LordNothing, on 07 June 2016 - 11:25 PM, said:
the most recent hero sale had me buy a legend killer. with it i had intended to make it a dual ac10 platform. but the quirks did not line up with that plan. i could get a lot more dps keeping the lb-10s. i did replace the large lasers with 4 med lasers and a lot of ammo and some fire rate modules. i recently threw it into my fp deck.
yesterday not once but twice i had used it to utterly decimate squirrel rushes. legging several and killing many others. one time i managed to take out 5 of the little buggers. i presume the crit chance was helping it take out lights better, especially ones that had some battle damage. the cycle time certainly helped and the ability to do partial damage vs an all or nothing blast of a normal autocannon. the time window in which to line up with a close in light is rather short so it helps that i at least tick it down a little vs my ammo getting wasted into the dirt. then it can go on and hold its own in a brawl with heavies and assaults because of its high dps and low heat.
so are they really useless?
like the PPCs, the only case the LBXs are appealing, is when using a quirked mech. LBX on a legend killer have the almost the same cooldown of AC5s. i had a lot of fun with 4LBX on the mauler 1R (-15% cooldown) and did really chew lights and mediums.
but using it in a CN9D or a quirked LBX orion, a single LBX is still crap. even with insane quirks. why? because SRM boats are superior.
on the fun factor, yes i love to troll with some LBXs, till i feel the need to roll with a tryhard/carry build when puglottery rolls a bad streak.