Kinda funny. You blame as you call it carebears for the death of PvP when its really some of the assclowns in PvP that kill PvP. People who enjoy single player games do so because they dont like the drama that humans tend to inject into a scenerio, for example you throwing out carebear.

#67 C E Dwyer

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Posted 06 June 2016 - 02:28 PM

View PostAfuldan McKronik, on 06 June 2016 - 03:57 AM, said:

Plot twist : PvE module/expansion/DLC is really HBS BT.

good so we'll get PvE in 2017

#68 SkyHammyr

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Posted 06 June 2016 - 02:46 PM

If MWO implemented PvE akin to how Armored Warfare does it, I would play nothing else.
And, I would epically whale it up if that were to ever happen.

#69 Gryphorim

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Posted 06 June 2016 - 03:12 PM

My hopes for MWO were, from day 1, that we'd get a mech combat sim, not as "simmy" as DCS games, but at least as "simmy" as Elite: Dangerous, with power management, ability to switch various subsystems on/off and the hope of VR support.

I had always hoped we'd get a PvE element, so was naturally excited when it was mentioned. I hoped that the PvE we got would be like the "choose your own adventure" style of the Mech Mercenaries games, in particular mech2 mercs.

Combine that with battlefield salvaging, (I must have been the only one who liked the old repair and rearm system, sure it had it's flaws, but it made taking 3025 tech a tactical choice. It just needed adjusting to reward simple tech, not punish hitech/ammo.) and deeper information warfare. (Again, I loved that PTS, silly laser range/lock-on feature or not. Laser thing wasn't even that bad. I would have taken that system as is in the live game)

#70 Elizander

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Posted 06 June 2016 - 03:40 PM

It really depends on how it is made. If PvE is made too fun, then they'll have to fix something in PvP as well.

For example, a game I play requires 3 PvP wins per day (wins, not participation), even for new players, and it can match a brand new 3 day account with a 3 month veteran. Eventually people stop doing PvP or quit the game because the game is asking them to do something frustrating and they had to implement bots in PvP (yes, it became PvE) to fill in the void.

That just means that they will have to balance the fun factor of both modes. The other game I play puts the best items in PvP, but it's so frustrating for most people that they just don't give a damn so it's not just about rewards.

#71 Mystere

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Posted 06 June 2016 - 03:48 PM

View PostViper69, on 06 June 2016 - 02:16 PM, said:

Funny, every other mechwarrior game flourished in the PvP realm even with a fairly strong single player base game. Kinda funny. You blame as you call it carebears for the death of PvP when its really some of the assclowns in PvP that kill PvP. People who enjoy single player games do so because they dont like the drama that humans tend to inject into a scenerio, for example you throwing out carebear.


There is a reason the original Mechwarrior game dubbed MW5 did not get any backers. Or do you think you know/can do better?

I threw the "carebear" line to illustrate that every MMO I have played that had separate PvE and PvP environments/servers eventually suffered mass exoduses from the PvP to the PvE sides.

#72 LordKnightFandragon

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Posted 06 June 2016 - 03:52 PM

View PostScout Derek, on 05 June 2016 - 09:27 AM, said:

a good way to combat this is to implement not just PVE but PVP into it as well.

per example War Thunder has multiplayer, but implements AI as well as part of your team and the enemies.

If this can be implemented enough so that AI mechs are withing PVP ques, then there should be no problem adding in PVE alongside PVP.

Could be wrong though, but that's how it goes through my head.


Fk that. Give us a proper PVE campaign, make it a hard core story line. PVP Qs will die because PVP is honestly not fun unless your one of the top players or just really, really good at the game. PVE is for the group of friends who just want to get on and play Rompin' Stompin' Robots, devoid of the meta, the PVP toxicity and all the stress and working hard that comes with PVP. PVP is not really that fun of an experience.....

PVE, while redundant(Even though PVP honestly is just as redundant, if not more so), is alot more enjoyable, unless your one of the meta lovers who just really enjoys the competitive scene. If it kills the PVP Q, like it seems to have done to Armored Warfare, it will just go to show how many "non competitive" players there really is, since the Epeen strokers is the majority of the who PVP. I know when I PVP, I only really do it to try and show up everyone....

PVE, you do it to have fun in the game and shoot robots, hopefully with a fun, indepth, tactical gameplay.

Edited by LordKnightFandragon, 06 June 2016 - 03:52 PM.


#73 Farix

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Posted 07 June 2016 - 03:38 AM

View PostMystere, on 05 June 2016 - 04:38 PM, said:

There is a very good reason no publisher wanted to support another PvE Mechwarrior game.


It it had nothing to do with PvE. It had to do with publishers viewing Mechwarrior as a dead franchise that no one was interested in. Of course, publishers have been shown to be wrong about a great many things, *cough*space combat sims*cough*survival horror games*cough*linear single-player games*cough*adventure games*cough*Battlefield 1*cough*


Edited by Farix, 07 June 2016 - 03:39 AM.


#74 Afuldan McKronik

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Posted 07 June 2016 - 03:47 AM

I would be worried about MWO bots, considering the turrets in FW, which are obviously AI controlled, are either CT deadshots or NS on leg day. The bots would have to have an actual firing solution that made them miss sometimes. And not just firing into a hill because the turret crew has a hardon for your knee joint.

#75 MeiSooHaityu

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Posted 07 June 2016 - 03:48 AM

I don't think PvE would take away from PvP too much.

Many people just want to play PvP only.

Many players also want to play PvE, but once the campaign is done, will come back to PvP anyway.

Any player that wants PvE only, probably isn't playing now anyway.

If PvE was released, you might see a downturn in the online population, but I don't think it would last that long. It probably wouldn't be worse than the normal downturn the game suffers when a triple A title first releases.

It would be fine.

#76 LordKnightFandragon

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Posted 07 June 2016 - 07:15 AM

View PostPeter2k, on 06 June 2016 - 03:38 AM, said:

If the last info I had on this is still accurate, then you won't be getting anything you actually paid for in the PvE part of MWO


Yeah, really....it honestly just seems like a really stupid move on PGI's part to not link the accounts and simply allow us to use all current mechs in the PVE campaign. Allow us to progress the same, regardless of mode, just like Armored Warfare.

#77 LordKnightFandragon

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Posted 07 June 2016 - 07:19 AM

View PostFarix, on 07 June 2016 - 03:38 AM, said:


It it had nothing to do with PvE. It had to do with publishers viewing Mechwarrior as a dead franchise that no one was interested in. Of course, publishers have been shown to be wrong about a great many things, *cough*space combat sims*cough*survival horror games*cough*linear single-player games*cough*adventure games*cough*Battlefield 1*cough*




Well, Publishers dont have a ******* clue, and are only in it for the money. They seek to try and milk w/e genre for all the money they can, kill the game and move on. IGP, they sucked, My.Com over at AW, they suck. Whoever was publishing Cliffs of Dover, they were the reason that game was failing. Publishers need to just back the **** up and let the developers make the game, the Devs know what they are doing. Publishers are very much like bringing in a Chef to try and fix your Plumbing issue...

Mechwarrior is actually the best in a PVE setting, PVP is for FP Human based shooters and Sword n magic games. Mechwarrior is a PVE, deep story line, coop game always.

#78 totgeboren

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Posted 07 June 2016 - 07:49 AM

I was hoping MWO would implement PvE as a way of making PvP more interesting.

A simple example, I have been playing a bit of Awesomenauts lately, just a 2D sidescroller retro game, but fully intended to mainly be about PvP where you win by destroying the other sides base. In the game you have lots of fodder PvE units, and you can try and help them kill enemy fortifications, giving your team an edge that way, or you can focus on fighting enemy 'heros' and keeping them from destroying your base. Depending on what sort of hero you are running, you will need to adapt your playstyle to benefit your team the most.

I wouldn't wanna see an exact replica, especially since MWO does not have respawn. But for example, mash together the game modes of Conquest and Assault, but have the base be something you need to destroy by breaching it with Elementals! How do you get Elementals? Hold key positions (drop zones) where after you have held them for long enough a bunch of Elementals drop. Then try to protect them as they advance on the enemy base. Have like four drop zones that reset after a while.

Convoy defenders and Raiders is also a PvP/PvE mission that could be pretty fun.

Dunno, I just think MWO could really use some PvE to make the game more varied and fun instead of just being an arena fighter.

Now I know and remember the turrets protecting the bases a while back, but those were implemented to prevent a lone Light from capping and ending the game before either side had really engaged. I'm thinking more of PvE elements as a core part of some new scenarios, not just as a band-aid to a perceived flaw in a PvP scenario.

Edited by totgeboren, 07 June 2016 - 10:08 AM.


#79 Johnny Z

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Posted 07 June 2016 - 08:25 AM

View Posttotgeboren, on 07 June 2016 - 07:49 AM, said:

I was hoping MWO would implement PvE as a way of making PvP more interesting.

A simple example, I have been playing a bit of Awesomenauts lately, just a 2D sidescroller retro game, but fully intended to mainly be about PvP where you win by destroying the other sides base. In the game you have lots of fodder PvE units, and you can try and help them kill enemy fortifications, giving your team an edge that way, or you can focus on fighting enemy 'heros' and keeping them from destroying your base. Depending on what sort of hero you are running, you will need to adapt your playstyle to benefit your team the most.

I wouldn't wanna see an exact replica, especially since MWO does not have respawn. But for example, mash together the game modes of Conquest and Assault, but have the base be something you need to destroy by breashing it with Elementals! How do you get Elementals? Hold key positions (drop zones) where after you have held them for long enough a bunch of Elementals drop. Then try to protect them as they advance on the enemy base. Have like four drop zones that reset after a while.

Convoy defenders and Raiders is also a PvP/PvE mission that could be pretty fun.

Dunno, I just think MWO could really use some PvE to make the game more varied and fun instead of just being an arena fighter.

Now I know and remember the turrets protecting the bases a while back, but those were implemented to prevent a lone Light from capping and ending the game before either either had really engaged. I'm thinking more of PvE elements as a core part of some new scenarios, not just as a band-aid to a perceived flaw in a PvP scenario.


Yep ai in the pvp battles would be great in a sim like fashion.

PVE can be done very successfully but it seems like some core parts of the game are missing before getting to excited about that. Tough to say as a player of course.

#80 XxXAbsolutZeroXxX

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Posted 07 June 2016 - 08:33 AM

Another possibility.

1. PvE increases the size of the player base, it draws new players to the game.
2. Oldbies who haven't played in months return.
3. The size of the quickplay / fw queue increases.





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