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Is Mechs Too Op


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#41 SmokeGuar

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Posted 15 June 2016 - 04:29 PM

View PostiLLcapitan, on 15 June 2016 - 09:47 AM, said:


My bet is that primarily experienced players enjoy playing clans because it's nice to change wallpapers from time to time. Balance is pretty good, each side can play to its trades.
But I think clans are harder to master for new players than IS mechs, at least at the current setup.


Except it seems large part of experienced players don't like playing on Clans side FW atm. Certainly less experienced merc pilots spend most of their time on IS side.

Major part of current problems relate to depopulation of clans (active FW base).
If Tier Zeros think all is OK, it means nothing to 'general population', ppl keep voting with their feet.

#42 Kael Posavatz

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Posted 15 June 2016 - 04:39 PM

Everything is OP in this game

Clan weapons are OP. They are too long range/more crit chances/stream LRMs
IS weapons are OP. They have pinpoint damage/shorter duration lasers/volley LRMs
Clan Heatsinks are OP. They cool too fast
IS Heatsinks are OP. They tank too much heat
Clan Mechs are OP. They have swappable components
IS mechs are OP. They have quirks
FW maps are OP. The terrain 'inside the gates' is clearly optimized for IS
FW maps are OP. The terrain 'Outside the gate' is clearly optimized for Clans
QP Maps are OP, open terrain clearly favors the Clans, especially on the maps that came out prior to Clan release
QP maps are OP, hot maps were clearly designed to screw the Clans, especially those that came out after the Clan release
QP maps are OP, cold maps were clearly designed to screw the IS, especially those that came out after the Clan release


Going forward, all battles should happen on an 8x8 grid of alternating white and black squares. Both sides will field the exact same mechs, only one side (chosen at random) will have white mechs while the other will have black mechs. Depending upon type, each mech will be limited to specific axis of motion and--wait. We already have this. It's called Chess.

Edited by Kael Posavatz, 15 June 2016 - 07:49 PM.


#43 iLLcapitan

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Posted 16 June 2016 - 04:00 AM

View PostMischiefSC, on 15 June 2016 - 02:10 PM, said:


Clan mechs are faster and as such can be as much or more forgiving than IS mechs. Take a wrong turn in a Mauler and you're going to get eaten.



Sorry but that's nonsense, you compare apples with oranges here. A DWF is not faster than a MAL, nor is it more durable.
The ~5 Kph advantage of clan heavies to their IS counterparts clearly doesn't make them more forgiving.
What makes mechs more forgiving are structure quirks. Try the same maneuvers you do in a Warhammer, Marauder or Blackknight in your Ebon, TImber or Hellbringer. You simply can't.

It's simply a different playstyle and at the current setup of things, IS mechs are more intuitive to pilot.
You can tank more and don't have to lead you lasers that much, so it shouldn't come as a surprise to see that many complaints from new players.

#44 Murphy7

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Posted 16 June 2016 - 05:40 AM

iLLcapitan is an FP badass, listen to him! :D

I agree with everything except one conspicuous difference with Clan and IS - Clan alphas are ginormous, and in the hands of experienced pilots, firepower beats durability most days.

But it is so right to point out how much more forgiving IS mechs are for the uninitiated - structure and agility quirks give people the opportunity to correct a mistake that just does not exist for most clan mechs.





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