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I Do Worry About Pve... Not That It Would Be Unfun, But That It Would Render The Pvp Queue Empty.


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#1 Felicitatem Parco

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Posted 05 June 2016 - 09:23 AM

So many of us want a PvE campaign where you fight against AI...

In fact, I think more Mechwarrior fans want PvE more than they want PvP. So if PvE drops, then the quickplay queue will likely diminish (and the solo players from FW would bite, too).

I think it might contribute toward undoing much of PGIs work unless they make the PvE content their intended path forward for main development. So many of us want PvE, and I know many will completely abandon PvP for it, that it will be a huge attention hog and abscond with a vast proportion of the active playerbase.

Yes, Coop PvE will keep people logging in to the multiplayer servers, but what do you think will happen to the PvP arena if PvE drops? Would Solaris be the last bastion of PvP, or could FW be tuned well and have the QP queue folded into it?

Edited by Prosperity Park, 05 June 2016 - 09:23 AM.


#2 Scout Derek

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Posted 05 June 2016 - 09:27 AM

a good way to combat this is to implement not just PVE but PVP into it as well.

per example War Thunder has multiplayer, but implements AI as well as part of your team and the enemies.

If this can be implemented enough so that AI mechs are withing PVP ques, then there should be no problem adding in PVE alongside PVP.

Could be wrong though, but that's how it goes through my head.

Edited by Scout Derek, 05 June 2016 - 09:27 AM.


#3 Felicitatem Parco

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Posted 05 June 2016 - 09:36 AM

View PostScout Derek, on 05 June 2016 - 09:27 AM, said:

a good way to combat this is to implement not just PVE but PVP into it as well.

per example War Thunder has multiplayer, but implements AI as well as part of your team and the enemies.

If this can be implemented enough so that AI mechs are withing PVP ques, then there should be no problem adding in PVE alongside PVP.

Could be wrong though, but that's how it goes through my head.


It seems like you're proposing an injection of PvE into normal quickplay and faction Warfare games... but I was thinking more like Epic Campaign where you do stuff related to lore events, like other MW games. Yes, you could have PvP injected into Scenario Levels where two opposing teams fight in a campaign-like level akin to a normal single level game... but that would have queue requirements, and it would be hard to mKe a campaign full of PvP progress properly.

If they did a Halo-type campaign for Mechwarrior Online, I assume most Mechwarrior fans would focus on single player and co-op compared to Arena PvP.

Edited by Prosperity Park, 05 June 2016 - 09:39 AM.


#4 Mystere

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Posted 05 June 2016 - 09:40 AM

PvE will be the death of PvP, just like every multi-player other game I have played. There is a reason the word "carebear" was coined up.

PGI would be fools to even think of adding PvE in what was originally a purely PvP game.

Edited by Mystere, 05 June 2016 - 09:40 AM.


#5 Rebas Kradd

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Posted 05 June 2016 - 09:43 AM

There's an entire untapped market of Mechwarrior players out there who haven't even touched the game because it includes no PvE element.

#6 Mcgral18

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Posted 05 June 2016 - 09:48 AM

Depends if the implementation is any good


If it's more fun, I'll play it more. If I can mod it, I'll make it fun.

#7 Pjwned

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Posted 05 June 2016 - 09:49 AM

It would only be a concern if PvE was actually good, which if it even happens at all I'm sure it won't be.

How much do you have to hate the PvP to be so desperate for PvE? My displeasure with the game isn't even about the PvP itself because it would be a lot more fun if PGI wasn't so incompetent and lazy in executing it correctly.

#8 DAYLEET

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Posted 05 June 2016 - 10:04 AM

No, you play the PVE story once, maybe even finish it if you can bear it and then play multiplayer. Thats how all games that ship with both game mode works, a little bit of pve then full pvp.

I believe it would help the game, new players will try pve first, get told how good they are versus crippled AI while practicing, learning and getting better at the game and then move to pvp where it's at.

Edited by DAYLEET, 05 June 2016 - 10:28 AM.


#9 VinJade

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Posted 05 June 2016 - 10:08 AM

I know a few players that actually quit because of *** ****s who put winning above all else and b**** & moan when they lose.

Its not that those players are bad but they play for fun and some actually did their best to tank so they could drop back to T5 where the more relaxed game play happens and players can actually enjoy the game because they are not being bullied by others.

They do try their best and went from t5 to t3 in almost no time and can tend to handle their own but they play to have fun not just win.

now if they introduced a pve they would comeback and they even told me that they would buy cash mechs as well.

One of the things they liked about the old mw games was the lack of b****ing from the AI if they lost and learned from their mistakes to become better and try different tactics.

I myself play for the fun of it and people can b***** all they want as I tend to ignore them and after the fight I(if I die or time out) mute the VOIP

Now if they implemented PvE I would play mainly just that, though the best way to keep pvp alive is the S7 offer big rewards such as C-bills or something like that.

There is a bright side to all of this though, the more hard core players can play in FW and will know they will be playing only with other hard core players which means they will have nothing to moan and gripe about new or lack luster players joining them.

Edited by VinJade, 05 June 2016 - 10:11 AM.


#10 Chimera_

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Posted 05 June 2016 - 10:09 AM

Something people are confusing here is the difference between PVE and a Campaign. PVE is simply players versus environment, so commonly modes such as a team of 8 players vs. waves of AI and such. Campaigns are, of course, generally PVE as well but PVE itself isn't strictly a campaign.

Look at a recent game like Armored Warfare; It has PVE and PVP modes at launch, with the PVE modes generally being horde-mode challenges.

Russ quietly mentioned in a recent town hall that PVE will likely come far before a campaign, so that's something to keep in mind. It makes sense, it's much easier to develop simple asymmetric PVE modes than a full-fledged campaign.

Ultimately I don't think adding PVE game modes would hugely affect the PVP queues; PVP will still be more competitive and PVE often draws a different crowd than those who play PVP modes, particularly people wanting a less hardcore environment to mess around with their friends more and such.

To give some idea of common PVE game-modes:

12 (or any number, with enemies scaling to group size) Players defending base against waves, rewards based on wave reached.

Players running a gauntlet to destroy some sort of objective.

Players defending a caravan, fighting groups of enemies spawning all around them as they slowly progress to their safe end point.

And so on.

Edited by Chimera11, 05 June 2016 - 10:17 AM.


#11 Triordinant

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Posted 05 June 2016 - 10:12 AM

View PostMystere, on 05 June 2016 - 09:40 AM, said:

PGI would be fools to even think of adding PvE in what was originally a purely PvP game.

The Mechwarrior franchise has always been a PvE campaign with PvP sometimes tacked on. This game was originally supposed to be Mechwarrior 5 until circumstances FORCED them to make it into MWO.

Edited by Triordinant, 05 June 2016 - 10:15 AM.


#12 VinJade

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Posted 05 June 2016 - 10:17 AM

@Chi
That's good to hear, nice of Russ doing something other than breaking things for a change(that was a joke by the way) Posted Image
Would bring in a lot more players who enjoy pve more than pvp.

@Tri
they still could have made MW 5 just changed out the Unseens again for something different(the Warhammer is what doomed it).

But yeah I agree all MW games was pve games first and foremost and pvp last(if at all).

Edited by VinJade, 05 June 2016 - 10:20 AM.


#13 Scout Derek

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Posted 05 June 2016 - 10:27 AM

View PostProsperity Park, on 05 June 2016 - 09:36 AM, said:


It seems like you're proposing an injection of PvE into normal quickplay and faction Warfare games... but I was thinking more like Epic Campaign where you do stuff related to lore events, like other MW games. Yes, you could have PvP injected into Scenario Levels where two opposing teams fight in a campaign-like level akin to a normal single level game... but that would have queue requirements, and it would be hard to mKe a campaign full of PvP progress properly.

If they did a Halo-type campaign for Mechwarrior Online, I assume most Mechwarrior fans would focus on single player and co-op compared to Arena PvP.


I am proposing you are right, but not to override your current thinking of what it is, rather to add alongside it.

And as a player of halo multiplayer back then (Halo 3-4), I can tell you for a fact that strangers will try to play what I have said and real good friends or people willing to play co-op will do so. you'll never have strangers playing campaign with each other unless they know each other a bit or are very talkative. would you go down a two seat slide with a friend or with a complete stranger that you may or may not like?

#14 El Bandito

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Posted 05 June 2016 - 10:30 AM

I support PvE--as in deathmatches against AI. In League of Legends for example, there is sizable Coop vs. AI queue population. The players are generally people who do not wish to deal with the crap PvP environment fosters, and just wanna have fun, or get their First Win of the Day.

If such PvE is implemented correctly, newbies would be completely at ease when playing MWO and can earn some C-Bills stress free. Include all sizes of groups as well so friends can show each other the ropes. Any more than that, PGI is incapable of doing it.

Edited by El Bandito, 05 June 2016 - 10:58 AM.


#15 Cy Mitchell

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Posted 05 June 2016 - 10:31 AM

True PvE is good for a couple play throughs and then you either quit the game or start playing PvP.

What I hope they do with the PvE element is to add objectives to the current PvP experience. The simplest example is the Convoy escort mode where there are NPC vehicles on the map that move autonomously across the map while one team of player tries to protect them and another team tries to destroy or capture them. These could include cargo carriers, tanks, and even infantry.

Another example is a manned base that must be captured that has vehicles, turrets, infantry etc.

Another example is a dropship or transport.

All these would add immensely to the game play and have a positive effect on PvP.

PvE elements can be added to the PvP environment instead of making a PvE standalone game and I think that is the way MWO should go.

Edited by Rampage, 05 June 2016 - 10:35 AM.


#16 VinJade

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Posted 05 June 2016 - 10:33 AM

@SD
Isn't that what we have at the moment?
Strangers playing together or at the very least on the same team?
I find that to be one of the many reasons so many games are lost, its because players don't know each other thus will not play well with one another or they just don't like the other players they are with.

@Rampage
I hate and despise convoy missions, I skipped them in MW 4 whenever I could, and in MW 3 when I had to help the MFBs was a pain at times(At least they was heavily armored).

in MC I hated those missions as well, I lost count how many times I lost or blew up the convoy myself because of how stupid the AI are.

I think escort missions are one of the most hated things in games.

as to playing PvE missions as many times as one wants I like that idea.

Edited by VinJade, 05 June 2016 - 10:39 AM.


#17 Chimera_

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Posted 05 June 2016 - 10:37 AM

View PostRampage, on 05 June 2016 - 10:31 AM, said:

True PvE is good for a couple play throughs and then you either quit the game or start playing PvP.

What I hope they do with the PvE element is to add objectives to the current PvP experience. The simplest example is the Convoy escort mode where there are NPC vehicles on the map that move autonomously across the map while one team of player tries to protect them and another team tries to destroy or capture them. These could include cargo carriers, tanks, and even infantry.
*snip*

Combined arms is (IMO) one of the coolest things PVE can add, I really do hope they go that route. MW4: Mercs in particular felt really alive with dozens of vehicles in basically every mission, and it helps add variety to shoot stuff other than mechs.

#18 VinJade

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Posted 05 June 2016 - 10:42 AM

@Chi
I always killed AI tanks friend or foe alike.
or like in one MW4 mission had some annoying Areo jock named sky eye 1 I think it was, came in range and shot him out of the sky.
I find AI units to be dumber than a Tandy TX.

They just get in the way.

Edited by VinJade, 05 June 2016 - 10:43 AM.


#19 Cy Mitchell

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Posted 05 June 2016 - 10:51 AM

View PostVinJade, on 05 June 2016 - 10:33 AM, said:


@Rampage
I hate and despise convoy missions, I skipped them in MW 4 whenever I could, and in MW 3 when I had to help the MFBs was a pain at times(At least they was heavily armored).

in MC I hated those missions as well, I lost count how many times I lost or blew up the convoy myself because of how stupid the AI are.

I think escort missions are one of the most hated things in games.

as to playing PvE missions as many times as one wants I like that idea.


Different strokes I guess. I loved those missions. Yes, they could be frustrating when it seemed like a vehicle driver was actually trying to get himself killed but I loved the moving battle and the chances of the battles happening anywhere along the route. It would be even more unpredictable with real players controlling the ambushing Mechs. Rewards could be set for the number of cargo vehicles protected or captured. The more your side is in control of at the end then the more rewards you get. Either team could destroy the vehicles to prevent the other side from getting them and the vehicles and their non-Mech escorts would be armed and able to defend themselves to some extent. It would be a huge leap forward from what passes for objectives right now.

#20 VinJade

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Posted 05 June 2016 - 10:59 AM

@Rampage
MW 4 the convoy was armed as well as I had to protect them until they got to base and loaded on to the dropship. they was so stupid that it was even added to the script, "keep those tracks moving or I will shoot you myself!" - Specter
"lousy tread heads" - Specter

sums up my feelings very well.

I rather blow them up.. AI convoy protected by AI units and have to actually find them, a good place for a scout mech to shine.





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