1) it will be based on Damage & Alphas,
Twitter said:
aka the replacement for Heat Scale which should work much better for limiting alphas -this should give more value to mechs with more variety
Twitter said:
Russ Bullock
2) the Starting Alpha Limit will be 30,
Twitter said:
3) you will get a Heat Spike once a Limit is reached/Passed,
Twitter said:
4) it will effect all weapons Systems Energy / Missile and Ballistic(as Alpha),
Twitter said:
aka the replacement for Heat Scale which should work much better for limiting alphas -this should give more value to mechs with more variety
5) Weapons that have Spread(LBX) can be counted as Less(75%) to Alpha,
Twitter said:
Russ Bullock
Twitter said:
Russ Bullock
6) it will Come with the Complete Removal of the Ghost Heat System,
Twitter said:
aka the replacement for Heat Scale which should work much better for limiting alphas -this should give more value to mechs with more variety
7) it will most likely have a PTS Session before Release,
Twitter said:
Russ Bullock
What we can Assume but Dont Fully Know,
1) when the Alpha Limit is Reached Mechs will Gain Much more Heat as its Drawing more than it can Handle,
2) the Penalty Heat Generated from exceeding the Limit will be exponential,
3) it will be a Bar that will Fill as you Fire, and Deplete as you Dont,
With this in Mind lets Assume Penalty Heat is something like this,
if (Alpha > 30) .......(Z x (Z-2) {f(x) = 2^x}Heat) (Z = (Alpha - 30)
so for each Point of Damage over 30, you start getting an increased amount of heat,
at 31-35 damage this may be negatable, but as you hit 45Damage you will get hit with massive heat,
with all this in Mind,
lets use a low heat weapon for a test,
Test(1)
5MPL fired, 30damage in 0-0.5sec, no penalty heat(20Heat Total)
Test(2)
6MPL fired, 36damage in 0-0.5sec, +6(30ish%) penalty heat(30Heat Total)
Test(3)
7MPL fired, 42damage in 0-0.5sec, +33(120ish%) penalty heat(61Heat Total)
so lets assume the Lowest Damage to Heat Weapon in MWO,
3Gauss fired, 45damagein 0-0.5sec, +6(195ish%) penalty heat(9Heat Total)
this makes Tri Gauss a Problem as you will gain abit of Heat,
not much to Stop it as a Sniper, but Enough to Stop it from using Backup weapons,
=Assumption Examples=
its sounding like Most weapons will have Different Draws not a Full Damage to Damage,
-
its Likely MGs and Flamers will have a Draw of 0 because how those weapons work already,
an AC5 does 5 Damage, but may have a Draw of 7 to Balance the weapons and Lesson Boating,
an IS-LPL does 10 Damage, but may have a Draw of 10 so you can Fire 3 at a time much as it is now,
an SRM6 does 12 Damage, but may have a Draw of 10 so you can Fire 3 at a time,
an SRM6 does 8 Damage, but may have a Draw of 7 so you can Fire 4 at a time,
LBX20/LRM20s do 20 Damage, but may have a Draw of 15, so you can fire 2,
the PTS for this System may be Soon,
Twitter said:
Russ Bullock
Russ Bullock
But we will not do so until we are quite confident in it's readiness. Stay tuned.
Russ Bullock
Energy Draw is currently being working on and adjusted and we still plan to have a fully public test sometime in the next few weeks.
Possible PTS for this Week
Twitter said:
Looking quite likely for a PTS this week for Energy Draw. Hope to put official word on the forums by mid week if all goes well.
Edit- Twitter Quotes Added
Edit2- Draw Assumption Examples
Edit3- When we may see the PTS
Edited by Andi Nagasia, 15 August 2016 - 07:56 PM.