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Power Draw, What We Know, How It Will Work!


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#181 MechaBattler

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Posted 03 August 2016 - 08:19 PM

View PostAnTi90d, on 03 August 2016 - 07:35 PM, said:

Yeah, I will download and participate in the test.. but it's going to be a futile effort.

PGI has proven, multiple times, that they do not care about feedback. They actively ignore it. When the power draw system hits the PTS, they'll consider it a finalized product.

The only thing the PTS will do for us is give us a preview of what they're turning the game into, whether we like it or not.


Yeah, like when they implemented the Infotech lock mechanic for lasers. Right? That's what we have now because they ignored the feedback. That's why they didn't rework the maps to be bigger when everyone was complaining they were too small. Or when people complained about inverse kinematics, making threads and pointing it, then talking trash about how all the other MW games had. Even though those games don't have to worry about things like server ping.

They don't always do what the community says. But they do listen to feedback.

Edited by MechaBattler, 03 August 2016 - 08:20 PM.


#182 Mechwarrior Buddah

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Posted 03 August 2016 - 08:19 PM

View PostMadcatX, on 03 August 2016 - 08:18 PM, said:


This... this is confusing.


you were expecting what again?

#183 MadcatX

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Posted 03 August 2016 - 08:19 PM

This... this is confusing. With the current Ghost Heat, at least we have very specific details on how many you can have of what before triggering it. Yes it can be easily bypassed, but at least when I make a loadout I know how many of a specific weapon I can put on before triggering Ghost Heat.

But I run all sorts of mixed builds and this "each weapon would get a different draw value" would make creating a new loadout on the fly just more convoluted then it needs to be.

Edited by MadcatX, 03 August 2016 - 08:20 PM.


#184 Mechwarrior Buddah

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Posted 03 August 2016 - 08:22 PM

View PostMechaBattler, on 03 August 2016 - 08:19 PM, said:


Yeah, like when they implemented the UI 2.0. Right? That's what we have now because they ignored the feedback. That's why they put in Ghost Heat when Paul was getting killed by 6 ppc stalkers. Or Goons Heart Paul because we have knockdown right?

They don't always do what the community says. But they dont listen to feedback. Only things that affect the devs themselves when they play


Helped you out there a little

View PostMadcatX, on 03 August 2016 - 08:19 PM, said:

would make creating a new loadout on the fly just more convoluted then it needs to be.


again... you were expecting a simpler system?

#185 Razorfish

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Posted 03 August 2016 - 08:23 PM

View PostAnTi90d, on 03 August 2016 - 06:31 PM, said:

I'm interested to see how much player numbers dip when they shove this new system down everyone's throats and ruin existing builds.


You mean with light and medium mechs will not have Alpha Strikes as big as assault mechs. Ya, that will be sad. :/

#186 Saint Scarlett Johan

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Posted 03 August 2016 - 08:23 PM

View PostMechwarrior Buddah, on 03 August 2016 - 08:09 PM, said:


yeah but if you can fire 3 ppc with no penalty, then you should be able to pull off 3 ppc 1 (or 2) gauss with the same lol

and thats at least 60 right there, accomplished by hitting at most two buttons


But that's not a one button, click adventure like laserbarf.

View PostMarack Drock the Unicorn Wizard, on 03 August 2016 - 08:10 PM, said:

And apparently from what I see laser barf TBR-C is still a thing.


Indeed, courtesy of the TBR-A.

#187 Chuck Jager

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Posted 03 August 2016 - 08:45 PM

waiting to hear when the timer starts and stops for the penalties (aka the .5 sec)

Unlike GH now, I think the timer (.5 sec) needs to start after the firing cycle completes, or I am going back to charge gauss while firing lasers or maybe unleash auto cannons while acquiring lock for lrms.

It also looks like some of the heat values will be changing when mirrored in the draw system. You can add a 500% **(GH) value to Gauss and a 2plas and it will still be less of an impact than 4lplas at say 200% (plz do not argue the actual amount it is the fact that the old draw if similar to heat is still a value of 1).

Many folks want immersion and more reality. Power Draw is very similar to a machine that uses one central engine to power a multitude of hydraulics devices - surprise just like heavy track propelled machinery. Some device and implement combinations draw too much from the main reactor (see what I did) to work properly or they may break. Sometimes you may need to use this combo even though not recommended, but it is your job if it messes up the million dollar machine and possibly your life.

Edited by Chuck Jager, 04 August 2016 - 10:23 AM.


#188 MechaBattler

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Posted 03 August 2016 - 08:47 PM

View PostMechwarrior Buddah said:


I'm a huge troll.


Thanks for the help!

#189 Andi Nagasia

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Posted 03 August 2016 - 09:09 PM

View PostMechwarrior Buddah, on 03 August 2016 - 08:09 PM, said:

yeah but if you can fire 3 ppc with no penalty, then you should be able to pull off 3 ppc 1 (or 2) gauss with the same lol

and thats at least 60 right there, accomplished by hitting at most two buttons

Perhaps but think about theirs a diffrentce between Click1 wait halfSec Click2,
vs Click1 Wait till bar comes down(1-5sec) Click2,

if its Spacing out how much you can fire its doing it Job,
if you want a 60+ Damage Alpha on a single Click, get ready for Massive Heat,

View PostMadcatX, on 03 August 2016 - 08:18 PM, said:

This... this is confusing. With the current Ghost Heat, at least we have very specific details on how many you can have of what before triggering it. Yes it can be easily bypassed, but at least when I make a loadout I know how many of a specific weapon I can put on before triggering Ghost Heat.

But I run all sorts of mixed builds and this "each weapon would get a different draw value" would make it really annoying

View PostMadcatX, on 03 August 2016 - 08:19 PM, said:

This... this is confusing. With the current Ghost Heat, at least we have very specific details on how many you can have of what before triggering it. Yes it can be easily bypassed, but at least when I make a loadout I know how many of a specific weapon I can put on before triggering Ghost Heat.

But I run all sorts of mixed builds and this "each weapon would get a different draw value" would make creating a new loadout on the fly just more convoluted then it needs to be.

its believed that most Weapons would be 1:1, only Spread Weapons like LBX, SRMs, LRMs would get lessened Values,

View PostMarack Drock the Unicorn Wizard, on 03 August 2016 - 08:10 PM, said:

lol As if PGI actually listens... remember: FW, voting system complaints, Ghost Heat, Map design complaints, mech paks, the round table, UI2.0, Paul in general? They never do listen to us.

which is why they are seen in these Forums almost Every Day looking at Topics?
Just because they dont Show up and Scream their Presence doesnt mean their not there, Posted Image
Edit- Spelling

Edited by Andi Nagasia, 03 August 2016 - 09:09 PM.


#190 MadcatX

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Posted 03 August 2016 - 09:21 PM

View PostMechwarrior Buddah, on 03 August 2016 - 08:22 PM, said:

again... you were expecting a simpler system?


I really don't have any expectations when it comes to anything in this game at this point, saves me a lot of grief.

But a 1 damage = 1 power draw "point" was what I had thought they were going for and then tweak weapon balance around the draw, not tweak the draw points around the current meta loadouts.

#191 Chuck Jager

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Posted 03 August 2016 - 10:57 PM

View PostMarack Drock the Unicorn Wizard, on 03 August 2016 - 09:31 PM, said:

Unfortunately the laser vomits that can just load up on small lasers will be even more effective now, because this is going by a dmg value supposedly, meaning that if the 30+ damage limit is going to barely penalize laser vomits at all.

This only penalizes larger weapon spams, not smaller ones. The TBR-C Laser Barf will still be effective because you can just load up all the lasers you want, and by the time the lasers are ready to shoot again that heat spike is gone because it is going to act like ghost heat and last only half a second.

Small lasers mean you have to be up close so their is enough of a penalty. I have a feeling you may draw less energy, but you will still suffer from a penalty multiplier at 30 damage (kinda similar to what we have now in terms of heat and GH). Pretty sure that just like now the larger weapons firing at distance and up close will draw more energy that will be hit harder by the renamed GH penalty. Most lights and many mediums usually have an alpha close to or slightly above 30 unless srms (there are obvious exceptions in the meta bracket).

As far as the Twolf is concerned there is no GH on the 50-60 alpha builds with mixed lasers (2clplas+ 4-5ermlas or the Guass 5ermlas build). Basically the Twolf will only get 1 alphas instead of the 4 they get now (bsing this on the fact that a 4 erllas build at 44damage(ish) is a 1 shot deal w GH before you are at almost full heat on the HBR. The you need to cool off before you can even fire 2 wait another 2-4 sec and fire 2.

PGI has not sent me specific numbers and I have a feeling that they are going to make some changes to the conversion from heat to draw. This is all based on my experience with firing GH weapons that need to wait .5 secs and what happens when the GH kicks in and I am just making a general statement, but applying it to the 30pt marker.

Edited by Chuck Jager, 03 August 2016 - 11:10 PM.


#192 Kubernetes

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Posted 03 August 2016 - 11:36 PM

Here's my prediction:

Many tears will be shed. Get used to 30pt PPFLD blows flying across the map. Lasers? 30pts of slow burn damage will not be able to compete. The thing is, lasers are relatively easy to use compared to PPCs, ACs, and Gauss-- they lower the floor in terms of the aiming skill required to play well in this game. When damage is capped at 30pts, the people who can't lead targets are going to lose the one thing that lets them compete against PPFLD. The performance gap between the skilled and the not-so-skilled will grow, and Russ will need more buckets to contain the tears.

#193 Riitters

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Posted 04 August 2016 - 01:41 AM

View PostMarack Drock the Unicorn Wizard, on 03 August 2016 - 11:10 PM, said:

Yeah but this means that the mechs like Arctic Cheeter are going to be even more OP. Those small laser ACH builds are now going to be the most OP things amongst lights and there will be no penalty.

The problem I see is that in order to compensate lots of people (those with high pings or of lower Tiers who love this laser vomit build) will start using shorter range builds so that they can accumulate more damage because of the 0.5 second GH dissipation meaning that they are still not penalized because a med laser takes longer than a half second to cooldown. Meaning they can still alpha all they want, and the penalization will dissipate by the time they want to shoot again.

Or it means that the game will become another LRMageddon.


"Writer, artist" that apparently never took basic English courses.

You also need to wrap your head around some of these concepts, instead of speaking while you don't understand.

"They can alpha again, because it takes longer than .5 seconds to cycle."
EXCEPT for the fact that you incurred a large heat penalty, and it has NOT dissipated in those two seconds. Go fire two groups of six MLas half a second apart, then do it again as soon as they cycle, and get back to me.
The system is supposed to prevent builds that circumvent ghost heat, such as SRM +LPL +MLas or variants of the like.

#194 Chuck Jager

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Posted 04 August 2016 - 10:31 AM

Before clan many mechs had around 30 point alphas and even in the world of 50-70 point alphas if you are within 250 meters you still do better to keep it at half and hope a team mate comes by.

The words nerf and change really make folks yell. It seems like some folks get more out of yelling especially if others are doing it (yes smoke and fire, but this is more insecurity). In a real adventure that video games are supposed to mirror the story starts with adversity that the hero must overcome. I just look at the changes as the same as a boat flipping over or your horse getting killed and the hero goes on to enjoy the game by overcoming this obstacle.

#195 LordNothing

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Posted 04 August 2016 - 01:25 PM

i have a hunch all they did was stick everything into the same gh group.

#196 1453 R

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Posted 04 August 2016 - 01:33 PM

Half the People In This Thread said:

"Piranha didn't do the one specific thing I told them to do the one specific way that I told them to do it back in 2014! THEY NEVER LISTEN TO ANYBODY, THE INCOMPETENT HACKS!"



Lordamighty. Get over yourselves. Several examples have been given where Piranha took feedback to heart. If anything, they listen to this stinkpit too damn much, which is why the game is muddy and lacking in clear vision/direction.

Complain about Power Draw when you actually know what it is, what it does, or how it works. Remember: nobody likes Ghost Heat. Nobody wanted that, either. Why campaign mightily to retain it just because you're salty as all get-out over not getting whatever specific, nonessential maybe-fix you hold near and ear to your heart into the game.

#197 Mechwarrior Buddah

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Posted 05 August 2016 - 12:43 PM

View PostAndi Nagasia, on 03 August 2016 - 09:09 PM, said:

Perhaps but think about theirs a diffrentce between Click1 wait halfSec Click2,
vs Click1 Wait till bar comes down(1-5sec) Click2,

if its Spacing out how much you can fire its doing it Job,


But its not, all you have to do is use a macro that fires the second click howeverr long it takes for the gauss to charge - or do it like Ive been doing since the gauss charge, and wait fot it to charge then fire them all at once. again, two buttons and it doesnt spread out anything. Just like the original gauss change. End-arounded by using two buttons

Its actually the exact same thing that I use to get around the gauss mechanic. The exact same post. Wish I could actually find that old post cause I dont like repeating myself AND that would just be funny

Edited by Mechwarrior Buddah, 05 August 2016 - 12:47 PM.


#198 Andi Nagasia

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Posted 05 August 2016 - 01:02 PM

View PostMechwarrior Buddah, on 05 August 2016 - 12:43 PM, said:


But its not, all you have to do is use a macro that fires the second click howeverr long it takes for the gauss to charge - or do it like Ive been doing since the gauss charge, and wait fot it to charge then fire them all at once. again, two buttons and it doesnt spread out anything. Just like the original gauss change. End-arounded by using two buttons

Its actually the exact same thing that I use to get around the gauss mechanic. The exact same post. Wish I could actually find that old post cause I dont like repeating myself AND that would just be funny

So(assuming 3Sec) would you actually set a Macro that Fires 3 seconds later? just so you can get it in 1 click?
what your aiming at could have easily moved out of your sight before the 3 seconds are up,
Edit- Spelling

Edited by Andi Nagasia, 05 August 2016 - 01:02 PM.


#199 Mechwarrior Buddah

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Posted 05 August 2016 - 01:11 PM

View PostAndi Nagasia, on 05 August 2016 - 01:02 PM, said:

So(assuming 3Sec) would you actually set a Macro that Fires 3 seconds later? just so you can get it in 1 click?
what your aiming at could have easily moved out of your sight before the 3 seconds are up,
Edit- Spelling


I dont use macros but what I usually do is charge the gauss then fire the ppcs. Then you have all the things done, in two clicks, still firing all the weapons at once. Unless the power draw is going to stop me from doing that, and in that case Ill just be waiting for HBS's btech game because once youre making up mechanics as you go along (or trying to inject lore driven reasons into as lore empty a game as this has become) you lose the ability to use btech or mwarrior as a title because youre making an entirely third game at that point. Might as well title it "PGI's Mechwarrior" instead of it being a "battletech game". Then again that second one's been being shaky for a few years now.

#200 Andi Nagasia

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Posted 05 August 2016 - 01:17 PM

True but even if its just a 3 second Timer is will still Spread Damage out more,
and for those who want to push the limit, Russ has said they are looking into making heat Penalties,
(i think the Example he gave was (Heat% > 75%) = (Mechs Max Speed -25%)(dont have the Source on hand sorry)





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