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Blizzard Vs. Pgi


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#81 Hit the Deck

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Posted 08 June 2016 - 11:37 AM

View PostProf RJ Gumby, on 08 June 2016 - 11:17 AM, said:

All this after 10 actual years of development made by a huuuge dev team on a casual game. 10 years!

Well, they meme "SoonTM" came from them after all.

#82 Kuaron

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Posted 08 June 2016 - 11:48 AM

If I want to play a better FTP PvP tactical shooter than MWO, well optimized and without the deathball problem, I'll just go back to WoT.

Overwatch I saw a little on youtube and it's like Disney meets Unreal Tournament.
No thanks.
And don't confuse it with anime! I like anime, but this...

Edited by Kuaron, 08 June 2016 - 07:19 PM.


#83 RedDragon

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Posted 08 June 2016 - 12:06 PM

View PostKHETTI, on 08 June 2016 - 11:20 AM, said:

I wonder if Microsoft's position on the MW IP has changed since they canned the development of MW5, i mean, at the very least PGI have shown that MechWarrior can be profitable if its done right.

Actually they have shown that MW can even be profitable when done horribly wrong. Which speaks even more for itself.

#84 Thorqemada

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Posted 08 June 2016 - 12:07 PM

Blizzard = Fame does sell Game - nobody else would have such success with their Projects.

They have build up a large Fanbase in the past - release thier perfect mediocre games at the perfect right moment - hurt nobody so much to drive them away permanently and let social pressure/mass attraction do the rest.

#85 invernomuto

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Posted 08 June 2016 - 12:44 PM

View PostKuaron, on 08 June 2016 - 11:48 AM, said:


Overwatch I saw a little on youtube and it's like Disney meets Unreal Tournament.
No thanks.


:D :D :D

(+1, BTW)

#86 Appogee

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Posted 08 June 2016 - 01:11 PM

View PostDogstar, on 08 June 2016 - 03:17 AM, said:

My 3 year old ... loves the 'robots' game too but is far too inclined to shoot the blues instead of the reds...

That explains the PUG teams I've been getting lately ;)

#87 Davers

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Posted 08 June 2016 - 01:16 PM

View Postmeteorol, on 08 June 2016 - 06:05 AM, said:

lol what a ******** thread.



Did you miss the Diablo 3 launch by any means?

I honestly wonder how this (utterly terrible) thread would have looked like during the D3 release...

"Yeah PGI may be sh*t, but atleast they don't release a raging dumpster fire like Diablo 3."

D3 was a unbalanced, buggy, terrible mess on release. I mean... they originally announced a PVP arena "within a year" (even showed videos of it) for D3 but never managed to get **** balanced so they simply cut that idea, instead adding an absolutely unbalanced "brawling" clusterf*ck and never gave one more flying f*ck about it. And people are crying bait&switch in MWO lol. That's how balanced and polished Blizzard released D3. Not even talking about mind bogglingly stupid game design decisions like making most legendary weapons way worse than countless ordinary magical and rare weapons on release.

Honestly, i have been a Blizzard fanboy for years (since diablo 1 in fact), and i played Diablo 3 just yesterday, but Blizzard f*cked this thing up so big that most of their reputation is gone for me.

MWO went Open Beta in 2012, same year as Diablo 3 was released. I honestly don't recall much talk on the forums about it.

#88 Revis Volek

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Posted 08 June 2016 - 01:26 PM

View PostKuaron, on 08 June 2016 - 11:48 AM, said:



Overwatch I saw a little on youtube and it's like Disney meets Unreal Tournament.
No thanks.




HAHA, thats the best description i have heard of it yet.

Edited by Revis Volek, 08 June 2016 - 01:26 PM.


#89 Prof RJ Gumby

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Posted 08 June 2016 - 01:56 PM

View PostQuicksilver Kalasa, on 08 June 2016 - 11:22 AM, said:

What is this manga phenomenon you speak of? Overwatch seems to borrow a lot from TF2, and its related media, not from anything "manga" related.

TF is wacky cartoonish, but coherent, at least to some degree. The "manga" part I speak of is a bunch of strange individuals making no actual sense, with strange, badly explained and unplausible superpowers they use to bash each other heads in. By manga (worst sort of it), I mean a cyborg with katana, a cowboy on steroids using flashbangs and a blue-skinned sniper 'sexy' girl in seethrough clothing fighting a magical japanese bowman, some nondesript robot and a monkey in armor wearing glasses. It's too dumb and kitsch to even be funny to me.

View PostKuaron, on 08 June 2016 - 11:48 AM, said:

Overwatch I saw a little on youtube and it's like Disney meets Unreal Tournament.
No thanks.
And don't confuse is with anime! I Like anime, but this...

That's another way to described that. Also, by referring to manga (anime too) I meant that it takes the worst of it (and mixes with whatever came handy to make heroes 'different".

View PostKuaron, on 08 June 2016 - 11:48 AM, said:

If I want to play a better FTP PvP tactical shooter than MWO, well optimized and without the deathball problem, I'll just go back to WoT.

Better? Well optimised? Without the deathball problem? Oh my, things must have changed drastically since I played WoT last time. Like, extremely drastically.

Edited by Prof RJ Gumby, 08 June 2016 - 02:00 PM.


#90 Quicksilver Aberration

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Posted 08 June 2016 - 02:01 PM

View PostProf RJ Gumby, on 08 June 2016 - 01:56 PM, said:

TF is wacky cartoonish, but coherent, at least to some degree. The "manga" part I speak of is a bunch of strange individuals making no actual sense, with strange, badly explained and unplausible superpowers they use to bash each other heads in. By manga (worst sort of it), I mean a cyborg with katana, a cowboy on steroids and a blue-skinned sniper 'sexy' girl in seethrough clothing fighting a magical japanese bowman, some nondesript robot and a monkey in armor wearing glasses. It's too dumb and kitsch to even be funny to me.

So basically, you saw a couple of asian characters and thought manga?

Sounds like a normal comic to me, with a bunch of wacky cartoonish characters that are inspired by stereotypical "heroes" of various cultures. I mean this part could really be about pretty much any superhero comic ever:

View PostProf RJ Gumby, on 08 June 2016 - 01:56 PM, said:

with strange, badly explained and unplausible superpowers they use to bash each other heads in.

Edited by Quicksilver Kalasa, 08 June 2016 - 02:01 PM.


#91 Gas Guzzler

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Posted 08 June 2016 - 03:37 PM

I just went over to the Overwatch forums to check things out. Sure enough, first thing that catches my eye is a "Time to Nerf the Widowmaker thread" because somebody let a Widowmaker take 6 shots at him, miss 5 then get him in the head on the 6th. That sounds a lot like the "X is OP" threads in this forum.

View PostProf RJ Gumby, on 08 June 2016 - 01:56 PM, said:

Better? Well optimised? Without the deathball problem? Oh my, things must have changed drastically since I played WoT last time. Like, extremely drastically.



I doubt it. The grass is always greener...

#92 Reza Malin

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Posted 08 June 2016 - 03:42 PM

View PostDavers, on 08 June 2016 - 05:20 AM, said:

I love how other niche games find huge commercial success, but no one ever expects MW games to be. Warhammer especially. Admittedly their ventures into fps has not been outstanding, but there seems to be at least one new game every year.

Why hasn't BT had the same success? Are they bad at licencing the game?


Warhammer Total War isn't a niche game, it is a Total War game, using the Warhammer setting.

Not only that its arguably the most polished and well made title i have ever seen them make, and i have played every single total war game at time of release since Shogun 1.

Comparing that game as Warhammer to MWO is not really valid, considering the development power behind the latest Warhammer offering. On top of that, you also have Vermintide, which i haven't played yet but is supposed to be excellent also.

PGI have done a great job with MWO, despite ups and downs, and some [persistent issues. They still manage to get me shelling out on mechs every so often despite playing irregular (gimme cyclops).

This kind of game though will always lose players to big budget titles when they come along. However it will always regain some as well over time once novelty wears.

Edited by Fade Akira, 08 June 2016 - 03:43 PM.


#93 Quicksilver Aberration

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Posted 08 June 2016 - 03:48 PM

View PostGas Guzzler, on 08 June 2016 - 03:37 PM, said:

I just went over to the Overwatch forums to check things out. Sure enough, first thing that catches my eye is a "Time to Nerf the Widowmaker thread" because somebody let a Widowmaker take 6 shots at him, miss 5 then get him in the head on the 6th. That sounds a lot like the "X is OP" threads in this forum.

To be fair, Widowmaker is really powerful, the **** that I've seen in comp play with Widowmaker can be outrageous, and she is too hard of a counter on Zenyatta, so those aren't too unfounded :P.

#94 Gas Guzzler

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Posted 08 June 2016 - 03:54 PM

Really? People on my team complain when I use her.. I haven't really gone near the comp scene with that game though.

#95 Davers

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Posted 08 June 2016 - 04:27 PM

View PostFade Akira, on 08 June 2016 - 03:42 PM, said:


Warhammer Total War isn't a niche game, it is a Total War game, using the Warhammer setting.

Not only that its arguably the most polished and well made title i have ever seen them make, and i have played every single total war game at time of release since Shogun 1.

Comparing that game as Warhammer to MWO is not really valid, considering the development power behind the latest Warhammer offering. On top of that, you also have Vermintide, which i haven't played yet but is supposed to be excellent also.

PGI have done a great job with MWO, despite ups and downs, and some [persistent issues. They still manage to get me shelling out on mechs every so often despite playing irregular (gimme cyclops).

This kind of game though will always lose players to big budget titles when they come along. However it will always regain some as well over time once novelty wears.

Stellaris is. I would bet Hearts of Iron is too. Warhammer has churned out successful title after successful title in several genres- FPS, RTS, 'pure strategy' like Armageddon- for years.

Yet BT has had super long waits between titles. I am not debating the quality of PGI's work here. I am only wondering what the licence people are doing wrong. Why isn't there a Total War: Battletech game for example? They don't seem to be doing a great job getting their brand out there.

#96 Quicksilver Aberration

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Posted 08 June 2016 - 04:39 PM

View PostGas Guzzler, on 08 June 2016 - 03:54 PM, said:

Really? People on my team complain when I use her.. I haven't really gone near the comp scene with that game though.

She is kinda like the old Meta Whale, in the hands of a bad player, you are probably off with a different mech, but in the hands of someone who knows what they are doing, she is strong, at least on payload maps. Control point maps are a different story, those don't always favor having a Widowmaker.

#97 Johnny Z

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Posted 08 June 2016 - 04:58 PM

View PostKHETTI, on 08 June 2016 - 11:35 AM, said:


And Titanfall 2 will have the same hype too and most likely will be garbage like the first title.


I don't mind being negative about new titles at all but I wouldn't be so sure about Titan Fall 2. There is a serious video game arms race going on and I expect a lot of the upcoming titles to be improvements over their predecessors. As it stands I still think MechWarrior Online is the best of them for online games potentially. Really.

This should be obvious to anyone, but that this game went with instanced based game play allows it to expand the number of players. Potentially 16 vrs 16 as an example, maybe more some day. Also the addition of ai units and assets, or maybe mines or other entirely new game play additions. Just a small example of how the way this game is being done is by far the best way and how awesome it could get.

Edited by Johnny Z, 08 June 2016 - 05:06 PM.


#98 Wintersdark

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Posted 08 June 2016 - 05:24 PM

View PostDavers, on 08 June 2016 - 04:27 PM, said:

Stellaris is. I would bet Hearts of Iron is too. Warhammer has churned out successful title after successful title in several genres- FPS, RTS, 'pure strategy' like Armageddon- for years.
Though Stellaris is, while technically niche, a niche game in a very beloved genre (not IP, mind you, but genre) - 4X strategy games have a fairly large fanbase. Mechwarrior Online is a niche game in a very specific IP. As far as genre, it's basically arcade-sim, but sim players tend to be heavily "real military tech" or "space ships" biased. Stompy robots are not and have never been really popular.

Quote

Yet BT has had super long waits between titles. I am not debating the quality of PGI's work here. I am only wondering what the licence people are doing wrong. Why isn't there a Total War: Battletech game for example? They don't seem to be doing a great job getting their brand out there.
What's happening is that Battletech IP and Mechwarrior IP are separate.

Mechwarrior IP is owned by Microsoft, and they don't really care much about it. They've long just been pretty much indifferent.

Battletech... I don't even know.

View PostJohnny Z, on 08 June 2016 - 04:58 PM, said:

I don't mind being negative about new titles at all but I wouldn't be so sure about Titan Fall 2. There is a serious video game arms race going on and I expect a lot of the upcoming titles to be improvements over their predecessors. As it stands I still think MechWarrior Online is the best of them for online games potentially. Really.

This should be obvious to anyone, but that this game went with instanced based game play allows it to expand the number of players. Potentially 16 vrs 16 as an example, maybe more some day. Also the addition of ai units and assets, or maybe mines or other entirely new game play additions. Just a small example of how the way this game is being done is by far the best way and how awesome it could get.

I don't think it will happen, but actually expanding the regular quickplay gameplay could definitely make the game a hell of a lot more interesting. But as I said with regards to Star Citizen elsewhere, potential doesn't mean anything at all - all that matters is results.

#99 Johnny Z

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Posted 08 June 2016 - 05:30 PM

View PostWintersdark, on 08 June 2016 - 05:24 PM, said:

Though Stellaris is, while technically niche, a niche game in a very beloved genre (not IP, mind you, but genre) - 4X strategy games have a fairly large fanbase. Mechwarrior Online is a niche game in a very specific IP. As far as genre, it's basically arcade-sim, but sim players tend to be heavily "real military tech" or "space ships" biased. Stompy robots are not and have never been really popular.

What's happening is that Battletech IP and Mechwarrior IP are separate.

Mechwarrior IP is owned by Microsoft, and they don't really care much about it. They've long just been pretty much indifferent.

Battletech... I don't even know.


I don't think it will happen, but actually expanding the regular quickplay gameplay could definitely make the game a hell of a lot more interesting. But as I said with regards to Star Citizen elsewhere, potential doesn't mean anything at all - all that matters is results.


Your right about the results part. To right. But anyone who knows anything knows is that doing the best possible is all that really matters. The rest works itself out, one way or another, eventually.

Edited by Johnny Z, 08 June 2016 - 05:31 PM.


#100 Cy Mitchell

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Posted 08 June 2016 - 07:56 PM

View PostQuicksilver Kalasa, on 08 June 2016 - 10:48 AM, said:

I put this: "or at least, they do it in the right way." in there for a reason, since I'm assuming you are talking about how Blizzard ignores forum QQ like I'm sure there is plenty of on those forums, much as there is on these forums, often about the wrong things. Which is more of my problem, both in who PGI listens to and how they go about listening to players.

Blizzard is probably not as player focused as it seems they are with Overwatch, but the problem still boils down to PGI's semi-antagonistic approach to players. It doesn't ever seem like their main focus is on a player's experience, at least nowhere near the focus that a developer like Riot (and Blizzard in at least the case of Overwatch) has.


Blizzard does their own thing and does not listen to the QQ or develop a game based on it. If they did listen a little bit to the community then D3 would not have been the **** it turned out to be. And talking about an antagonistic approach to the community, you should have seen some of the comments that Jay Wilson leveled at some of the people who were most vocal in their criticism about the direction he was taking D3. He even mocked them at Blizzcom with the rainbow pony T-Shirts due to their complaints about the artwork. Turned out the fans were right and Blizzard sent Jay off to some closet somewhere while they spent the next 3 years trying to fix the game. Still every game company is entitled to one **** of a game among their other hits.

I think PGI would be better served by resist the kneejerk reactions to the forum and twitter QQ. They should read an evaluate constructive suggestions for changes to see if any of them fit there goals for the game. This community is a gold mine of ideas but some of them are so impractical as to be almost laughable and others are a direct contradiction of what another person or group wants. Obviously not everyone can have everything they want. That is where PGI should just set their goals and not deviate from them until they have made their game their way. Trying to please everyone is just a distraction that will keep them chasing their tails forever.





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