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Horse's First Days Out Of Cadet School.


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#61 MOBAjobg

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Posted 14 June 2016 - 02:25 PM

View PostHorse Pryde, on 13 June 2016 - 07:44 AM, said:

Played quite a bit this weekend and had a lot of fun. Played against Bacon2fouractual in a game so that was fun. I got the 4X zoom module and put it on my DireWolf along with the PPC (might be my favorite weapon) and have noticed my damage totals climbing.

I think I go as the team goes and maybe that has a lot to do with me or maybe not. I tend to get a lot of kills and do a lot of damage in games my team wins and then the next game we get over run and i do 100 damage and am dead in the first 3 minutes. Its wildly inconsistent.

As many have said I have started talking a lot more during QP games. Trying to be vocal and call out targets. Its tough because my relative newness does not stand out to a leadership role.

I am 107 matches in. I have 28 kills and 87 deaths. not great but I will take it.

You need to aim at targets by Zooming (not via module) as better options are available.

Just for your info., my Kills / Deaths ratio is 1232 / 1150 = 1.07 while Wins / Losses ratio is 825 / 819 = 1.01 with the help of KDK-3, mainly.

#62 Gibson Ibanez

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Posted 14 June 2016 - 03:35 PM

View PostHorse Pryde, on 14 June 2016 - 12:25 PM, said:

The Jade Falcon trilogy. Well its actually a series of 6 books as the author added to it later on. Its the story of Aiden Pryde.


Thanks man.

I spent more than I meant to. I bought the Kodiak collectors set because I loved the paint on the (S) & the c-bill boost. My first match in the KDK-1(S) was 4 kills, 700 somethin damage. The warhorn went off the first time and I was like, "WHAT THE?! . . . Oh."

I see why you like them. I wish my Atlas were more like them. I really was fortunate though in that match that I had a good team. I only had one kill that I felt was halfway earned, it was vs a King Crab. The rest were just supporting others and stealing a few.

#63 Not A Real RAbbi

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Posted 14 June 2016 - 08:33 PM

Kodiak is an interesting mech. Like most folks, I have my highest damage/match numbers in the KDK-3 with all dat dakka tho. BUT, my highest KDR among them is actually in the KDK-1. :o Gauss, triple LPL, lotsa heat sinks. Dead side the left side, put the LPLs CT (1) and RA (2). GO nuts. Keep the XL 400. It's an interesting experience. And I'm not even all that good with Gauss. But it does wonderfully on Mordor, as long as you don't alpha the LPLs (ghost heat).

But again, the Atlas has its advantages over the Kodiak. They have considerably better defensive quirks, and some offensive ones to go with that (KDK has none). The missile hard points on the Atlas are tight (arguably, more tightly packed than on the Spirit Bear) and a little lower on the mech (easier to hit smaller targets at point-blank). AS7-S is still a better brawler than the Spirit Bear, if not by much. SB needs to use that MASC and speed to get into and out of trouble quickly, because it's got that big squishy CT. AS7-S can stay in the heat better (which is good, since it's pretty slow). More depends on the pilots, were you to put a Spirit Bear and AS7-S head-to-head, but generally speaking I wouldn't put the Atlas BELOW the Kodiak for that brawler role. (And if you bring the LRM Spirit Bear, prepare to receive ALL THE SALT IN THE INTERNET.)

#64 Gibson Ibanez

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Posted 15 June 2016 - 04:02 AM

I definitely did not mean anything against the Atlas. I love them and should have clarified. I wish the Atlas moved like the Kodiak. You made good points about the differences between them.

#65 Rhavin

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Posted 15 June 2016 - 05:18 AM

I know about that salty spirit bear, I ran mine for a day with 3 lrm 15 plus Artemis, 2 er large, an LBX 5 and a narc. Was fun watching people cry, but 1100 damage matches with 4 or 5 kills tended to shut people up. Sure I had some bad games, but far more good ones than I thought I would. Good times.

I do prefer the meta mechs loadout with the srms and LBX 20. And that's what I run now. It's a beast.

Best Kodiak is probably the 3 for me. 2 ac 5, 2 ac 10, 2 small pulse lasers. Also had fun in a 4 LBX 10.

#66 Koniving

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Posted 15 June 2016 - 05:19 AM

Take a Boat's Head with a 400 engine and you'll move like them. Unless you mean animation wise.

#67 Horse Pryde

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Posted 15 June 2016 - 05:36 AM

View PostJack McKnight, on 14 June 2016 - 03:35 PM, said:

I spent more than I meant to. I bought the Kodiak collectors set because I loved the paint on the (S) & the c-bill boost. My first match in the KDK-1(S) was 4 kills, 700 somethin damage. The warhorn went off the first time and I was like, "WHAT THE?! . . . Oh."

I have yet to have a 4 kill game. I have hit 800+ damage once or twice. I just try to get over 330 damage every time. but I still am prone to a 80-100 damage game where I get to quick to run out. Patients might be my biggest issue.

#68 JC Daxion

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Posted 15 June 2016 - 05:50 AM

View PostTercieI, on 06 June 2016 - 09:24 AM, said:

My anti-LRM advice is actually not primarily because they're ineffective against good players (though they are), but because they do not help you develop any of the skills needed to be good at this game. My assumption is always that people desire to be good if they're asking questions.



I would not say that at all because playing any long ranged build can teach very bad habits.. an ERPPC or Gauss sniper for example.

LRM's can teach a lot about positioning which is key to the game.

Knowing how to push early, and drop back to let brawlers push past.. aka you use your armor a bit first, giving them fresh when they start the big push.

Learning about how cover works, when to fire, how to peak,

how to maintain locks by rotating locking with other players

How the LRM Brawl game plays, backing up your front line brawlers, with little risk of ripping a hole in their rear torso.

Getting to know how TAG, BAP, and NARC can help a team..


I could go on,, But LRM's don't teach bad play, it just rewards it a little more than direct fire weapons.. but learning to be a good LRMer, teaches tons of very useful skills...



OP: my suggestion is go hit training grounds, and play around the maps in a light with JJ's.. spend a few hours on every map just learning the nooks and crannies. Knowing where you can get to, and how to get to point a-b efficiently is a very good thing. Learn where the ramps are, learn what buildings you can jump up too, learn good snipe spots, or ambush spots by surveying the map..

Really will help when you launch into real matches where you can actually look around with out getting shot at..

#69 Gibson Ibanez

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Posted 15 June 2016 - 06:16 AM

You are right about the XL400 in the Boars Head. I think I just went all Kodiak fanboy and started spouting garbage before my brain kicked in. Need to check the linkage between my cranium and my mouth lol. It is a little loose.

Edited by Jack McKnight, 15 June 2016 - 06:17 AM.


#70 Horse Pryde

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Posted 15 June 2016 - 06:20 AM

I did purchase the Ala Carte Direwolf set yesterday so I could start on the mastery of that set. I did not have a lot of luck with the newer ones and don't have the C-bills yet to get them up to speed. Changing from a mech I have gotten used to, to a simalar mech with an entirely new weapon set up has been interesting.

#71 Horse Pryde

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Posted 15 June 2016 - 12:20 PM

Also what modules should I be focused on getting?

#72 Digital_Angel

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Posted 15 June 2016 - 12:38 PM

View PostHorse Pryde, on 15 June 2016 - 12:20 PM, said:

Also what modules should I be focused on getting?


That depends partially on play style and favored weapons.

Radar Deprivation and Seismic Sensors are ALWAYS useful. If you like long range weapons (AC2, AC5, Gauss, ERLL, ERPPC), then Advanced Zoom can be nice, and Target Decay helps LRM boats greatly. Other mech modules are generally not used much. Not because some of them aren't nice, but that 1 of the 4 I already listed is usually more valuable for those limited module slots.

UAV Upgrade, Cool Boost, and Cool Shot 9x9 are more skills. They don't actually take up a slot on your mech, but do improve the efficiency of UAVs and cool shots that you do put on the mech.

Weapon modules only really come into play if a build has several of the same weapon type. If your are boating a particular weapon then the Cooldown and Range modules for that weapon can come in very handy.

#73 Gibson Ibanez

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Posted 15 June 2016 - 02:21 PM

I want to make a retraction. I mentioned a targeting trick I have used. It is worthless. I gave you bad advice.

Targeting everything you fire at and focus fire with your team FTW.

#74 Koniving

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Posted 15 June 2016 - 02:43 PM

View PostJack McKnight, on 15 June 2016 - 06:16 AM, said:

You are right about the XL400 in the Boars Head. I think I just went all Kodiak fanboy and started spouting garbage before my brain kicked in. Need to check the linkage between my cranium and my mouth lol. It is a little loose.

You're alright; but it is true that the other Atlases can't do this. So you're perfectly in your right to say that, because outside of a pay wall you can't match a Kodiak's maneuverability with an Atlas unless the Kodiak is carrying a less than max engine.

--
Side note:
You may notice in Battletech, the only engines you can put in an Atlas are 200, 300, and 400.
Fun thought, isn't it?

The engine rule of tabletop is weight x2 = minimum engine rating, incremented by a multiple of the mech's weight (so if a 50 ton mech, the minimum engine is 100 [50*2] and each increment is +50, so 100, 150, 200, 250,) and maximum is 400.

The engine rule of MWO is minimum engine 100 (except for Urbanmech which uses a 60), then up to X number of "5s" above its stock engine. So if it starts at 200, it can go 205, 210, etc. until 275 (used to be 260). So 200 + 75 in this case. Remember it used to be 260. Stalker is 255, + 60 and we have the Stalker's max engine of 315. Wait, actually it's 310. So what about the Cataphract 4x? Starts at 210... + 60 or even 55... should be 270 or at least 265. Nope, 255 is the limit. Why? In 2012 PGI had a rather strict rule or so they said about how they do engine limits...I'm just not seeing it unless weight class has some sort of unmentioned modifier.

.....as you can imagine, I think MWO's engine rules are bonkers.
:P Be sure to check max engines on variants before getting them when shopping because some of them really don't make any sense at all.

Edit I had used minimum engine weight (when it was supposed to be minimum engine rating).

Edited by Koniving, 15 June 2016 - 04:10 PM.


#75 Koniving

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Posted 15 June 2016 - 02:46 PM

View PostHorse Pryde, on 15 June 2016 - 06:20 AM, said:

I did purchase the Ala Carte Direwolf set yesterday so I could start on the mastery of that set. I did not have a lot of luck with the newer ones and don't have the C-bills yet to get them up to speed. Changing from a mech I have gotten used to, to a simalar mech with an entirely new weapon set up has been interesting.

The price on that...eh.
So you know if you "A la carte" more mechs the overall price goes down. Dunno if that happens after the fact though. Still the one version gives you the cbill bonus. And it paints better than the others when you don't have patterns.

#76 Horse Pryde

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Posted 16 June 2016 - 05:25 AM

View PostKoniving, on 15 June 2016 - 02:46 PM, said:

The price on that...eh.
So you know if you "A la carte" more mechs the overall price goes down. Dunno if that happens after the fact though. Still the one version gives you the cbill bonus. And it paints better than the others when you don't have patterns.

Yeah i was not thrilled at the $55 price tag. Still I didnt want to spend $90 and get the mechs below it as Id like a summoner but the other 2 do nothing for me. I would have liked to have gotten the Timberwolf set but again it would have been another $45 for just that set. I am enjoying my Direwolfs and improving with them every game. I think having to be slow will improve my skills once I get into something that can really move. Ive got my eye on a few more mechs but I'm waiting for the patch/rescale.
In fact in the few games I played yesterday I had a positive kill to death ratio.

Edited by Horse Pryde, 16 June 2016 - 05:59 AM.


#77 Koniving

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Posted 16 June 2016 - 06:09 AM

Choosing from the wave 1 selection isn't kind when it comes down to a la carte.

Waves 2 and 3 would have had two chassis at 60, though the IIC suggestion would have done 2 mechs for 40 as they came with the semi new pricing (note IS mechs have always been just 20 per mech if you go hunting that route). If you plan on getting some for cbills that are in a pack, seek out the biggest ones in the pack since they are all the same price and the smaller mechs are cheaper via cbills or MC than the big ones).

To compare mech sizes in game... go into the shop/store. Click on the mech and on the right it should appear. Since the camera move you can get a good idea of its size compared to anything else you click.

#78 Horse Pryde

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Posted 16 June 2016 - 07:22 AM

View PostKoniving, on 16 June 2016 - 06:09 AM, said:

Choosing from the wave 1 selection isn't kind when it comes down to a la carte.
Waves 2 and 3 would have had two chassis at 60, though the IIC suggestion would have done 2 mechs for 40 as they came with the semi new pricing (note IS mechs have always been just 20 per mech if you go hunting that route). If you plan on getting some for cbills that are in a pack, seek out the biggest ones in the pack since they are all the same price and the smaller mechs are cheaper via cbills or MC than the big ones).

My next purchase will likely be a medium mech mastery set and/or the Warhammer with the widow maker. Id just like to have a light option to work with. I am holding off till the rescale just to make sure they dont change anything about the mech's I am looking at before hand.

#79 Digital_Angel

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Posted 16 June 2016 - 07:27 AM

The Warhammers, especially the Black Widow, are a blast. So are the Marauders, although the Bounty Hunter is not nearly as good of a hero as the Black Widow.

For lights, the Jenners are nice. The Oxide ROCKS! The common meta build for it is a XL280 and 4 SRM4s. I go back and forth on mine between that build and 2xSRM4, 2xSRM2 and an XL300, doesn't hit quite as hard, but the extra speed can make up for that at times.

#80 Horse Pryde

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Posted 16 June 2016 - 07:38 AM

View PostLadyDanams, on 16 June 2016 - 07:27 AM, said:

For lights, the Jenners are nice. The Oxide ROCKS! The common meta build for it is a XL280 and 4 SRM4s. I go back and forth on mine between that build and 2xSRM4, 2xSRM2 and an XL300, doesn't hit quite as hard, but the extra speed can make up for that at times.

Having always loved the Assults I just cant get myself into playing lights. I despise them in this game when I'm stomping in a Direwolf because more than once I've gotten my backside torn up but a light I never saw coming. But I do need to make a drop deck at some point and they would certainly fit into it.





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