Edited by Mole, 14 June 2016 - 06:13 PM.
Power Draw, What We Know, How It Will Work!
#41
Posted 14 June 2016 - 06:11 PM
#42
Posted 14 June 2016 - 06:18 PM
#43
Posted 14 June 2016 - 06:23 PM
Steve Pryde, on 14 June 2016 - 02:12 PM, said:
Hm...
Btw what's with clan er-ppcs? So no 3 clan er-ppcs like IS because of the useless splash-dmg it does?
Pretty much under this system the CERPPC will be even more outclassed. And Clans have the higher damage? 2 CERPPC=30 heat, while 3 IS PPcs=30 heat, but the Clan one does 20 PP while the IS does 30.....odd how the tables have now flipped in favor of the IS.
#44
Posted 14 June 2016 - 06:45 PM
LordKnightFandragon, on 14 June 2016 - 06:23 PM, said:
Pretty much under this system the CERPPC will be even more outclassed. And Clans have the higher damage? 2 CERPPC=30 heat, while 3 IS PPcs=30 heat, but the Clan one does 20 PP while the IS does 30.....odd how the tables have now flipped in favor of the IS.
russ has mentioned spreading weapons would contribute less to power draw than pinpoint weaps.
so what you just said is all imaginary
Mole, on 14 June 2016 - 06:11 PM, said:
okay. make sure you never mention why, or use any logic to support the gut feeling you have there
#45
Posted 14 June 2016 - 06:52 PM
Mazzyplz, on 14 June 2016 - 06:45 PM, said:
russ has mentioned spreading weapons would contribute less to power draw than pinpoint weaps.
so what you just said is all imaginary
He said it's possible, which means it isn't there in what they are testing now but it could be added.
#46
Posted 14 June 2016 - 07:14 PM
Mazzyplz, on 14 June 2016 - 06:45 PM, said:
so what you just said is all imaginary
In fairness, Russ didn't say this was how it was going to work either. Just that it was a consideration.
Pretty much everything about the power draw system other than they're tenatively calling it the "power draw" system, that it concerns itself over damage dealt, and that it looks at all weapons fired, is... imaginary. Other than those 3 things, it's all speculation.
#47
Posted 14 June 2016 - 07:32 PM
Mazzyplz, on 14 June 2016 - 06:45 PM, said:
Why would I try to apply logic to something that is exactly what you said it is: a gut feeling? Besides. I'm not looking to argue the point. Just stating that this new system is setting off alarm bells in my belly about yet another botched and pea-brained game mechanic that will ultimately break 'mechs that didn't need breaking and not really do much to hurt the 'mechs that need dialing back. That's how all of Paul's balancing ideas have ended up in the past, so why would I feel like this is going to be any less of a debacle?
#48
Posted 14 June 2016 - 08:00 PM
Just calm down and wait for when PGI tells us all what exactly this new system is. It's confirmed to be on PTS so we can see if it's good for MWO before it comes out. There's plenty of time to freak out about changes then or agree with the new change to MWO's mech balance.
#49
Posted 14 June 2016 - 08:23 PM
Steve Pryde, on 14 June 2016 - 02:12 PM, said:
Hm...
Btw what's with clan er-ppcs? So no 3 clan er-ppcs like IS because of the useless splash-dmg it does?
Yeah. Instead of MLs, just a 4th LPL.
#50
Posted 14 June 2016 - 09:16 PM
Mole, on 14 June 2016 - 02:02 PM, said:
Why is it ganna Suck? because you cant Work around it like Ghost Heat 1.0?
GreyNovember, on 14 June 2016 - 03:59 PM, said:
Just think or JR7-0 SCRs hell even the KTO with a 330 Engine(97kph) can get 5SRM6s,
cazidin, on 14 June 2016 - 04:32 PM, said:
Right now Nothing, but if Ballistics have No Draw Every Assault will be 4AC10 or 3AC20,
Ultimax, on 14 June 2016 - 05:28 PM, said:
Look at those numbers, think about how frequently MPLs are actually used right now - and can anyone honestly that it makes any sense at all?
Yes, clearly, using a 220m limited range weapon that quickly hits a heat wall should see you limited to only using 5 of them fo "balance".
From what Russ has Talked About you cant work around this like you can Ghost heat,
in Ghost Heat i can Run 6ML and 3LL with no Ghost heat, or 6C-ML and 2C-LPL, with no Ghost Heat,
this system is based on Alpha damage so theirs no way to Cheat the System and do more damage,
Gas Guzzler, on 14 June 2016 - 05:35 PM, said:
Say NO to Power Draw.
How would Power Draw Encourage Ballistic Boating?
Russ has Already Stated it will Calculate All Alpha Damage,
Meaning Laser Ballistics and Missiles will Generate Draw,
ScarecrowES, on 14 June 2016 - 05:57 PM, said:
Oh... and might as well rename MechWarrior Online to MacroWarrior Online. If all it takes to get around ghost heat 2.0 is to only fire 30 damage at a time with a 0.5-second gap between volleys, expect macro usage to go up. If anything, this actually seems MUCH easier to get around than basic Ghost Heat is. At least with the current ghost heat setup, you actually have to consider what kinds of weapons you want to fire, how many you can salvo before GH kicks in, which weapon will determine your penalty, etc. I figure it'd be a lot easier to control salvos when you can fire any weapon you want in a group as long as it doesn't exceed X amount of damage.
And as for limiting laser vomit? I don't see that happening. This doesn't seem to do much to curb a 12-laser Nova. Much less any other vomit build. The GH limit for lasers is also the reasonable limit for simultaneous laser fire if you hope to remain cool enough to keep in the fight. Not many people would spam more than 6MLs even if GH didn't penalize them for doing so.
if you need a Macro to Fire your weapons Exactly 0.5 seconds later, you have a Problem,
also 0.5 seconds is enough for a Person to Twist to avoid your next hit, so it will spread damage,
also if PGI makes it a Bar that Fills, and Depletes Macro'ing wont help(not that id Help Ether way)
Gas Guzzler, on 14 June 2016 - 08:23 PM, said:
4 LPLs may generate a good deal of Ghost Heat,
but i guess thats where the Balance is, cant wait to try it out on the PTS,
#51
Posted 14 June 2016 - 09:27 PM
LordKnightFandragon, on 14 June 2016 - 06:23 PM, said:
Mazzyplz, on 14 June 2016 - 06:45 PM, said:
so what you just said is all imaginary
Russ Has Said on Twitter(looking for Tweet)
that with the New System its Possible C-ER-PPCs may be allowed back to 15PP,
(he called it the New System because the Name Power Draw didnt Exist yet)
#52
Posted 14 June 2016 - 09:47 PM
#neverforget
#53
Posted 14 June 2016 - 09:49 PM
Where does the 75% come from? And what weapons are included aside from LB-X? SRMs? LRMs? C-ERPPCs? Clan ACs? What?
#54
Posted 14 June 2016 - 09:59 PM
Andi Nagasia, on 14 June 2016 - 09:16 PM, said:
Um, it will encourage ballistic boating because ballistics don't use large alpha strikes, they do damage by sustained fire (and are already competitive choices).
About the 4 LPLs, you misunderstand. Instead of alphaing 3 LPL and 4-5 MLs, you will just fire 2-2 LPLs. But that probably won't stand up to other options post-GhostHeat 2.0
#55
Posted 14 June 2016 - 11:39 PM
Andi Nagasia, on 14 June 2016 - 08:23 AM, said:
3Gauss fired, 45damagein 0-0.5sec, +6(195ish%) penalty heat(9Heat Total)
this makes Tri Gauss a Problem as you will gain abit of Heat,
not much to Stop it as a Sniper, but Enough to Stop it from using Backup weapons,
It is actually the highest dmg to heat weapon^^
As you can not alpha 3 Gauss and I dont think they gonna change that its unlikely it will affect this.
#56
Posted 15 June 2016 - 02:58 AM
This will severely limit laser vomit builds, boating ballistics is also not an option with 30 dmg cap, so hurray for possible diversity.
By the way boating ballistics have immense drawbacks compare to lasers:
- limited ammunition
- chance of explosion (if not cased)
- chance of loosing ammunition
- extremely bulky and have large mass
- have a projectile speed (oh.. people hate those!)
- change of jamming with UACs
So yeah, I say this change will be for good.
#57
Posted 15 June 2016 - 03:10 AM
Andi Nagasia, on 14 June 2016 - 09:16 PM, said:
Just think or JR7-0 SCRs hell even the KTO with a 330 Engine(97kph) can get 5SRM6s,
A full SRM Medium sounds like it's making a legitimately fair tradeoff. It becomes a close range surprise butt fun mech, and can't do diddly squat beyond that range.
The Oxide isn't really a question of Alpha, but repeatable, sustainable alphas in a prolonged engagement.
#58
Posted 15 June 2016 - 03:11 AM
however this will hit the pinpoint or laser alpha builds. i think you will still be able to shoot 30-40 but not more. or the penalty will be severe. at least i hope that's how it works
#59
Posted 15 June 2016 - 05:12 AM
And the hilarious thing is... all this is based on concerns over alpha damage. But then we talk about the evils of lasers, which is actually spread damage, not fld. So now, under the new system, instead of being killed in the duration od a single laser, you're killed in less than 2 with a 0.5 second interval added. Your TTK didnt exactly go up, even with lasers. Most people don't alpha with lasers much over 30 damage anyway because the massive heat involved won't allow it, even without ghost heat.
It's just so incredibly silly... as if this will somehow fundementally change the game.
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