Mystere, on 15 June 2016 - 08:29 AM, said:
Well, fixed convergence -- or any form of non-automatic convergence for that matter -- will still allow you to hit where you aim. You just might have to do it for each weapon or weapon cluster though.
I have a challenge for you, Mystere.
I want you to set up a private-match game of MWO, in which everyone playing is forced to used chainfire for all weapon groups at all times. Furthermore, let's make use of this macro debacle nonsense and require players to institute macros for all their primary triggers that delay weapons fire by three seconds whenever a "fire" action is triggered. Record it - ideally with voice comms/capture enabled for all players.
I want to taste the fury when I watch the videos.
That's about as close as I can come up with, in currently achievable* in-game terms, to what all these Dumvergence™ idiot-ideas is shooting for. You can only ever fire one weapon at a time, and that weapon needs a stupidly long time to try and remember where it keeps its glasses if you want it to fire anywhere even remotely near where you told it to.
Might I point to Mei's post, here?
MeiSooHaityu, on 15 June 2016 - 08:00 AM, said:
Other shooters weapons have some CoF, but they also have a higher RoF to go with it as well. Missed shots due to sway have less effect when I can put a grouping or stream of rounds down range. I also generally have a decent amount of ammo and with most shooters, can pick up another rifle lying around once I'm out of ammo.
In MWO, other than a Clan A/C, ballistics don't fire bursts of rounds with a high rate of fire like that. I also don't have a lot of rounds to burn or can pick up a new auto cannon or ammo when ammo is depleted.
In MWO, if I make a huge investment to carry an A/C20, I can't afford random off shots. The weapon is heavy, it takes a ton of crit slots (so I'm either running STD engine or no lower arm actuators), and at best, can normally allocate up 21~24 rounds of ammo. That's not even mentioning a long cool down. If after all that, I may miss what I'm aiming at on a regular Basis, why equip it? I'm better sticking with laser vomit. Some of the beam's duration will hit and I won't be wasting ammo on RNG misses.
I mean, even now with the way it is I cringe when I waste a valuable round of ammo, but I know it is my fault. I don't know if I want random chance burning ammo for me too.
Like I said, CoF is a concern for me because I don't know if it will really work quite right.
Like I also said, I'd be at least willing to try it, but I'm really not sold on the idea with MWO.
This is not Call of Duty, where you have enough ammunition to kill fifteen people in any given standard loadout and can pick up new stuff whenever you need to. This is not World of Whatevers, where you have enough ammunition to kill the entire enemy team, most stuff dies in one or two good shots, and the balancing mechanic is that most hits bounce uselessly off sloped armor or whatever unless you manage to catch them with their pants down (or pay for Magic Golden Shells that ignore balance because somehow Golden Ammo isn't P2W, right?).
This is MechWarrior. You cannot restock ammo mid-match, or replace your weapons with a fallen enemy's gear. You cannot count on switching to HEAP rounds and penetrating for a one-shot gib. You have to drag your enemies to their demise kicking and shrieking and biting back the whole time; every single miss with most any munition-firing weapon is a painful mistake you often cannot afford to make, and can never correct.
Can we please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please stop talking about Dumvergence™ now? Or Cone of Failure? Or all these other things designed to absolutely, 100% guarantee that you will run out of gorram ammo before you've so much as dragged one single enemy down past 50% integrity?
You want to render all non-SRM weapons systems in MechWarrior Online absolutely worthless, wait until they implement melee combat. Then we can at least have a bit of fun with MechPuncher Online while folks blow up the forums with 'requests' for their weapons to be returned to a state that could possibly, maybe, eventually, faintly compete with SRM Splatterhugs in a game where every weapon has an SRM launcher's spread without the numerous other benefits of an SRM launcher used to balance out its otherwise disastrous spread.
Edited by 1453 R, 15 June 2016 - 09:19 AM.