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Is Mechs Too Op


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#1 Douglas grizzly

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Posted 14 June 2016 - 01:52 PM

the title says it all basically. With all of the quirks the is mechs have been getting due to the people whining about them its almost pointless to play clans. right now there are only 2 advantages and one is shaky at best.
1 clan mechs for the most part are faster than their counterparts in the is.
2 some of the clan weapons are better performers but since the is weapons cycle faster that offsets the clan weapons slightly higher damage.

To stay competitive the clans need one of two things or both. 1 give the clan mechs some strructture or armor quirks and also the other things is give the clan weaons some damage or range quirks. a comparison is the stalker has a range quirk on lrms up to 1250 meters and the clans cannot compete at this range.

#2 Mole

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Posted 14 June 2016 - 01:57 PM

I know that's you, Gyrok.

#3 Idealsuspect

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Posted 14 June 2016 - 02:20 PM

AHAHAH his best example is about IS lrms bigger range?

Well let thoses lrms stalker waste theirs ammo on + 1k meters target away even a dire could have enough time for find cover at this range.

View PostDouglas grizzly, on 14 June 2016 - 01:52 PM, said:

To stay competitive the clans need one of two things or both.


1 use alpha advantage
2 use range advantage

if you cant maybe just go in IS for see if you are OP or just average

#4 Mole

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Posted 14 June 2016 - 02:22 PM

View PostIdealsuspect, on 14 June 2016 - 02:20 PM, said:

AHAHAH his best example is about IS lrms bigger range?

but bruh, it's impossible to find cover in the 30 seconds it takes for those LRMs to travel that far!

#5 Ken Harkin

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Posted 14 June 2016 - 03:18 PM

Clan XL vs IS XL. That is all that needs to be said.

#6 A Shoddy Rental Mech

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Posted 14 June 2016 - 03:18 PM

For the love of God

Tell Clan Jade Falcon to quit taking all those I.S. planets in Faction Warfare. CLANS are not allowed to win all the matches that it takes to win a planet against those superior I.S. mechs. You're making the rest of the Clans look bad.
Especially clan butthurt, err. I mean Wolf.

Edited by The Nerf Bat, 14 June 2016 - 03:21 PM.


#7 Monkey Lover

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Posted 14 June 2016 - 03:31 PM

Im seeing a nice mix on the tournament .

#8 Battlemaster56

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Posted 14 June 2016 - 03:31 PM

PGI will never really give any type of buff to clans because the fear of the return of the Timbergod and Doomcrow(s) I rather have some quirks for my Orion IIC and other under performers in the clan ranks

#9 C E Dwyer

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Posted 14 June 2016 - 03:33 PM

Either your very bad or Gyrok's alt account, OP I.S mechs Posted Image

#10 Cy Mitchell

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Posted 14 June 2016 - 03:37 PM

I think the balance is pretty good right now but if they make any adjustments I would rather see quirks removed or toned down on IS Mech before adding any quirks to Clan Mechs. Fight the power creep!

#11 Felicitatem Parco

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Posted 14 June 2016 - 03:37 PM

I agree with the OP.

Buff KDK-3

#12 El Bandito

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Posted 14 June 2016 - 05:50 PM

View PostDouglas grizzly, on 14 June 2016 - 01:52 PM, said:

a comparison is the stalker has a range quirk on lrms up to 1250 meters and the clans cannot compete at this range.


Posted Image

.

Edited by El Bandito, 14 June 2016 - 05:51 PM.


#13 MechWarrior319348

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Posted 14 June 2016 - 06:11 PM

Are you unhappy because clan mechs are no longer OP?

I sat through game after game getting my *** kicked to clanners when they first implemented them, then they went through test phases where they split teams between IS and Clan in quick play queue. I had loss after loss while you clan mech guys got to have your orgasm ****** fun, at my expense.

No no no no no no no I dont think so buddy.

#14 Gyrok

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Posted 14 June 2016 - 06:16 PM

View PostMole, on 14 June 2016 - 01:57 PM, said:

I know that's you, Gyrok.


You should know I have much better constructed arguments, and I would *never* cite LRMs as a reason for imbalance.

EDIT: Really, IS laser duration is the elephant in the room...as well as structure quirks.

Edited by Gyrok, 14 June 2016 - 06:17 PM.


#15 Moldur

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Posted 14 June 2016 - 06:34 PM

View PostKen Harkin, on 14 June 2016 - 03:18 PM, said:

Clan XL vs IS XL. That is all that needs to be said.


Pretty much. It justifies everything, even if quirks on some mechs "over-correct."

I don't really get what we're trying to salvage by not just giving both sides access to all the tech. Do we just pretend that lore hasn't been dead ever since Clans were anything besides strictly better? If we've been going the route of 1:1 balance (which I agree is better than making half the players cannon fodder,) then why bother with comparing and inaccurately attempting to balance the apples and oranges of asymmetric tech? Why bother with the flimsy middleman of quirks?

#16 Chrome Magnus

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Posted 14 June 2016 - 06:37 PM

View PostDouglas grizzly, on 14 June 2016 - 01:52 PM, said:

a comparison is the stalker has a range quirk on lrms up to 1250 meters and the clans cannot compete at this range.

"Missile incoming" Oh crap I better put my drink down and get to cover. Well just a quick sip first. Ok now I'll head to cover. Woops accidentally struck the All Chat key and now have a half dozen random letters. Delete, delete delete delete delete delete. Ok, now to head for cover.... Whew, barely made it.

PGI please nerf OP EXTREME range Stalker LRMs!

#17 Snowbluff

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Posted 14 June 2016 - 06:59 PM

View PostGyrok, on 14 June 2016 - 06:16 PM, said:

EDIT: Really, IS laser duration is the elephant in the room...as well as structure quirks.
The CERLL and CLPL durations do annoy me.
Posted Image

#18 Mystere

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Posted 14 June 2016 - 07:03 PM

View PostThe Nerf Bat, on 14 June 2016 - 03:18 PM, said:

For the love of God

Tell Clan Jade Falcon to quit taking all those I.S. planets in Faction Warfare. CLANS are not allowed to win all the matches that it takes to win a planet against those superior I.S. mechs. You're making the rest of the Clans look bad.
Especially clan butthurt, err. I mean Wolf.


It's called skill in spite of all the odds stacked against it. Posted Image

Edited by Mystere, 14 June 2016 - 07:06 PM.


#19 MischiefSC

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Posted 14 June 2016 - 07:03 PM

View PostGyrok, on 14 June 2016 - 06:16 PM, said:


You should know I have much better constructed arguments, and I would *never* cite LRMs as a reason for imbalance.

EDIT: Really, IS laser duration is the elephant in the room...as well as structure quirks.

And IS vs Clan XL. And weapon weight.

I'm in favor of a small bump to LPL burn times though.

#20 Mystere

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Posted 14 June 2016 - 07:05 PM

View PostMoldur, on 14 June 2016 - 06:34 PM, said:

Pretty much. It justifies everything, even if quirks on some mechs "over-correct."

I don't really get what we're trying to salvage by not just giving both sides access to all the tech. Do we just pretend that lore hasn't been dead ever since Clans were anything besides strictly better? If we've been going the route of 1:1 balance (which I agree is better than making half the players cannon fodder,) then why bother with comparing and inaccurately attempting to balance the apples and oranges of asymmetric tech? Why bother with the flimsy middleman of quirks?


Because that game already exists. It's called Heavy Gear Assault. Posted Image





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