Variant1, on 09 June 2016 - 09:56 AM, said:
but you have to consider MWO is a free to play. This means they have a lower budget than say Blizzard, who have lots of moneys.
You should probably include citations for this, because while they don't ever get a large influx of cash at one time like standard release games, that doesn't mean they make less money than standard release games.
Variant1, on 09 June 2016 - 09:56 AM, said:
speaking of overwatch are we forgetting that controversial tracer 'bozum' pose?
You mean the thing they quickly removed in response because it was a bit distasteful? At least quicker than PGI would've. Though PGI has been better since the removal of IGP, part of the problem is often they have feedback before release of stuff and still make the same mistake (the tournament being the most recent example).
Variant1, on 09 June 2016 - 09:56 AM, said:
This can be forgiven for MWO since its F2P, but for a game that costs 40$ i expect it to not have any micro transactions(which is scary considering more pay to play games today are starting to have freemium content) in-fact thats why i stopped buying new games altogether all i do is play this game and other old games.
The difference is, those micro-transactions are for purely cosmetic items, there is nothing stopping you from playing any hero, where as there is a HUGE obstacle to play all mechs in this game, or even all roles.
Variant1, on 09 June 2016 - 09:56 AM, said:
The micro transactions in overwatch are especially insidious since it's rng loot crates, ofcourse you can get them for free by leveling up but its clear that this is made to pressure people into buying since later on it becomes grindy.
You know what's insidious, charging 30$ for a single (and unique) variant in a game with over 300 different variants.....
Edited by Quicksilver Kalasa, 09 June 2016 - 10:40 AM.