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The Cat(Apult)'s Meow

BattleMechs Camo Spec

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#1 Metus regem

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Posted 10 June 2016 - 12:00 PM

So, what does everyone think of the new CATapult hero?

https://mwomercs.com...erbee-hero-mech

Posted Image

Posted Image

Might give the chassis some new exposure.... And I kind of like the skin too.

Edited by Metus regem, 10 June 2016 - 12:07 PM.


#2 Barantor

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Posted 10 June 2016 - 12:04 PM

It's not so much the hero as it is the rescale... that is a very significant size shrink for the whole mech.

The Butterbee is exactly what I expected. Unfortunately it is a bit hard to see the paint scheme in the pics they provided so hopefully we get some vid soonish.

I'm pretty sure it isn't going to have any LRM quirks. I will probably add it to my stable eventually since I have the (F) and Jester as well.

#3 Bishop Steiner

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Posted 10 June 2016 - 12:06 PM

looks like you ninja'd me while I was typing.... but you might wanna fix that title typo!

View PostBarantor, on 10 June 2016 - 12:04 PM, said:

It's not so much the hero as it is the rescale... that is a very significant size shrink for the whole mech.

The Butterbee is exactly what I expected. Unfortunately it is a bit hard to see the paint scheme in the pics they provided so hopefully we get some vid soonish.

I'm pretty sure it isn't going to have any LRM quirks. I will probably add it to my stable eventually since I have the (F) and Jester as well.

Posted Image
there are it's quirks.

#4 Juodas Varnas

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Posted 10 June 2016 - 12:07 PM

Seeing how it has more hardpoints than any of the other catapults, i'm hoping the rest of them get some extra ones too. (Maybe the A1 get 2 extra missiles, C1 get 2 more energy, and C4 2 more missiles)

Catapults are pretty hardpoint starved in comparison to every other 65+ tonner in the game (except for Cataphracts, which are equally screwed)

Edited by Juodas Varnas, 10 June 2016 - 12:08 PM.


#5 Moldur

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Posted 10 June 2016 - 12:07 PM

There's something about seeing the catapult in promo pics that make me think of closed beta.

View PostBarantor, on 10 June 2016 - 12:04 PM, said:

Unfortunately it is a bit hard to see the paint scheme in the pics they provided so hopefully we get some vid soonish.


I was thinking about that too. It's hard to look at lol. I think that might play out to the Catapult's advantage with its hitboxes though. Who knows.

#6 Metus regem

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Posted 10 June 2016 - 12:07 PM

View PostBishop Steiner, on 10 June 2016 - 12:06 PM, said:

looks like you ninja'd me while I was typing.... but you might wanna fix that title typo!


Posted Image
there are it's quirks.



Thanks for the head up, fingers were going a bit too fast... and I didn't mean to ninja you... it just sort of happened that way...

#7 Barantor

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Posted 10 June 2016 - 12:08 PM

Nice so it does just have missile velocity. Figures, but surprising they didn't make it SRM specific.

Structure is nice too given that is it way smaller.

Wish that picture wasn't so dark though.

#8 FrontGuard

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Posted 10 June 2016 - 12:15 PM

Pitch!!! Pitch is the big fault in Cats.
Its only 16%
The mech is no good on hilly maps. it cant look up or down very far at all.
Major issue with cats.

Edited by FrontGuard, 10 June 2016 - 12:16 PM.


#9 MATRAKA14

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Posted 10 June 2016 - 12:16 PM

Look at those ears, they are perfect! thank you PGI! Posted Image

This is the end of an era of pain and suffering

#10 Alistair Winter

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Posted 10 June 2016 - 12:19 PM

View PostJuodas Varnas, on 10 June 2016 - 12:07 PM, said:

Seeing how it has more hardpoints than any of the other catapults, i'm hoping the rest of them get some extra ones too. (Maybe the A1 get 2 extra missiles, C1 get 2 more energy, and C4 2 more missiles)

Catapults are pretty hardpoint starved in comparison to every other 65+ tonner in the game (except for Cataphracts, which are equally screwed)

In my opinion, almost all of the old mechs need hardpoint inflation. The idea that all mechs can be fixed by quirks is just a pipedream. They need to level the playing field. You can call it power creep, but there's no benefit in having 30% of the mechs in the game as obsolete.

#11 cazidin

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Posted 10 June 2016 - 12:23 PM

Butterbee DOA. Posted Image

#12 C E Dwyer

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Posted 10 June 2016 - 12:32 PM

Thank god the Cassettes are gone, that's a bigger plus than the rescale of it.

That said the pictures confuse me somewhat, the default load out is SRM6 x4 yet the ears show it as LRM 70.

I am eternally great full the horrible is out of it, but i'm hoping the number of tubes change according to load out, if not, then while much much better than the awful modular system now thankfully removed, if the tubes display LRM70 all the time then its rather lazy, and doing mechs is what P.G.I are best at, so god help us if they have got this lazy, I'm going with, no they aren't for the moment, and hope i'm not dissapointed.

The Camo I'm a little disappointed with I expected more bumblebee and less scalely, but I suspect that Russ had a hand in this as he sounded like he had a personal dislike of this Hero when he talked about it on town hall, but I'm sure I can change that look, with more yellow and black or dark brown.

Edited by Cathy, 10 June 2016 - 12:34 PM.


#13 C E Dwyer

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Posted 10 June 2016 - 12:37 PM

View PostAlistair Winter, on 10 June 2016 - 12:19 PM, said:

In my opinion, almost all of the old mechs need hardpoint inflation. The idea that all mechs can be fixed by quirks is just a pipedream. They need to level the playing field. You can call it power creep, but there's no benefit in having 30% of the mechs in the game as obsolete.

Sadly they think that people will be forced to buy more mechs to keep up, from what I've seen. for me on a personal level its been power creep and the fact my old favourites can't keep up, has been a major factor in turning me off this game and closing my wallet

#14 blood4blood

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Posted 10 June 2016 - 12:43 PM

Rescale/remodel looks pretty good, but other than showing off that they are FINALLY rescaling the Catapult, I can't see why they're introducing a second Catapult Hero variant. I stopped buying mechs some time back and quit the game for a long while - do any other chassis have two Heros?

(Edit: Answered my own question just after posting - Sarah and Oxide, Fang and Flame...d'oh! Still don't see a real need for another Catapult Hero.)

Edited by blood4blood, 10 June 2016 - 12:45 PM.


#15 wanderer

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Posted 10 June 2016 - 12:43 PM

Quote

I'm pretty sure it isn't going to have any LRM quirks. I will probably add it to my stable eventually since I have the (F) and Jester as well.


Just a simple velocity booster for missiles. Quirks are listed up in the OP.

What this shows us is a lot of aesthetic improvements. Not only the arm resize, but the launcher modeling- I bet it adds up the box total and changes the visuals accordingly.

#16 Juodas Varnas

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Posted 10 June 2016 - 12:43 PM

View Postblood4blood, on 10 June 2016 - 12:43 PM, said:

Rescale/remodel looks pretty good, but other than showing off that they are FINALLY rescaling the Catapult, I can't see why they're introducing a second Catapult Hero variant. I stopped buying mechs some time back and quit the game for a long while - do any other chassis have two Heros?

The Dragon has 2 heroes as well.

#17 Triordinant

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Posted 10 June 2016 - 12:47 PM

View PostAlistair Winter, on 10 June 2016 - 12:19 PM, said:

In my opinion, almost all of the old mechs need hardpoint inflation. The idea that all mechs can be fixed by quirks is just a pipedream. They need to level the playing field. You can call it power creep, but there's no benefit in having 30% of the mechs in the game as obsolete.

They'd only do it for Hero 'mechs because it's the only way they'll make money since the rest are available for cbills.

#18 Clownwarlord

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Posted 10 June 2016 - 12:53 PM

It looks good.

#19 XxXAbsolutZeroXxX

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Posted 10 June 2016 - 01:17 PM

View PostMetus regem, on 10 June 2016 - 12:00 PM, said:

So, what does everyone think of the new CATapult hero?

https://mwomercs.com...erbee-hero-mech


Posted Image

Might give the chassis some new exposure.... And I kind of like the skin too.


Is the LRM 70 build in the image listed?

Is it even a viable build?

Other than that -- looks sexy.

Edited by I Zeratul I, 10 June 2016 - 01:22 PM.


#20 Bishop Steiner

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Posted 10 June 2016 - 01:19 PM

View PostJuodas Varnas, on 10 June 2016 - 12:43 PM, said:

The Dragon has 2 heroes as well.

Needs a third. And it needs to be on an added Grand Dragon variant to help offset the rescale. I DEMAND!!!!! (well, ask nicely) for a Takashi Kurita Grand Dragon.

View PostTriordinant, on 10 June 2016 - 12:47 PM, said:

They'd only do it for Hero 'mechs because it's the only way they'll make money since the rest are available for cbills.

yeah but that does set up the risky P2W argument...and this time give it teeth. IMO, they have courted it with ECM Heros on mechs with no ECM "normal" models, though IDK anyone can make the argument that the Pirate Bane or Tempest are exactly Golden Ammo. But not inflating the CPLTs to match, while they have similar quirks, to boot? That is danger precedent right ther.e





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