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Need Help = Your Weapon Stats For Science

Balance Weapons

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#21 Karl Streiger

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Posted 17 June 2016 - 10:36 AM

OK thanks again for your work. I have made an update...and found some mistakes in the code
Just some "Nerdtastic fun"
Posted Image

the overall precision of all weapons of all participants. (have to remove the Zero Bar) - you can't get any valuable information from this chart, so don't try it.

But if you have a good idea wich weapons should be compared (maybe Gauss; AC2; CUAC10; SPL; ERLarge) let me know

#22 xWiredx

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Posted 17 June 2016 - 10:48 AM

You running data analytics on this via python script or something?

I'd be interested to know the difference in accuracy stats between clan and IS weapons. Do lower burn times necessarily reflect in a higher accuracy number for IS lasers? Does the burst fire of clan ACs/UACs hurt their accuracy rating? Do the stream-fire clan LRMs have a worse accuracy compared to IS missile blobs?

How much damage per fire do clanners do compared to IS players per weapon? Maybe the most interesting few weapons only, since this one could be a longer process. Clan ERLL vs IS LL and ERLL. Clan UAC5 vs IS UAC5. Clan LRM 15 vs IS LRM 15. You get the idea here.

I'd also be interested to see if there is any weapon that people are more consistently accurate with, like a ranking of average accuracy of all the weapons. Something very general.

#23 wolf74

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Posted 18 June 2016 - 05:54 AM

sent you my Poor stats

#24 BabyCakes666

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Posted 18 June 2016 - 07:02 AM

easy to read graph man we need one of those :D

#25 Snowbluff

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Posted 18 June 2016 - 07:33 AM

View PostxWiredx, on 17 June 2016 - 10:48 AM, said:

Does the burst fire of clan ACs/UACs hurt their accuracy rating? Do the stream-fire clan LRMs have a worse accuracy compared to IS missile blobs?

Looking at my own stats, no and not really. However, damage efficacy is lower.

#26 Karl Streiger

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Posted 18 June 2016 - 10:55 AM

View PostSnowbluff, on 18 June 2016 - 07:33 AM, said:

Looking at my own stats, no and not really. However, damage efficacy is lower.

Yep the chance to hit something is better with the UAC20 but it doesn't deal accordingly damage.

I will prepare something maybe Monday - Tuesday
(direct comparison - Clan vs Is weapon (LPL, ER)
effect of dps weapons vs slow high alpha guns


#27 Karl Streiger

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Posted 20 June 2016 - 01:35 AM

another update (this time with readable charts)
tH aka toHit (the accuravy value for a weapon (you can read your in the stats)
tD aka to Damage (the effective damage dealt by a weapon system. calculation - damage dealt (stats) divided by max damage of a weapon multiplied with number of hits)
This last value is not very accurate because additional damage dealt by critical hits as well as reduced damage because of range drop off are part of the "damage dealt"

Posted Image
To read form upper left to lower right
  • compariosn between AC/2 vs Gauss (does the increase RoF of the AC/2 has negative side effects - apparantly not
  • C-ER Large Laser vs E-ERPPC what I had expected
  • Clan vs IS
    • Large Pulse Laser - no real differences
    • while the UAC 10 hits more often the IS AC10 deals more damage
    • LRM and SRM are almost identical


#28 Tarogato

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Posted 20 June 2016 - 01:54 AM

Weapon stats are completely borked and I don't think you're going to get anything accurate out of them. Probably not worth the effort.

But sure, I'll pitch in.

https://docs.google....#gid=1520896091

#29 Widowmaker1981

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Posted 20 June 2016 - 02:21 AM

Seriously.. the weapon stats are displaying less than 10% of overall games played for whatever reason - if anyone thinks you can get any sort of even vaguely useful data out of that they are insane. complete waste of time.

#30 Karl Streiger

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Posted 20 June 2016 - 02:46 AM

View PostWidowmaker1981, on 20 June 2016 - 02:21 AM, said:

Seriously.. the weapon stats are displaying less than 10% of overall games played for whatever reason - if anyone thinks you can get any sort of even vaguely useful data out of that they are insane. complete waste of time.

Again and Again and Again.... i don't give a damn about "overall" games - nor time equipped.
I only use:
  • Shots Fired
  • Shots Hit
  • Damage Dealt (this is the only challenge)
And even when your stats are borked, they have to be as borked as those stats of all the other guys (>50 now).
Funny thing they must be bugged by the same margin.
Looking at the Gauss alone, there were several guys that had exactly the same accuracy with the Gauss Rifle down to the the first decimal number (afaik 67.1%)

Sometimes there are values off the chart (100% to Hit for example - but the numbers are low - for example I have 100% with the NARC but only 5shots fired)
and my final approach does only use the absolute sum of all "shots" fired - ignoring the individual.
All the later charts are only for plausibility - and they look valid for me

#31 Corrado

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Posted 20 June 2016 - 02:57 AM

sent.

#32 Wintersdark

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Posted 20 June 2016 - 03:06 AM

View PostKarl Streiger, on 20 June 2016 - 02:46 AM, said:

Again and Again and Again.... i don't give a damn about "overall" games - nor time equipped.
I only use:
  • Shots Fired
  • Shots Hit
  • Damage Dealt (this is the only challenge)
And even when your stats are borked, they have to be as borked as those stats of all the other guys (>50 now).
Funny thing they must be bugged by the same margin.
Looking at the Gauss alone, there were several guys that had exactly the same accuracy with the Gauss Rifle down to the the first decimal number (afaik 67.1%)

Sometimes there are values off the chart (100% to Hit for example - but the numbers are low - for example I have 100% with the NARC but only 5shots fired)
and my final approach does only use the absolute sum of all "shots" fired - ignoring the individual.
All the later charts are only for plausibility - and they look valid for me


Yup. I've said this before and will again. Stats may not include every game, but you can make a reasonable assumption that they're going to be vaguely accurate in terms of percentages, it's basically a random sampling of your matches.

While this definitely reduces their value for personal record keeping, it doesn't impede their usage to determine the sorts of things Karl wants to know.


#33 totgeboren

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Posted 20 June 2016 - 03:20 AM

Sent.
It's strange, I also have lower accuracy with the A C-LRM15 than without that A. Same with the C-LRM5. Seems I'm not the only one.

Edited by totgeboren, 20 June 2016 - 03:21 AM.


#34 Karl Streiger

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Posted 20 June 2016 - 03:40 AM

View Posttotgeboren, on 20 June 2016 - 03:20 AM, said:

Sent.
It's strange, I also have lower accuracy with the A C-LRM15 than without that A. Same with the C-LRM5. Seems I'm not the only one.

You are not the only one.... i will evaluate it next

#35 Widowmaker1981

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Posted 20 June 2016 - 03:55 AM

View PostWintersdark, on 20 June 2016 - 03:06 AM, said:

Yup. I've said this before and will again. Stats may not include every game, but you can make a reasonable assumption that they're going to be vaguely accurate in terms of percentages, it's basically a random sampling of your matches.

While this definitely reduces their value for personal record keeping, it doesn't impede their usage to determine the sorts of things Karl wants to know.


Thats assuming its random. I think its actually more likely to be not including any matches where quirks affect the weapon in question.. i.e. most of the actually good games you have with the weapon.. When the stats are missing this much, its not representative anymore. Its just gibberish.. but carry on.

#36 Bishop Steiner

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Posted 20 June 2016 - 04:05 AM

View PostWidowmaker1981, on 20 June 2016 - 03:55 AM, said:


Thats assuming its random. I think its actually more likely to be not including any matches where quirks affect the weapon in question.. i.e. most of the actually good games you have with the weapon.. When the stats are missing this much, its not representative anymore. Its just gibberish.. but carry on.

since pretty much every match since the reset I have used an ac20 has been in my HBK-4G, I have to say that seems unlikely. Or I'd have no AC20 stats at all. I show 296 recorded HBK-4G matches..... 155 recorded ac20 matches.

So while there is definitely something wonky, Quirks do not appear to be the culprit (plus it never tracked weapons terribly accurately before quirks, either)

#37 totgeboren

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Posted 20 June 2016 - 04:07 AM

View PostWidowmaker1981, on 20 June 2016 - 03:55 AM, said:


Thats assuming its random. I think its actually more likely to be not including any matches where quirks affect the weapon in question.. i.e. most of the actually good games you have with the weapon.. When the stats are missing this much, its not representative anymore. Its just gibberish.. but carry on.


But this issue of missing data was around long before the Quirkening.
Also, I have 3 registered games using an C-AC20 on mechs with no quirks relating to the c-uac20, with 16 shots fired and 14 hitting. That's both waaaay less games than I have used that gun in (it's at least 50 games), and my hit-rate with the U-AC20 is not even close to 90%, because I suck using it!

Lol got the c-ac20 and the c-uac20 mixed up. Only having 3 games using the c-ac20 sounds entirely reasonable, and by the looks of it I'm pretty accurate using it! The c-uac20 has 64 games played, with slightly lower accuracy (~80%), also entirely reasonable. So... hmmm..

Edited by totgeboren, 20 June 2016 - 05:29 AM.


#38 Karl Streiger

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Posted 20 June 2016 - 04:39 AM

So about the LRMs. Can't say for sure but Clan LRMs with Artemis doesn't seem to work right.
Artemis for Clan LRMs doesn't seem to be worth the money and tonnage.
About the damage - curious about those with rating below 100% was there a time when LRMs didn't deal 1 dmg - afaik since "release" they dealt 1 damage.

NameShots firedShots HitAccuracyDeltadmg totaldmg rel.
LRM 51,239,605441,00835.58%465,500105.55%
LRM 5 + ARTEMIS417,055154,53437.05%4.15%168,171108.82%
C-LRM 5805,376292,61536.33%288,32798.53%
C-LRM 5 + ARTEMIS141,37847,95133.92%-6.65%47,71899.51%
LRM 102,515,406889,36735.36%933,452104.96%
LRM 10 + ARTEMIS1,202,804443,78836.90%4.35%465,544104.90%
C-LRM 10862,944331,93238.47%329,68699.32%
C-LRM 10 + ARTEMIS182,61762,83634.41%-10.55%61,82998.40%
LRM 151,658,602542,88432.73%568,958104.80%
LRM 15 + ARTEMIS2,579,558926,93135.93%9.78%979,698105.69%
C-LRM 152,155,990716,08333.21%725,897101.37%
C-LRM 15 + ARTEMIS790,208269,03634.05%2.51%270,806100.66%
LRM 20252,87473,51229.07%85,195115.89%
LRM 20 + ARTEMIS1,306,120429,46032.88%13.11%467,106108.77%
C-LRM 201,078,534325,57230.19%333,164102.33%
C-LRM 20 + ARTEMIS241,86573,49630.39%0.66%72,91199.20%


Considering the distribution it doesn't seem that bad anyhow. Judge for yourself
Posted Image


About the validation of data discussion: stats from 56 players so far

Edited by Karl Streiger, 20 June 2016 - 04:50 AM.


#39 Wintersdark

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Posted 20 June 2016 - 05:08 AM

My training grounds testing has confirmed that Artemis does practically nothing in most cases. People always argue it (Hurr! Training grounds mean nuthin! I use Artemis all the time and it's awesome! Bloody morons.) but comparing alrm15 and lrm15 (clan side) I find I need virtually the same amount of ammo to get a kill; if there is a difference, it's smaller than the normal deviation from trial to trial.


Edit: "does nothing" in this instance is in relation to Clan LRM grouping. Although Karl's data shows any added tracking doesn't appear to matter much either.

Edited by Wintersdark, 20 June 2016 - 05:09 AM.


#40 Widowmaker1981

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Posted 20 June 2016 - 05:12 AM

View PostWintersdark, on 20 June 2016 - 05:08 AM, said:

My training grounds testing has confirmed that Artemis does practically nothing in most cases. People always argue it (Hurr! Training grounds mean nuthin! I use Artemis all the time and it's awesome! Bloody morons.) but comparing alrm15 and lrm15 (clan side) I find I need virtually the same amount of ammo to get a kill; if there is a difference, it's smaller than the normal deviation from trial to trial.


Edit: "does nothing" in this instance is in relation to Clan LRM grouping. Although Karl's data shows any added tracking doesn't appear to matter much either.


Artemis has always been a waste on LRMs, because most of the time you want to be using indirect fire where it doesnt work, so the tonnage and slots arent worth it. If you are mostly using LRMs in a direct fire (LOS) mode, you should be using ACs or lasers in the first place, since they are enormously better...





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