Pgi Ban Macros
#101
Posted 07 June 2016 - 03:22 PM
#102
Posted 07 June 2016 - 03:27 PM
StaggerCheck, on 07 June 2016 - 08:13 AM, said:
I know I said my piece but that made my brain hurt...
#103
Posted 07 June 2016 - 03:28 PM
Nyte Kitsune, on 06 June 2016 - 10:55 PM, said:
The problem is your inability to comprehend that if macros aren't banned or listed as being against the rules, then it isn't cheating.
#104
Posted 07 June 2016 - 03:28 PM
Nyte Kitsune, on 06 June 2016 - 10:55 PM, said:
I think you'll find the majority of comp teams don't use macros of any kind. They're sort of only useful for chain-firing dakka, making tag a toggle, and..........
.......I think that's pretty much it.
Sure, you could create a macro for a gauss/PPC boat that fires the PPCs as soon as you fire the gauss, but that's more of a quality of life thing more than an advantage, considering it isn't hard at all to do manually.
#105
Posted 07 June 2016 - 03:28 PM
#106
Posted 07 June 2016 - 03:35 PM
does it help yes abit, but its not game breaking,
saying it needs to be banned because it helps alittle bit?
thats like Saying Color Blind People need to Deal with it, because their mode helps them and is cheating,
#107
Posted 07 June 2016 - 03:53 PM
-Getting rid of ghost heat makes ghost heat avoidance macros useless, so those go away. This is forthcoming
-Improving chainfire so that it can fire faster than once every half second eliiminates gimmicky ballistic suppression macros, since chainfire would then give everyone that functionality.
-Giving Gauss rifles a 2-click-to-fire option (that is, click once to start charging and click again to fire when charged) would eliminate Gauss macros.
#108
Posted 07 June 2016 - 04:00 PM
2. Macro's are just keyboard input, and are basically impossible to detect
3. Macro's offer no real advantage over other players, and are usually for convenience (TAG) or for the lols (Earthquake sim AC2s)
4. Dakka macros would not be needed if chain fire for ACs and missiles actually worked
5. Is 7.1 surround sound headphones cheating? I can hear exactly when and where players / fire is coming from
6. Are triple monitors cheating? My field of view is way bigger than most other players. This setup has given me way more benefit than macros
#109
Posted 07 June 2016 - 04:38 PM
Troutmonkey, on 07 June 2016 - 04:00 PM, said:
2. Macro's are just keyboard input, and are basically impossible to detect
3. Macro's offer no real advantage over other players, and are usually for convenience (TAG) or for the lols (Earthquake sim AC2s)
4. Dakka macros would not be needed if chain fire for ACs and missiles actually worked
5. Is 7.1 surround sound headphones cheating? I can hear exactly when and where players / fire is coming from
6. Are triple monitors cheating? My field of view is way bigger than most other players. This setup has given me way more benefit than macros
Macros are not that hard to detect but it would take some work to set up and is that worth the effort, since the effect is 'legal'. Like other things that we cannot see directly we can look at the effect it has on it's surroundings, in the case of macros it could be the player would have consistent optimum timings with their actions that represent the most efficient values in a series of cases.
Second, your system makes me drool and I agree probably gives you a much greater advantage than potentially overheating with macros.
#110
Posted 07 June 2016 - 04:46 PM
Moldur, on 07 June 2016 - 03:09 PM, said:
I will just quote someone else as it very much applies to you too:
Ultimax, on 07 June 2016 - 03:28 PM, said:
Edited by Mystere, 07 June 2016 - 04:46 PM.
#111
Posted 07 June 2016 - 04:50 PM
FuDawg, on 07 June 2016 - 12:30 AM, said:
So with your baseball analogy...is there a macro that allows you to check your swing once the trigger is pulled?
Using a macro, a lot of players (pilots) will be automatically swinging on pitches (firing gauss) they changed their minds on and taking strikes (missed shots) instead of checking their swing and talking a ball (releasing the gauss charge before it charges or letting the charge lapse and saving the ammo). I could be wrong as I've never used a macro but I don't know of any that allow you to cancel the shot once the decision has been made.
#112
Posted 07 June 2016 - 04:56 PM
Kaeb Odellas, on 07 June 2016 - 03:53 PM, said:
They will always be useful, especially for people who prefer to use devices beyond keyboards and mice and/or who know how to aggregate basic keyboard presses and mouse actions into higher-level constructs.
#113
Posted 07 June 2016 - 05:03 PM
#114
Posted 07 June 2016 - 05:06 PM
I use Macros for QoL, 1 button press to chain/unchain groups, tag toggle (if for some deranged reason I am using LRMs) and such. I also use voice activation software so I can turn on/off vision modes, masc and such.
But I don't use them for fire groups... because the macro fire groups only have any benefits for shoddy/subpar weapons. I do not want to stand in the open trying to use 'machine gun' AC2s hoping my enemy is dumb enough to face tank me.
#115
Posted 07 June 2016 - 05:12 PM
#116
Posted 07 June 2016 - 05:26 PM
Helene de Montfort, on 07 June 2016 - 03:12 PM, said:
High skilled players are that good due to their skill and dedication, not macros. Even if PGI decides that macros are illegal and implement a ban, those players will still be on top. People should get that through their thick skulls by now, after reading this thread.
Nyte Kitsune, on 07 June 2016 - 08:07 AM, said:
So OP thinks macro chain-fired ACs are game-killing? Then he is clearly not fit for this discussion. Even my wife knows group-fired ACs are way more effective. There is simply no way for a macro chain-fired ACs to have higher DPS or FLD than group-fired option.
And here I thought people would actually present a decent argument against macro usage.
Edited by El Bandito, 07 June 2016 - 06:16 PM.
#117
Posted 07 June 2016 - 05:32 PM
I support the main point of the OP!!
#118
Posted 07 June 2016 - 05:33 PM
El Bandito, on 07 June 2016 - 05:26 PM, said:
No! No! No!
There must be another reason why these Mechwarrior Gods bred since childbirth are being killed by these so-called "high skilled players". The latter must be cheating and macros are indeed cheating, in spite of PGI saying they are allowed! PGI is wrong in this matter!
Edited by Mystere, 07 June 2016 - 05:34 PM.
#119
Posted 07 June 2016 - 05:38 PM
Edited by Aleksandr Sergeyevich Kerensky, 07 June 2016 - 05:41 PM.
#120
Posted 07 June 2016 - 05:50 PM
Mystere, on 07 June 2016 - 05:03 PM, said:
I doubt they'll listen, especially when it was established here in a similar topic awhile ago that Marcos are fine.
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