The Assassin, Why We Need It 2.0
#61
Posted 14 June 2016 - 04:18 PM
I could usually talk my GM around to alternate configurations even in "stock" games. It says right there in the fluff "modular" systems, so I'd build mission-specific modules I could swap out. Not an Omni by any stretch: for one thing, our games pre-dated Clans by several years (both IRL and game setting), and these modules were built especially for this particular Assassin, Wandering Damage. It took me a few months game-time to design and build a module, and about a day to swap each one.
Primary configuration was similar to your own with the 2x LRM-5s, sharing an ammo bin. Also had a skirmisher build, swapping the SRM-2 and ammo with 2x ML, and a brawler build with 2x SRM-4s. City fighter version had 1x SRM-4 replacing the LRM, the 2x ML module replacing the SRM-2, and a Flamer replacing the arm laser to deal with infantry.
#62
Posted 14 June 2016 - 04:33 PM
SilentSooYun, on 14 June 2016 - 04:18 PM, said:
I could usually talk my GM around to alternate configurations even in "stock" games. It says right there in the fluff "modular" systems, so I'd build mission-specific modules I could swap out. Not an Omni by any stretch: for one thing, our games pre-dated Clans by several years (both IRL and game setting), and these modules were built especially for this particular Assassin, Wandering Damage. It took me a few months game-time to design and build a module, and about a day to swap each one.
Primary configuration was similar to your own with the 2x LRM-5s, sharing an ammo bin. Also had a skirmisher build, swapping the SRM-2 and ammo with 2x ML, and a brawler build with 2x SRM-4s. City fighter version had 1x SRM-4 replacing the LRM, the 2x ML module replacing the SRM-2, and a Flamer replacing the arm laser to deal with infantry.
Had an "extreme" variant built for a City fighting game too, swapped out both existing missile systems for 2x Hovertec SRM2 with a single ammo bin, (Can't recall if it was rule or how we misread the rules back then, but our GM only allowed Inferno's in SRM2, so it had some versatility over an SRM4) used the 2 tons from dropping the LRM rack to add 2 MG (one per arm) and a ton of ammo (no .5 tons of ammo back in 1987!).
If I recall correctly that one also had 2 damaged JJ we could never quite fix, which meant a dead ton, until we had the time, money and facilities to essentially cap em off and reroute them. Then we used the ton freed up to add a second ML to the RA, over/under style.
Might not seem to impressive in the post clan era, but 7/11/5 movement with 2x ML, 2xSRM2 and 2 MG was solid and versatile. But that was an extreme refit and over a year of campaign play to get to it.
The LRM5 refit my GM allowed as a relatively simple refit over the course of a months transit time on a jumpship.
#63
Posted 14 June 2016 - 04:51 PM
BTW Bishop, does my Nightstar campaign fall outside of your campaign rules/promises?
#65
Posted 14 June 2016 - 05:20 PM
I mean, we're only missing the 5 at this point!
Assassin
Dervish
Clint
Whitworth
Hermes
Bring em on.
#66
Posted 14 June 2016 - 05:21 PM
Bishop Steiner, on 14 June 2016 - 03:54 PM, said:
I doubt it would be Meta, but I think it could be quite good in QP. Not great, but more than mediocre, as it should have good profile, great mobility and a decent enough punch. Not expecting it to have Oxide level quirks mind you, but I like the potential.
What was your preferred Build and Tactic with your Assassin?
It's not as though the AI in Mercs was particularly challenging, so most any tactic would have been effective in that game.
One thing I made frequent use of in MW2: Mercs were the directional jump jets. I had a full HOTAS setup I used to use that had an 8 direction pointer on the throttle, and I had that programmed with the various thrust directions. My Assassin was usually a knife fighter... built for close combat... nothing over medium laser range, usually. With 40-tonner speed and directional thrust control, the Assassin definitely lived up to its namesake.
#67
Posted 14 June 2016 - 05:27 PM
Ovion, on 14 June 2016 - 05:20 PM, said:
I mean, we're only missing the 5 at this point!
Assassin
Dervish
Clint
Whitworth
Hermes II
Bring em on.
FTFY......
though as non purist as it sounds I'd toss out any one of the Hermes II, Clint or Whitworth for the much more (IMO) potentially interesting Vulcan.
#70
Posted 14 June 2016 - 05:47 PM
#71
Posted 14 June 2016 - 05:50 PM
FTFY guys!
#72
Posted 14 June 2016 - 09:15 PM
- Strip all armor except for the right arm
- Mount the biggest engine and as many jumpjets as possible
- One ERPPC in the right arm
- Begin QUAKEWARRIOR: ONLINE
#73
Posted 14 June 2016 - 10:10 PM
Volthorne, on 14 June 2016 - 09:15 PM, said:
- Strip all armor except for the right arm
- Mount the biggest engine and as many jumpjets as possible
- One ERPPC in the right arm
- Begin QUAKEWARRIOR: ONLINE
Largest engine (360xl), MASC, 3 JJ and ERPPC allow for 4 tons of armor still.
#74
Posted 14 June 2016 - 10:41 PM
Bishop Steiner, on 14 June 2016 - 10:10 PM, said:
Armor? Pffft. Movement was your armor in Q3A (yes I know there was actually an armor mechanic, but it was pretty useless). No need for armor when you can strap more rocket packs to your now-exoskeletal 'Mech and dodge the hell out of some ERPPCs.
#75
Posted 15 June 2016 - 06:51 AM
Trauglodyte, on 14 June 2016 - 02:24 PM, said:
I want the Assassin but you're wrong on one thing: JJ mechs tend to lose a hard point. Since the Assassin is a 40 tonner, like the Cicada, you can imagine that you'd be building everything on 5 hard points total. Subtract one for the JJs and you've got a total of 4. You've got things moving in the right direction but you WAY over inflated the weapons.
Nova has like 13 hardpoints, with JJs. Huntmans 8 or more. The arrow, 9. Viper? A buttload.
Phoenix Hawk from 6-8
There is no hard fast "number of hardpoints by tonnage rule".
Edited by Bishop Steiner, 15 June 2016 - 06:53 AM.
#76
Posted 15 June 2016 - 07:42 AM
Paul Masters' Phoenix Hawk wasn't around until far later in the timeline, and that's what made me think the Alice might be plausible. PGI justified the "Roc" as being a downgraded version of Masters' mech while his father owned it, but it's still based off a variant produced in 3048 (the PXH-3M, although the 3M is not in MW:O).
If we tried to give the "Alice" the same treatment, the lore obstacle is that the ASN-30 wasn't made until the 3060s, I think? That being said, the mech was built almost entirely out of salvaged parts from battlefields. If one were to use it anyway, its hard points wouldn't really be based off of any current model; but we could...
- downgrade the mech's 4 ER Medium Lasers to non ERs (2 in the right arm, one in each side torso)
- remove the targeting computer (it's salvaged clan-tech)
- remove the C3 Slave Computer (not in MW:O)
- downgrade the Light Engine to a standard model (an XL uses too many crits & leaves too much unused tonnage)
- keep the Endosteel and Ferro-Fibrous
- keep the ECM Suite
- keep the Beagle Active Probe
#77
Posted 15 June 2016 - 07:47 AM
Kasiagora, on 15 June 2016 - 07:42 AM, said:
Paul Masters' Phoenix Hawk wasn't around until far later in the timeline, and that's what made me think the Alice might be plausible. PGI justified the "Roc" as being a downgraded version of Masters' mech while his father owned it, but it's still based off a variant produced in 3048 (the PXH-3M, although the 3M is not in MW:O).
If we tried to give the "Alice" the same treatment, the lore obstacle is that the ASN-30 wasn't made until the 3060s, I think? That being said, the mech was built almost entirely out of salvaged parts from battlefields. If one were to use it anyway, its hard points wouldn't really be based off of any current model; but we could...
- downgrade the mech's 4 ER Medium Lasers to non ERs (2 in the right arm, one in each side torso)
- remove the targeting computer (it's salvaged clan-tech)
- remove the C3 Slave Computer (not in MW:O)
- downgrade the Light Engine to a standard model (an XL uses too many crits & leaves too much unused tonnage)
- keep the Endosteel and Ferro-Fibrous
- keep the ECM Suite
- keep the Beagle Active Probe
Or, they could use one of the notable warriors from the TROs, or make one up like they have done for many other heroes.
for example:
MechWarrior Kryloon Hyperten Kryloon serves in House Kurita´s Galedon Regulars. He received a commendation for his actions in the battle of Wheel. With virtually no ammunition or supplies, Kryloon spent nearly eight months dodging Steiner units. His ´Mech is barely functional and shows signs of impending breakdown. Both leg actuators are shot, and he has replaced his Martell laser with an inferior Forge medium laser.
MechWarrior Dale Sandstrom Dale was assigned to House Marik´s Fifth Regulan Hussars when his Archer was destroyed, relegating him to the ranks of the Dispossessed. For several years, he worked in the infantry until he came across the fresh remains of an Assassin. It took his entire life savings to get it working again. Sandstrom has since become a bounty hunter working free-lance for any state that will hire him. His ´Mech, DarkDeath, is painted grey with black stripes. To date, he has killed an estimated 30 MechWarriors, some in fair combat, and some not. While his family does not consider his work to be honorable, the job does manage to keep him busy.
both from the TRO3025. Since most Heroes have made up armaments, it's easy to go from there.
Edited by Bishop Steiner, 15 June 2016 - 08:53 AM.
#78
Posted 15 June 2016 - 08:02 AM
2: I´m with Terciel on the bloody warpath. And yes we would take anything, as long as it tops out at 35 tons, which is the magical barrier below which the true jockeys reside
Wasp/Stinger? Gimme plz, What? Locust IIC? You wanna get me addicted? Huh? Flea? Well if I can´t get anyting else
Ontopic: Well, a 40 ton mech that looks good, not much to say against it really.
Edited by DarthHias, 15 June 2016 - 08:04 AM.
#80
Posted 15 June 2016 - 08:15 AM
Bishop Steiner, on 14 June 2016 - 09:15 AM, said:
Difference between this and certain other "campaigns" we saw earlier this year?
1) It's timeline correct
2) I plan to keep my campaigning essentially limited to this thread
3) added art!
is that right arm a weapon or an oversized AMS?
Edited by Lily from animove, 15 June 2016 - 08:16 AM.
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