

Is Mechs Too Op
#1
Posted 14 June 2016 - 01:52 PM
1 clan mechs for the most part are faster than their counterparts in the is.
2 some of the clan weapons are better performers but since the is weapons cycle faster that offsets the clan weapons slightly higher damage.
To stay competitive the clans need one of two things or both. 1 give the clan mechs some strructture or armor quirks and also the other things is give the clan weaons some damage or range quirks. a comparison is the stalker has a range quirk on lrms up to 1250 meters and the clans cannot compete at this range.
#2
Posted 14 June 2016 - 01:57 PM
#3
Posted 14 June 2016 - 02:20 PM
Well let thoses lrms stalker waste theirs ammo on + 1k meters target away even a dire could have enough time for find cover at this range.
Douglas grizzly, on 14 June 2016 - 01:52 PM, said:
1 use alpha advantage
2 use range advantage
if you cant maybe just go in IS for see if you are OP or just average
#5
Posted 14 June 2016 - 03:18 PM
#6
Posted 14 June 2016 - 03:18 PM
Tell Clan Jade Falcon to quit taking all those I.S. planets in Faction Warfare. CLANS are not allowed to win all the matches that it takes to win a planet against those superior I.S. mechs. You're making the rest of the Clans look bad.
Especially clan butthurt, err. I mean Wolf.
Edited by The Nerf Bat, 14 June 2016 - 03:21 PM.
#7
Posted 14 June 2016 - 03:31 PM
#8
Posted 14 June 2016 - 03:31 PM
#9
Posted 14 June 2016 - 03:33 PM

#10
Posted 14 June 2016 - 03:37 PM
#11
Posted 14 June 2016 - 03:37 PM
Buff KDK-3
#13
Posted 14 June 2016 - 06:11 PM
I sat through game after game getting my *** kicked to clanners when they first implemented them, then they went through test phases where they split teams between IS and Clan in quick play queue. I had loss after loss while you clan mech guys got to have your orgasm ****** fun, at my expense.
No no no no no no no I dont think so buddy.
#14
Posted 14 June 2016 - 06:16 PM
Mole, on 14 June 2016 - 01:57 PM, said:
You should know I have much better constructed arguments, and I would *never* cite LRMs as a reason for imbalance.
EDIT: Really, IS laser duration is the elephant in the room...as well as structure quirks.
Edited by Gyrok, 14 June 2016 - 06:17 PM.
#15
Posted 14 June 2016 - 06:34 PM
Ken Harkin, on 14 June 2016 - 03:18 PM, said:
Pretty much. It justifies everything, even if quirks on some mechs "over-correct."
I don't really get what we're trying to salvage by not just giving both sides access to all the tech. Do we just pretend that lore hasn't been dead ever since Clans were anything besides strictly better? If we've been going the route of 1:1 balance (which I agree is better than making half the players cannon fodder,) then why bother with comparing and inaccurately attempting to balance the apples and oranges of asymmetric tech? Why bother with the flimsy middleman of quirks?
#16
Posted 14 June 2016 - 06:37 PM
Douglas grizzly, on 14 June 2016 - 01:52 PM, said:
"Missile incoming" Oh crap I better put my drink down and get to cover. Well just a quick sip first. Ok now I'll head to cover. Woops accidentally struck the All Chat key and now have a half dozen random letters. Delete, delete delete delete delete delete. Ok, now to head for cover.... Whew, barely made it.
PGI please nerf OP EXTREME range Stalker LRMs!
#18
Posted 14 June 2016 - 07:03 PM
The Nerf Bat, on 14 June 2016 - 03:18 PM, said:
Tell Clan Jade Falcon to quit taking all those I.S. planets in Faction Warfare. CLANS are not allowed to win all the matches that it takes to win a planet against those superior I.S. mechs. You're making the rest of the Clans look bad.
Especially clan butthurt, err. I mean Wolf.
It's called skill in spite of all the odds stacked against it.

Edited by Mystere, 14 June 2016 - 07:06 PM.
#19
Posted 14 June 2016 - 07:03 PM
Gyrok, on 14 June 2016 - 06:16 PM, said:
You should know I have much better constructed arguments, and I would *never* cite LRMs as a reason for imbalance.
EDIT: Really, IS laser duration is the elephant in the room...as well as structure quirks.
And IS vs Clan XL. And weapon weight.
I'm in favor of a small bump to LPL burn times though.
#20
Posted 14 June 2016 - 07:05 PM
Moldur, on 14 June 2016 - 06:34 PM, said:
I don't really get what we're trying to salvage by not just giving both sides access to all the tech. Do we just pretend that lore hasn't been dead ever since Clans were anything besides strictly better? If we've been going the route of 1:1 balance (which I agree is better than making half the players cannon fodder,) then why bother with comparing and inaccurately attempting to balance the apples and oranges of asymmetric tech? Why bother with the flimsy middleman of quirks?
Because that game already exists. It's called Heavy Gear Assault.

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