Introducing The Catapult 'Butterbee' Hero Mech!
#81
Posted 10 June 2016 - 04:17 PM
Nice work, PGI - I might actually have to get Cats now.
#82
Posted 10 June 2016 - 04:22 PM
Very much thinking of grabbing the Catapult now to add to the stable!
#83
Posted 10 June 2016 - 04:25 PM
PhantomDust, on 10 June 2016 - 04:08 PM, said:
Amen to that! I am so looking forward to bringing back my "Splat-a-cat" back to the battlefield. Not to mention the ButterBee and making it the fourth Catapult in my inventory. I am still eagerly awaiting an MC conversion sale, but this will definitely hold me over, and the three mastered cats will only add to that day when MC conversion is on the sale table again.
Thank you, PhantomDust and the entire Team who worked to make this a reality! <o
#84
Posted 10 June 2016 - 04:28 PM
Quote
Some adjustments to scaling does not warrant enough of "something positive" after the fiasco of Phase 3 in my mind to reopen my wallet. Then lets add in all the hit reg issues, quirk madness, pinpoint damage, map issues etc...
Of course how does PGI choose to introduce rescaling? What to buy a
Edited by RustyBolts, 11 June 2016 - 03:59 AM.
#86
Posted 10 June 2016 - 04:57 PM
#87
Posted 10 June 2016 - 05:17 PM
Although, honestly, I'm surprised. I thought there'd be more screams of Pay-to-Win and whatnot. It does, after all, combine the hardpoint strengths of the C1 and C4 with no notable drawbacks. It still carries 4 jump jets; and given the stock engine size I'd say it'll probably have the same engine cap. I'm just curious what's supposed to be bringing this in line? The lack of weapon quirks? We were told all mechs were receiving a quirk pass with the rescale, so we can't use that to judge just yet.
I'm fascinated to see what the rescale and requirking (again) of mechs will do to game balance. While the Butterbee is a nice addition, I hope we get to see plenty of more iteration on mech balance and equipment (everything equippable to a mech, from Flamers to Jump Jets to PPC's and Command Consoles). Hopefully PGI is viewing the mech rescale as another major and necessary step towards making everything in the game fully functional and viable.
Edited by Sereglach, 10 June 2016 - 05:20 PM.
#88
Posted 10 June 2016 - 05:28 PM
PhantomDust, on 10 June 2016 - 04:08 PM, said:
We are glad to see it.
When the catapult first got its customization update many of us were wondering why not stuff them into the arms at least to consume the space within before tacking on the external holes? This is something we asked for fron early on so to see it makes us very happy.
On a side note: Also wondered why not butter bee the first time, so also ecstatic here.
Figured if doing an original hero why not mix a k2 and c4 arm.
Which of course has me eager to see the k2 and a1 arms.
Keep up the good worj.
(And give us Fleas; there's nothing wrong with 20 ton Mechs provided their hotboxes aren't perfectly straightforward (so its not like boom lots of lasers dead. Example Atlas or Victor or hbk iic with angled curvy boxes opposed to awesome, cataphract, Jagermech. In other words boxes interlaced and woven rather than "this is on the left so left torso")
Edited by Koniving, 10 June 2016 - 05:38 PM.
#89
Posted 10 June 2016 - 05:36 PM
The mentality of quirks in practice however has been oh, one missile and 8 energy? Supah energies!
2 energy and 8 missile? Supah missiles!
....is it any wonder that things got out of hand?
Quirk the fewer not the more.
Some Mechs with few to one of weapon type never get quirks and thus never use that single or dual hardpoint.
Quirk the few not the many.
For specific weapon quirks, assign to SPECIFIC limbs even on battlemechs so it's not like "er large laser duration 50%!!! Carry all the er large lasers!"
Nope, just on this Stalker center torso with one hardpoint.
#90
Posted 10 June 2016 - 05:42 PM
though bearing in mind PGI is going for a standard volume to weight ratio, the Catapult will probably be one of the shortest Heavies.
maybe it's time to dust off the old Jester again
#91
Posted 10 June 2016 - 05:50 PM
#92
Posted 10 June 2016 - 06:02 PM
#93
Posted 10 June 2016 - 06:39 PM
I have an Idea for a new armor Quirk
Armor penatration -100%
or
Laser reflective Armor
Laser refelection +100% (hits enemy with 150% of weapon damage)
Quirks is like Cancer for this game!!
#94
Posted 10 June 2016 - 06:46 PM
#95
Posted 10 June 2016 - 07:16 PM
#96
Posted 10 June 2016 - 07:32 PM
Albeit then, it was cause of the head hit box.......now I think its because the mechs gotten shorter. That plus its nicely tilted forward CT puts the head in a "common area" to shoot when ya trying to core this thing from the front and makes it so more mechs will be shooting down on it, improving the chances of hitting it?????
Or Maybe it's just me seeing things?
Anyhow....Looks good, looks promising. Wish they'd have posted it next to another mech that's not getting scaled like the crab or something. Either way, maybe I'll least get to have some fun playing the game again with this patches changes......been to difficult to come up with reasons to continue the same old "buy a mech, grind a mech, alpha poke deathball a mech" last few month's...........
#97
Posted 10 June 2016 - 07:57 PM
The earlier comparison done by a member of the community was more 2 dimensional and is unlikely to be close to PGI's rescale.
We should also anticipate there will be a re-quirkening of mechs after the general resale is done.
#98
Posted 10 June 2016 - 08:04 PM
#100
Posted 10 June 2016 - 08:15 PM
Edited by Rock Roller, 10 June 2016 - 08:17 PM.
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