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Does This Community Really Want An Energy Draw Feature?


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#501 draiocht

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Posted 09 August 2016 - 07:00 PM

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#502 Ashnod

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Posted 09 August 2016 - 07:07 PM

Do not want.

#503 Johnny Z

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Posted 09 August 2016 - 07:49 PM

View Postdervishx5, on 09 August 2016 - 04:03 PM, said:



I haven't told you to stop posting like you've told others to do. Post away.

I'm just criticizing your attempts to mod them.

Here's a link to criticism so you can read about what it means: https://en.wikipedia.../wiki/Criticism

Hopefully you'll figure out the differences between that and trolling as well.

Anyway I leave it to the mods to settle this little outburst. As they've told me before, if you don't like what someone is saying, report them. Egg on my face for informing others of that I guess.


Apology accepted.

#504 BLOOD WOLF

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Posted 09 August 2016 - 07:54 PM

View PostJohnny Z, on 09 August 2016 - 07:49 PM, said:

Apology accepted.

now, now jhonny Z, play nice

And to the Topic question, Energy draw was a valid topic of conversation that many people wanted in the game. Im glad they will put it into the PTS first. We need science.

#505 Johnny Z

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Posted 09 August 2016 - 08:05 PM

View PostGas Guzzler, on 09 August 2016 - 05:42 PM, said:



Where did he say that? Someone suggested that and he said "possible" that doesn't mean anything.

Even still, if an AC5 = ML to the power draw system, something is wrong.


My question is, are there any official details at all to this new system or is it all conjecture so far?

Is everyone debating complete hypotheticals here or what?

#506 SQW

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Posted 09 August 2016 - 08:47 PM

View PostJohnny Z, on 09 August 2016 - 08:05 PM, said:

My question is, are there any official details at all to this new system or is it all conjecture so far?

Is everyone debating complete hypotheticals here or what?


It's public forum. Expect 4/5 guess works, personal interpretations and conjectures plus the odd trolls just to muddle the water further. This power draw has been tossed around for at least 6 months with no end in sight not to mention a fairly good chance it'll be scrapped altogether during player testing.

#507 dervishx5

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Posted 09 August 2016 - 08:50 PM

View PostSQW, on 09 August 2016 - 08:47 PM, said:


It's public forum. Expect 4/5 guess works, personal interpretations and conjectures plus the odd trolls just to muddle the water further. This power draw has been tossed around for at least 6 months with no end in sight not to mention a fairly good chance it'll be scrapped altogether during player testing.


Without conjecture and/or personal conflict nobody would be here.

#508 AnTi90d

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Posted 09 August 2016 - 08:56 PM

View PostSQW, on 09 August 2016 - 08:47 PM, said:

fairly good chance it'll be scrapped altogether during player testing.



I think the proposed system is a terrible idea.. so, that's what I'm praying for.


Posted Image


..I'm praying as hard as I can.

#509 SQW

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Posted 09 August 2016 - 09:34 PM

I never understood why PGI doesn't just drop the heat limit by 30-50%

You can still alpha at a huge risk to self and will force most to adopt a more balanced load out. Chain fire would be the default setting with such a lower heat threshold so TTK and pinpoint hit-scan wouldn't be a major issue.

30min. Done. Some may hate it but at least it's a move in one direction rather than aimlessly fluffing about with GH and GH 2.0.

#510 Dingo Battler

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Posted 09 August 2016 - 10:11 PM

Little timmy clenched his steering wheel hard, knuckles white with tension. This was is, this is the day. It was his 24th MWO account, the rest had been relegated to tier 5, which he did not belong to. The moment he saw "30 point alpha" he knew that his day was imminent. He'd show them an 8 year old can stand with the best. 2 hours later, he connected to a match! With a whoop and cry, he saw who he was up against, Victoria Seymore, B33f, psichih0lic, and a bunch of other no-skill losers from SJR, KCom and 228. They'd surely fall to his skills and twitch.

Strolling through the city blocks like the God he was, little timmy came face to face with b33f in an atlas! b33f tried to fire his SRMs, but shut down straight away. Little timmy expertly fired his 5 medium lasers into the atlas, spreading the beams across the arms, legs and torso to maximise damage. All of a sudden, the atlas exploded! Little timmy has shown his skills once again! Excitedly, he kept facetiming the rest of the ultra-noob enemy, killing them easily, as he spread his medium laser beams over each mech part to maximise damage! The enemy was so noob, that many somehow killed themselves while facing him. They must be terrified of his maximum skills and self-destructed.

"I ####ed you like I ####ed your mom last night!!!" Little timmy screamed into his mike, victorious, killing the last enemy, Victoria Seymore with the ease of his maximum skillz. As he let go of his steering wheel and reached for the doritos, his victory screen flashed out the final results, he had 8 kills, and no one else had any, many of his team mates mysteriously dying on their own. Maybe they too, self-destructed in awe of his skills.

Little timmy's day had come, he was now a true mechwarrior. Russ had finally acknowledged his 133t skillz by capping alphas at 30 points. He had shown them all!

#511 Xtrekker

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Posted 09 August 2016 - 11:54 PM

I've been away a while, so I haven't been up on the latest. Or even the not-so-latest. This is the first I've heard of actually implementing a power draw system. Forgive me for stepping into page 26 of this thread without reading the whole thing. I see now there is a bit to read up on and...even a video. Neato.

I remember discussing this years ago. For some reason I thought I was some kind of pioneer, but a quick search shows a similar suggestion from Spirit of the Wolf over a year before me where he's actually coining the phrase "power draw", lol. Now I feel silly. At least I can say that I did toss the idea around a little before his detailed approach was explained.

http://mwomercs.com/...ost__p__2496934

http://mwomercs.com/...ost__p__2519000

Followup a year later, without knowledge of anyone else discussing it...

View PostXtrekker, on 15 September 2014 - 12:32 PM, said:

I think I suggested once that each weapon include a power minimum requirement, and give each mech a max power output based on chassis, quirks, etc. Kind of a way of implementing a hardpoint size system without actually limiting the hardpoints. Too much draw could damage the weapon due to, I dunno, low amps or something. Seems to make sense to me.

At least I think that is better than just some arbitrary number with no real sound reasoning behind it.


View PostXtrekker, on 03 October 2014 - 03:37 PM, said:

My solution to this was to just introduce a new mechanic instead of trying to re-engineer existing systems. Add a maximum power output per chassis. Just like any power source, a fusion engine would have to have some kind of power regulation prior to actual weapon capacitors, and that results in a limit of total power at any given instance. Weapons, jets, etc., could be assigned values for power requirements, and if total weapons fired at one time exceeded that limit, they should either fail to fire or take damage due to insufficient amps.

I absolutely agree with recoil as well, with more of an effect introduced for arm-mounted ballistics.

So this would give us 3 systems to work with...heat, power, and recoil. A truly "skilled" player would be good at managing their build on multiple levels, not just heat all the time. And it would effectively deal with high alpha builds. If someone absolutely had to get that alpha out, they could override to "high output" and take the weapon damage.

Actually, I would go so far as to say this power output would primarily affect gauss and energy weapons. The recoil mechanic would work well for ballistics (and give an interesting effect to asymmetrical builds or chain-fired ballistics). I would assume volleys of LRMs would also have a recoil effect, although impact on play would really be negligent unless you were stunlocking someone as you charged in with other weapons.

Anyway, any discussion on the matter is good, because the current system is really unimaginative and allows far too much exploitation.


Hell, it sounds like lots of people came up with similar ideas. I think the point to take from that was that the system was broken and people were looking for a workaround that made sense, even if it wasn't technically a manageable part of the BT universe.

I think something like this could be introduced in an interesting an imaginative way. I liked how a recoil mechanic could offset the low power draw of ballistics (and maybe missiles) compared to other weapons, so it could evolve beyond just managing your heat.

Unfortunately, after seeing how little has changed over the years and the predictable path of PGI milking the IP for quick cash every week, I don't think they have the imagination to add anything of real value (that actually works) to the IP.

Edit: It's 3 AM. :P

Edited by Xtrekker, 10 August 2016 - 12:00 AM.


#512 C E Dwyer

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Posted 10 August 2016 - 12:17 AM

I don't care what it is or what it's called current game is bad because of alpha warrior, it needs improvement.

I'm not all for power draw or magic moonbeam power or whatever you want to call it,, because P.G.I have made what I feel are a series of very bad mistakes, since the introduction of map voting, that has made the game worse, in one way or another, and I have Zero confidence in their ability to make the game better, for me it's only a down hill thing until I finally pull the plug.

Of course this may turn out to be the one thing they do right in the last year and a bit, and I might never leave, but that is the reason I have not gone Yay Power draw.

So do I think they need to add something to make the game Better yes sure damn I do.

Do I think this is going to be an over worked pile of crap, like P.G.I usually add, and cause a host of other problems, when there are several much easier choices, yup.

But I do think they should try HELL YES !

#513 SQW

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Posted 10 August 2016 - 12:56 AM

Let's be honest, PGI is not what you would call competent.

Regardless of their intention or whether any new mechanic is well thought out or not, you can almost be certain the implementation will be sh*t. Simply put, a third rate developer happened to get its hand on one of most beloved sci-fi IP out there somehow.

We all had high hopes and the initial over promise (another failure) meant PGI will always walk about with a gigantic millstone. The reliance on mech pack as revenue generator while the base game languishes since release is the truest display that PGI is out of idea and out of depth. Seriously, with the Battletech IP in hand, the only way you can make money off us fans is mech packs? Seriously? What, the base game itself isn't interesting enough for people to spend money on? Shocking.

#514 Johnny Z

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Posted 10 August 2016 - 01:37 AM

View PostCathy, on 10 August 2016 - 12:17 AM, said:

I don't care what it is or what it's called current game is bad because of alpha warrior, it needs improvement.

I'm not all for power draw or magic moonbeam power or whatever you want to call it,, because P.G.I have made what I feel are a series of very bad mistakes, since the introduction of map voting, that has made the game worse, in one way or another, and I have Zero confidence in their ability to make the game better, for me it's only a down hill thing until I finally pull the plug.

Of course this may turn out to be the one thing they do right in the last year and a bit, and I might never leave, but that is the reason I have not gone Yay Power draw.

So do I think they need to add something to make the game Better yes sure damn I do.

Do I think this is going to be an over worked pile of crap, like P.G.I usually add, and cause a host of other problems, when there are several much easier choices, yup.

But I do think they should try HELL YES !


Yep alpha warrior online is a thing even if it is being down played heavily lately.

Agree, they should try. I think it will be great though. Quirks were a great addition. An excellent addition that allowed mech scaling and balance between the mechs making their work on making mechs not go to waste with super weak mechs never being used and allowing for players to more freely choose their personal favourite mech. Hopefully "Power Draw" will be as successful.

View PostSQW, on 10 August 2016 - 12:56 AM, said:

Let's be honest, PGI is not what you would call competent.

Regardless of their intention or whether any new mechanic is well thought out or not, you can almost be certain the implementation will be sh*t. Simply put, a third rate developer happened to get its hand on one of most beloved sci-fi IP out there somehow.

We all had high hopes and the initial over promise (another failure) meant PGI will always walk about with a gigantic millstone. The reliance on mech pack as revenue generator while the base game languishes since release is the truest display that PGI is out of idea and out of depth. Seriously, with the Battletech IP in hand, the only way you can make money off us fans is mech packs? Seriously? What, the base game itself isn't interesting enough for people to spend money on? Shocking.


I don't know how much the Battletech Ip was worth when this company got it, but its worth many times that now. Maybe its because of changes in the market. Resurgence of the sci-fi like Star Wars and upcoming games. Either way, they do have their hands on one the most expensive IP's around. Good for them.

I also think they had at least a small hand in increasing its value. Its worth a fortune at the moment.

Edited by Johnny Z, 10 August 2016 - 01:55 AM.


#515 Yozzman

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Posted 10 August 2016 - 01:54 AM

And this is where PGI fails... Russ mentions something without real solid details.

PGI should give more details for the new energy draw system. Guessing won't do anybody good, also not for PGI.

#516 Fart Huffer

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Posted 10 August 2016 - 02:10 AM

Marvelous! Simply Marvelous, what a sht show this game and community are! They have no problem inventing entirely new mechanics for problems that dont really exist and the idiot player base thinks is great! SUBTRACTING more from a game that is already SOARLY lacking in any real substance seems to be their only real solution to anything.

If however some one were to suggest ADDING something to the game...like lets say maybe.....REFLECTIVE ARMOR, you know, the thing that already exists in the universe to solve this problem and no....the sht lords cry them selvs to sleep at the mere thought of it because its not the right year for that. Simply amazing.

Sorry if this has already been mentioned, I will not read 20 pages of posts from people whos IQ is a lower number than their shoe size.

#517 chucklesMuch

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Posted 10 August 2016 - 02:14 AM

Its hard to really know without more information but the, seemingly poorly named, energy draw system currently sounds a bit sketchy at best.. but roll on the public testing... who knows...maybe it will be good.

I wonder if there are pilots out there that think that a lower ttk (if this does actually lower ttk) will benefit them... when its more likely to do the opposite... increasing the gap between the highly skilled players (especially when in coordinated groups) and those of us less so...

#518 SQW

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Posted 10 August 2016 - 02:29 AM

View PostJohnny Z, on 10 August 2016 - 01:37 AM, said:


I don't know how much the Battletech Ip was worth when this company got it, but its worth many times that now. Maybe its because of changes in the market. Resurgence of the sci-fi like Star Wars and upcoming games. Either way, they do have their hands on one the most expensive IP's around. Good for them.

I also think they had at least a small hand in increasing its value. Its worth a fortune at the moment.


The value of Battletech never went away. In fact, as the original fans aged, the combined disposable income has only risen. Unfortunately, major publishers are like Hollywood - they will only fund what's trending - and a strange belief that sci-fi is 'out' and near future military shooters is what everyone wants. Since the last MW game was so many years ago, no one would pony up the cash to find out for sure until MWO.

Unfortunately, MWO is a mixed bag. It showed there's still money to be made in big mecha games while simultaneously disappointed the most ardent supporters. If HBS's Battletech reaches its full potential, it may just do to the BT franchise what XCOM did to turn based tactical games.

#519 Johnny Z

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Posted 10 August 2016 - 03:38 AM

View PostSQW, on 10 August 2016 - 02:29 AM, said:


The value of Battletech never went away. In fact, as the original fans aged, the combined disposable income has only risen. Unfortunately, major publishers are like Hollywood - they will only fund what's trending - and a strange belief that sci-fi is 'out' and near future military shooters is what everyone wants. Since the last MW game was so many years ago, no one would pony up the cash to find out for sure until MWO.

Unfortunately, MWO is a mixed bag. It showed there's still money to be made in big mecha games while simultaneously disappointed the most ardent supporters. If HBS's Battletech reaches its full potential, it may just do to the BT franchise what XCOM did to turn based tactical games.


Mechs and sci-fi and even retro huge vehicles are huge now. Massive, and going into the next few years for sure. Like 100% for sure.

Mechs in both of these trailers.





Giant air and land vehicle in this one. Posted Image



There is a new Star Wars film coming each and every year for the next few years and no less than 5 studios working on Star Wars games according to Gamespot.

Everything I mentioned is just some of the amazing sci-fi coming out in the next few years.

Edited by Johnny Z, 10 August 2016 - 03:42 AM.


#520 Bud Crue

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Posted 10 August 2016 - 03:38 AM

View PostJohnny Z, on 10 August 2016 - 01:37 AM, said:


I don't know how much the Battletech Ip was worth when this company got it, but its worth many times that now. Maybe its because of changes in the market. Resurgence of the sci-fi like Star Wars and upcoming games. Either way, they do have their hands on one the most expensive IP's around. Good for them.

I also think they had at least a small hand in increasing its value. Its worth a fortune at the moment.


Ha! Maybe your right, but I recently had a experience that would suggest otherwise.

I know this is purely anecdotal, but I had a conversation just a few weeks ago with a young man (20-something) I work with. We had been chatting about up coming weekend plans and I had mentioned that among other things I was going to play my video game. After a bit of back and forth (he was clearly amused that I played an online game and wanted to know more, presumably to make a bit of fun about what sort of game I would play), I told him about MechWarrior Online. At first he was totally clueless about it. After a bit of description, he interrupted with a line I will not soon forget..."Oh yeah, I've seen that game, its like a rip off of Pacific Rim but without the monsters, right?"

I don't know what was worse: that a gamer in the 20-something age bracket had not heard of MWO or the IP surrounding it (needless to say that after his Pacific Rim line, I spent the next several minutes explaining to this whipper-snapper millennial the evolution of the game, starting with BattleDroids and going all the way through MWO), or that this fellow believed that MWO was "a ripoff" of something so recent and tangential in the pop culture universe. This lead me to start asking others I knew if they had every heard of this game, BattleTech or MechWarrior. A few had a vague recollection of the stand alone video games, but the vast majority of those with whom I have had similar conversations with have never heard of any of it.

So is the BT and MW intellectual property is "worth a fortune"? Maybe, but most of the folks I know in RL have never heard of it or this game.

As an aside: In whose interest is it to try and increase the value/visibility of this IP? Not PGI. They are merely licensees. If the IP increases in perceived value then the cost of their renewal will likely increase as well. Neither Topps nor Microsoft have bothered to advertise or even utilize their respective portions of the IP for what...15 years?...why would they suddenly start now, especially if PGI is the only entity that appears interested in using the IP? Just food for thought.





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