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Blizzard Vs. Pgi


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#141 Sable

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Posted 09 June 2016 - 03:16 PM

View PostMeathook, on 09 June 2016 - 05:06 AM, said:

Just shows you have no idea at all. Team Fortress has a playerbase MWO could only wish for. People will get bored with it in a few months? Just like the new plaxers got with MWO after a few DAYS? How many active players does MWO have at peak hours? ~2000. Huge.

Don't get me wrong, we like this game and still play it, but don't try to fool yourself and talk yourself into believing MWO is "good" or "special" and way better than other games. MWO actually has very stale gameplay and little to no variation, just look at the maps and modes. Let's be honest here, we are only here because of "Battletech", not because we are enjoying a top class FPS here.


I didn't say anything about comparing Mechwarrior to any other game. Only the companies involved in developing the games. I was saying Overwatch wasn't anything special. It's literally the PG version of team fortress 2 with a tad of league of legends champion variety in it. Blizzard just took 2 other games they saw that were doing well and mashed them together and called it innovation and everyone bought it the bs. And yes team fortress 2 and modern warfare have lots of players, thats the point, why would overwatch be anything different?

#142 IQcreditscore

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Posted 09 June 2016 - 04:07 PM

Blizzard WAS legendary for swinging once every 5 or so years and always hitting home runs. Diablo3 was the first whiff. This newest title looks pretty awful, would rather sit through warcraft movie for 30 showings.

#143 Quicksilver Aberration

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Posted 09 June 2016 - 04:19 PM

View PostDawnstealer, on 09 June 2016 - 01:14 PM, said:

But they can also reassign assets at will - pull designers, programmers, and/or artists from one project and put them on another if there's a deadline crunch.

That's quite an assumption, how many developers do you know that are moved so freely especially if it involves moving to another city temporarily considering most publishers have studios scattered across the country rather than in a single area? I'm sure it happens on occasion, but I think you overestimate how often it actually does.

Edited by Quicksilver Kalasa, 09 June 2016 - 04:22 PM.


#144 Trauglodyte

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Posted 09 June 2016 - 05:38 PM

View PostMeiSooHaityu, on 08 June 2016 - 03:42 AM, said:

Overwatch is also made by a large design studio like Blizzard which has a lot of staff and resources at it's disposal. PGI is pretty much the opposite.

I'm sure had Blizzard made MWO, the quality and polish would have been in par with Overwatch.

P.S. Sounds like the OP might be leaving MWO. Obligatory...Can I have your stuff?


If Blizzard made MW:O, it would look more like Mario Kart than it would Mechwarrior. So, count your blessings that the Canadians got their hands on it first.

#145 pwnface

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Posted 09 June 2016 - 05:58 PM

I spend probably 90% of my computer game playing time on Overwatch now compared to MWO. I'm not exactly a fan of the art style but the unique characters and skillsets make for excellent gameplay. There is no hero that is "useless" like 50% of the mechs in MWO. There are actual ROLES in Overwatch like tank/sniper/skirmisher/support compared to the still non-existent, promised role warfare.

I'm really of the opinion that we need to just let MWO die so that someone else can pick up the IP.
The longer this game stays alive the worse off mechwarrior / battletech fans will be.

#146 Chrome Magnus

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Posted 09 June 2016 - 06:02 PM

heh, I will probably play OW after it goes on sale but a game that looks like a rehash of a rehash with WoW cartoon graphics just doesn't excite me.

#147 Mole

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Posted 09 June 2016 - 06:09 PM

I'd just like to say that as a long time player of WoW way back when, Blizzard was always pulling the same kind of ****** balancing maneuvers that PGI has been pulling with this game. Something's OP? Nerf it so hard that it's now useless. And in so doing create an entirely new class of OP in another portion of the game. Blizzard never did get their **** together on PvP balance and quite honestly I can't recall a game in history that has. I'm pretty sure that perfect balance in a PvP game is a myth.

#148 Chrome Magnus

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Posted 09 June 2016 - 06:10 PM

View Postpwnface, on 09 June 2016 - 05:58 PM, said:

I spend probably 90% of my computer game playing time on Overwatch now compared to MWO. I'm not exactly a fan of the art style but the unique characters and skillsets make for excellent gameplay. There is no hero that is "useless" like 50% of the mechs in MWO. There are actual ROLES in Overwatch like tank/sniper/skirmisher/support compared to the still non-existent, promised role warfare.

I'm really of the opinion that we need to just let MWO die so that someone else can pick up the IP.
The longer this game stays alive the worse off mechwarrior / battletech fans will be.


I own ~10 hero mechs and none of them are useless. Oh, wait internet hyperbole. If it's not OP/top mech it's useless.

#149 pwnface

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Posted 09 June 2016 - 06:13 PM

View PostChrome Magnus, on 09 June 2016 - 06:10 PM, said:

I own ~10 hero mechs and none of them are useless. Oh, wait internet hyperbole. If it's not OP/top mech it's useless.


If it is significantly out-performed by other options then yes, it is useless.

Would you use a 56k modem connection over Google Fiber if it cost the same?

There are a lot of mechs in MWO that are obsolete.

#150 InspectorG

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Posted 09 June 2016 - 06:23 PM

View PostTrauglodyte, on 09 June 2016 - 05:38 PM, said:


If Blizzard made MW:O, it would look more like Mario Kart than it would Mechwarrior. So, count your blessings that the Canadians got their hands on it first.


Its-a me! Timba-Wolf!!!

#151 IQcreditscore

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Posted 09 June 2016 - 06:23 PM

View PostMole, on 09 June 2016 - 06:09 PM, said:

I'd just like to say that as a long time player of WoW way back when, Blizzard was always pulling the same kind of ****** balancing maneuvers that PGI has been pulling with this game. Something's OP? Nerf it so hard that it's now useless. And in so doing create an entirely new class of OP in another portion of the game. Blizzard never did get their **** together on PvP balance and quite honestly I can't recall a game in history that has. I'm pretty sure that perfect balance in a PvP game is a myth.


I dunno. Diablo 2 was really well rock/paper/scissors balanced when it came to pvp. Other than maybe the druid who was a nasty townguarder troller. Every other clas was viable and had many builds. I even used a freeze charger pally for lulz before the synergy "fix".

#152 Mole

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Posted 09 June 2016 - 06:24 PM

View Postpwnface, on 09 June 2016 - 06:13 PM, said:


If it is significantly out-performed by other options then yes, it is useless.

Would you use a 56k modem connection over Google Fiber if it cost the same?

There are a lot of mechs in MWO that are obsolete.

There is no 'mech in MWO that is absolutely useless. Are there 'mechs that outperform others at the same trick? Yes. But if you dislike variety enough to limit yourself to the current metamechs that's really your problem and nobody else's. We have 66 chassis in this game right now, not even considering the multiple variants of each, and I quite frankly don't think there are 66 tricks in the book. So they can't all be champions, and that's not really PGI's fault.

#153 InspectorG

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Posted 09 June 2016 - 06:25 PM

View PostMole, on 09 June 2016 - 06:24 PM, said:

There is no 'mech in MWO that is absolutely useless.


*cough*

Spider-V

#154 MadcatX

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Posted 09 June 2016 - 06:25 PM

View Postpwnface, on 09 June 2016 - 06:13 PM, said:

If it is significantly out-performed by other options then yes, it is useless.


The question is, what criteria to go by in terms of deciding what is or what is not obsolete? Is it obsolete because of the current meta? Obsolete due to not being played at higher tiers?

Thing is, at least in Tier 3, I see everything. I can name maybe 4 chassis that I havn't seen in a while and that's about it. And I'll see more of whatever just came out recently because of course I will!

You want a good example of Blizzard and obsolete? When WoW's first, second and onward expansions came out. All the end game raiding gear of vanilla WoW, now THAT became obsolete in the worst way. They didn't even give you much of an edge in the expansion, the first green loots dropped by trash mobs were better then raiding gear right off the bat. I know Blizzard's not the only one to do it, but man that would grind me gears.

Edited by MadcatX, 09 June 2016 - 06:27 PM.


#155 Chrome Magnus

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Posted 09 June 2016 - 06:36 PM

View Postpwnface, on 09 June 2016 - 06:13 PM, said:


If it is significantly out-performed by other options then yes, it is useless.

Would you use a 56k modem connection over Google Fiber if it cost the same?

There are a lot of mechs in MWO that are obsolete.


Except of course you offer a comparison which wildly exaggerates the difference. It's more like two of the same cars but one has a hi flow muffler and a single lightweight bucket seat.

#156 Cy Mitchell

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Posted 09 June 2016 - 06:56 PM

Overwatch is nerfing the D'Va and her Mech.

McCree getting nerfed too.

#157 MechaBattler

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Posted 09 June 2016 - 08:47 PM

Go on, go. Like it's the end of the world. Like there weren't already a hundred other good games out there to hang over this one. I won't be touching that game. And at the same time I'm not really touching this one either. The difference is I don't need to gloat about it on the forum or make comparisons to other games to make myself feel better.

#158 Hit the Deck

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Posted 09 June 2016 - 09:11 PM

View Postpwnface, on 09 June 2016 - 05:58 PM, said:

...
I'm really of the opinion that we need to just let MWO die so that someone else can pick up the IP.
The longer this game stays alive the worse off mechwarrior / battletech fans will be.

Who will? You are wishing for something that may or may not exist.

We should be thankful to PGI for at least resurrecting the IP and making a computer game. Together with Catalyst and HBS, they are doing a good job for the IP!

#159 invernomuto

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Posted 09 June 2016 - 09:35 PM

View Postpwnface, on 09 June 2016 - 05:58 PM, said:

I spend probably 90% of my computer game playing time on Overwatch now compared to MWO. I'm not exactly a fan of the art style but the unique characters and skillsets make for excellent gameplay. There is no hero that is "useless" like 50% of the mechs in MWO. There are actual ROLES in Overwatch like tank/sniper/skirmisher/support compared to the still non-existent, promised role warfare.

I'm really of the opinion that we need to just let MWO die so that someone else can pick up the IP.
The longer this game stays alive the worse off mechwarrior / battletech fans will be.


But how many characters there are in Overwatch? How many chassis in MWO? It's impossible to perfectly balance each mech in the game...

#160 Naduk

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Posted 09 June 2016 - 10:08 PM

A much more fair comparison is blizzard vs starcitizen

Vs PGI , Blizzard has
Over 500% more staff
Larger player base by billions (enough population to directly compete with steam as a platform)
10000000% more income (or more)
Years more experience
Ability to produce in-house engines from scratch and the budget to allow completely open RnD timetables
World wide previously established infrastructure from the last 30 years of development
Do not forget that Diablo 3 was in development for over 10 years and it was still carp in comparison to the original
Blizzard also has backing from activision and access to pipelines and tech under their control


PGI has
At last public count less than 100 dev staff
They are their own publisher ,that surely comes with a lot of work that other studios do not have to deal with
They have a tiny income compared to the scale of game they are making
This is their first foray into AAA level games and it's free to play on top of being extremely niche

Op
You are trying to compare a sports car to a bicycle and your upset that peddle power is slow

It's time to smell what you are shoveling





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