Jump to content

Oxide


140 replies to this topic

#121 Yosharian

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,656 posts

Posted 18 June 2016 - 10:06 AM

View PostDarian DelFord, on 18 June 2016 - 08:35 AM, said:

Lights are only hard to hit if you have aiming issues. As someone who pilots a Jenner almost exclusively. If I get caught in the open the enemy has no problems killing me.


Yeah that's ********. We're done.

#122 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 18 June 2016 - 10:38 AM

View PostYosharian, on 18 June 2016 - 10:06 AM, said:


Yeah that's ********. We're done.



LOL well it's true. While some hit reg issues happen they are far less common then they used to be. About the only time I run into it any more is dueling a light when both of us are utilizing our jump jets repeatedly. However when they use theirs and I stay grounded I have no issue.

#123 Yosharian

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,656 posts

Posted 18 June 2016 - 11:10 AM

View PostDarian DelFord, on 18 June 2016 - 10:38 AM, said:

LOL well it's true. While some hit reg issues happen they are far less common then they used to be. About the only time I run into it any more is dueling a light when both of us are utilizing our jump jets repeatedly. However when they use theirs and I stay grounded I have no issue.

I'm not talking about hit reg, it is not 'easy' to hit a light travelling at 140kph in the vast majority of cases, let alone focus LASER damage into one specific area such as a side torso.

You're talking out of your ***.

#124 maniacos

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 777 posts

Posted 18 June 2016 - 01:07 PM

View PostYosharian, on 18 June 2016 - 06:59 AM, said:

You need to learn to think.


Obviously my thinking is better than your reading.

#125 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander
  • 3,636 posts

Posted 18 June 2016 - 01:27 PM

View PostYosharian, on 18 June 2016 - 11:10 AM, said:

I'm not talking about hit reg, it is not 'easy' to hit a light travelling at 140kph in the vast majority of cases, let alone focus LASER damage into one specific area such as a side torso.

You're talking out of your ***.


Well its not all that hard to do either, especially up close. Now if your talking about sniping a evasive Oxide with unquirked erppc from 1000m then yeah not easy. But if you are brawling one then it shouldn't be hard to hit with most mechs.

#126 Corrado

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 817 posts
  • Locationfinale emilia, italy

Posted 18 June 2016 - 01:28 PM

Code team: "we have hitreg problems.."
Models team: "don't worry... (open oxide.3ds, size=130%, save, quit) fixed!"

#127 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 18 June 2016 - 02:53 PM

View PostYosharian, on 18 June 2016 - 11:10 AM, said:

I'm not talking about hit reg, it is not 'easy' to hit a light travelling at 140kph in the vast majority of cases, let alone focus LASER damage into one specific area such as a side torso.

You're talking out of your ***.


Interesting. I have little problem putting the majority of my damage where I want it when dueling a light. Not all of it but a good chunk of it goes where I want it to. This is with both of us doing 140+ KPH while evading each other.

If you are having trouble doing it I suggest you get into a fast light find another and some practice in private matches. Sounds to me like you just want to be able to kill every light mech without any effort on your part.

#128 Yosharian

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,656 posts

Posted 19 June 2016 - 12:36 AM

View PostDarian DelFord, on 18 June 2016 - 02:53 PM, said:

Interesting. I have little problem putting the majority of my damage where I want it when dueling a light. Not all of it but a good chunk of it goes where I want it to. This is with both of us doing 140+ KPH while evading each other.

If you are having trouble doing it I suggest you get into a fast light find another and some practice in private matches. Sounds to me like you just want to be able to kill every light mech without any effort on your part.

The ****. When did I say that?

This entire thread is about the Oxide's quirks. I never once said that lights in general are too hard to kill. I'm saying they're generally not that easy to hit and +16 per leg is too much as a result.

Edited by Yosharian, 19 June 2016 - 12:36 AM.


#129 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 19 June 2016 - 01:01 AM

View PostYosharian, on 19 June 2016 - 12:36 AM, said:

The ****. When did I say that?

This entire thread is about the Oxide's quirks. I never once said that lights in general are too hard to kill. I'm saying they're generally not that easy to hit and +16 per leg is too much as a result.


You need to stop this argument with Darian. That guy is a die hard Jenner fan. You are talking to a brick wall. I'm surprised that he hasn't sent a letter bomb to PGI headquarters for increasing Jenner size without compensations. Posted Image

Edited by El Bandito, 19 June 2016 - 01:02 AM.


#130 Weeny Machine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,014 posts
  • LocationAiming for the flat top (B. Murray)

Posted 19 June 2016 - 01:04 AM

View PostYosharian, on 18 June 2016 - 11:10 AM, said:

I'm not talking about hit reg, it is not 'easy' to hit a light travelling at 140kph in the vast majority of cases, let alone focus LASER damage into one specific area such as a side torso.

You're talking out of your ***.


True. It is hard to focus a specific part on a moving light (except legs imo). However, the armour is pretty thin and the structure is also low (except overquirked Oxides etc).

All in all a kind of balance because it gives lights also some durability provided that they do not mess up. This kind of survivability is justified (not the Oxide's massive leg quirks, though) when you consider that most light mechs have relatively low alphas and/or sustained DPS. But even the high alpha mechs like Oxide need to get very close to their targets - which again justifies the survivability. I also admit that in some cases the quirks provide too much durability for the DPS output. The Oxide should be more on the level of Jenner IICs because it has comparable firepower

And that's also the reason why light pilots are angry that the most lights do not just get a bit larger but massively larger and on top of that get a worse movement archtype reducing their ability to evade damage by getting in and out fast even more. Take the Firestarter. I had to laugh when I saw its new shape. I wonder if we will see any of it again some weeks after the patch.

The worst part though is, that most of the advantages of light mechs can even be negated...if someone is just smart enough to keep calm and aim for the legs. Something many heavy and assault "heroes" haven't mastered.


What is even worse: I think the light class will be in deep trouble after the next patch. Then the whole quirking crap cycle starts anew and when lights are easy to hit you can expect that they will need massive quirks to make them playable in a game which modes are nothing but "kill all enemies first".


View PostEl Bandito, on 19 June 2016 - 01:01 AM, said:


You need to stop this argument with Darian. That guy is a die hard Jenner fan. You are talking to a brick wall. I'm surprised that he hasn't sent a letter bomb to PGI headquarters for increasing Jenner size without compensations. Posted Image

...and he is really good in making the Jenner work (I mean not the "meta" Jenners). As for the package: last time I was talking to him he said he needed to log out and do some shopping. He mumbled something of "fertilizer" Posted Image (just kidding)

Edited by Bush Hopper, 19 June 2016 - 01:12 AM.


#131 Yosharian

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,656 posts

Posted 19 June 2016 - 01:42 AM

View PostBush Hopper, on 19 June 2016 - 01:04 AM, said:


True. It is hard to focus a specific part on a moving light (except legs imo). However, the armour is pretty thin and the structure is also low (except overquirked Oxides etc).

All in all a kind of balance because it gives lights also some durability provided that they do not mess up. This kind of survivability is justified (not the Oxide's massive leg quirks, though) when you consider that most light mechs have relatively low alphas and/or sustained DPS. But even the high alpha mechs like Oxide need to get very close to their targets - which again justifies the survivability. I also admit that in some cases the quirks provide too much durability for the DPS output. The Oxide should be more on the level of Jenner IICs because it has comparable firepower

And that's also the reason why light pilots are angry that the most lights do not just get a bit larger but massively larger and on top of that get a worse movement archtype reducing their ability to evade damage by getting in and out fast even more. Take the Firestarter. I had to laugh when I saw its new shape. I wonder if we will see any of it again some weeks after the patch.

The worst part though is, that most of the advantages of light mechs can even be negated...if someone is just smart enough to keep calm and aim for the legs. Something many heavy and assault "heroes" haven't mastered.


What is even worse: I think the light class will be in deep trouble after the next patch. Then the whole quirking crap cycle starts anew and when lights are easy to hit you can expect that they will need massive quirks to make them playable in a game which modes are nothing but "kill all enemies first".



...and he is really good in making the Jenner work (I mean not the "meta" Jenners). As for the package: last time I was talking to him he said he needed to log out and do some shopping. He mumbled something of "fertilizer" Posted Image (just kidding)

I agree that lights in general need some help in terms of roles, they don't need to be stronger but roles need more emphasis in the game. For example currently the game does reward scouting somewhat but barely rewards NARCs.

Hitting a NARC on someone should net you some points, with a check in place obviously to stop you simply NARCing the same person over and over in 30 seconds to amass points (it could be as simple as getting a reward everytime you NARC someone who isn't NARCed).

TAG should be made invisible so that scouts can lock people for missile targeting more effectively.

There should be a mechanic where scouts can mark locations that have enemies in, and have point rewards for doing so. This could be an integrated mechanic with the new command wheel if PGI was bothered. The marked location could 'decay' slowly so that it represents 'intel' that may or may not be accurate. This could be a designated light role (i.e. something only lights can do).

I'm just spitballing but lights should be about more than just damage, that's the key point. If role warfare was properly integrated into the game, it'd be a lot more satisfying to play lights (and other classes).

#132 Weeny Machine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,014 posts
  • LocationAiming for the flat top (B. Murray)

Posted 19 June 2016 - 04:31 AM

View PostYosharian, on 19 June 2016 - 01:42 AM, said:

I agree that lights in general need some help in terms of roles, they don't need to be stronger but roles need more emphasis in the game. For example currently the game does reward scouting somewhat but barely rewards NARCs.

Hitting a NARC on someone should net you some points, with a check in place obviously to stop you simply NARCing the same person over and over in 30 seconds to amass points (it could be as simple as getting a reward everytime you NARC someone who isn't NARCed).

TAG should be made invisible so that scouts can lock people for missile targeting more effectively.

There should be a mechanic where scouts can mark locations that have enemies in, and have point rewards for doing so. This could be an integrated mechanic with the new command wheel if PGI was bothered. The marked location could 'decay' slowly so that it represents 'intel' that may or may not be accurate. This could be a designated light role (i.e. something only lights can do).

I'm just spitballing but lights should be about more than just damage, that's the key point. If role warfare was properly integrated into the game, it'd be a lot more satisfying to play lights (and other classes).


I totally agree, Info warfare would have provided ample opportunity to flesh out roles for class / chassis. Light mechs for example having better sensor suits or being harder to detect etc would have been great.

Btw, is info warfare completely off the table?

#133 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 19 June 2016 - 05:13 AM

View PostEl Bandito, on 19 June 2016 - 01:01 AM, said:


You need to stop this argument with Darian. That guy is a die hard Jenner fan. You are talking to a brick wall. I'm surprised that he hasn't sent a letter bomb to PGI headquarters for increasing Jenner size without compensations. Posted Image


don't give wackos ideas ;)

#134 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 19 June 2016 - 06:30 AM

View PostYosharian, on 19 June 2016 - 12:36 AM, said:

The ****. When did I say that?

This entire thread is about the Oxide's quirks. I never once said that lights in general are too hard to kill. I'm saying they're generally not that easy to hit and +16 per leg is too much as a result.



View PostYosharian, on 18 June 2016 - 11:10 AM, said:

I'm not talking about hit reg, it is not 'easy' to hit a light travelling at 140kph in the vast majority of cases, let alone focus LASER damage into one specific area such as a side torso.

You're talking out of your ***.


This quote by you is implying that you can not easily hit a light mech traveling at 140 KPH. I merely replied if you are having a hard time doing it then you need more practice. I assure you ALOT of folks can hit and damn near one shot a light traveling at 140+ KPH. And I am sorry but if you are aiming for the OIXDE or ANY Jenner's legs you are aiming at the wrong location

View PostEl Bandito, on 19 June 2016 - 01:01 AM, said:


You need to stop this argument with Darian. That guy is a die hard Jenner fan. You are talking to a brick wall. I'm surprised that he hasn't sent a letter bomb to PGI headquarters for increasing Jenner size without compensations. Posted Image



Shhhhhhhh I am hunting wabbit!!!

View PostBush Hopper, on 19 June 2016 - 01:04 AM, said:


...and he is really good in making the Jenner work (I mean not the "meta" Jenners). As for the package: last time I was talking to him he said he needed to log out and do some shopping. He mumbled something of "fertilizer" Posted Image (just kidding)


Looks like I need to break out some You Tube Video's of me in my 4 SPL + 2 Flamer Jenner, talk about ticked off assault pilots



View PostYosharian, on 19 June 2016 - 01:42 AM, said:

I agree that lights in general need some help in terms of roles, they don't need to be stronger but roles need more emphasis in the game. For example currently the game does reward scouting somewhat but barely rewards NARCs.

Hitting a NARC on someone should net you some points, with a check in place obviously to stop you simply NARCing the same person over and over in 30 seconds to amass points (it could be as simple as getting a reward everytime you NARC someone who isn't NARCed).

TAG should be made invisible so that scouts can lock people for missile targeting more effectively.

There should be a mechanic where scouts can mark locations that have enemies in, and have point rewards for doing so. This could be an integrated mechanic with the new command wheel if PGI was bothered. The marked location could 'decay' slowly so that it represents 'intel' that may or may not be accurate. This could be a designated light role (i.e. something only lights can do).

I'm just spitballing but lights should be about more than just damage, that's the key point. If role warfare was properly integrated into the game, it'd be a lot more satisfying to play lights (and other classes).



The problem is MWO is built around damage and damage only. PGIGP seriously screwed up MWO in that regards very very early on. People ask me to scout all the time in PUG Land, I laugh at them. There is no scouting needed on these small assed maps. Honestly most lights especially after Tuesday's patch WILL need serious help. Even me in my Jenner D and F have a hard time of not being blown to bits in this high alpha, instant convergence, instant Doritos chip environment.

Would role warfare help, yes, but that is not happening any time soon and many of us have no illusion of it hence the reason we really do not bring it up. Until PGI gets off their collective asses and actually does some real work on this game it will always be about who can put the most damage where they want it as quickly as they can.

Until that changes MWO will ALWAYS be nothing more than Arena Team Death Match and Russ wants it to be around for another 10 years? Not happening.

View PostMycrus, on 19 June 2016 - 05:13 AM, said:


don't give wackos ideas Posted Image


To late Posted Image

#135 Yosharian

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,656 posts

Posted 19 June 2016 - 06:33 AM

I think you need to read again what I wrote, I didn't contradict myself.

#136 -Natural Selection-

    Member

  • PipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 1,631 posts
  • Locationdirty south

Posted 19 June 2016 - 07:33 AM

View PostAerei, on 17 June 2016 - 05:33 AM, said:

It's not the Oxide's fault that you can't aim.

I have have over 1k matches and I have had 0 damage matches in them. The only difference is the people I am playing against.

#137 MechWarrior414712

    Member

  • PipPipPipPipPipPip
  • CS 2024 Gold Champ
  • 450 posts

Posted 19 June 2016 - 08:17 AM

I doubt the upcoming nerfs are going to be enough. This robot should not be behind a paywall. Alone it's no problem but when all of their teams lights are oxides its just stupid lmfaooooo just run past a guy and nuke him in 1 second epicc sick skills bro hehe


NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS NERF THIS

#138 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 19 June 2016 - 08:50 AM

View PostThe Mech Daddy, on 19 June 2016 - 08:17 AM, said:

I doubt the upcoming nerfs are going to be enough. This robot should not be behind a paywall. Alone it's no problem but when all of their teams lights are oxides its just stupid lmfaooooo just run past a guy and nuke him in 1 second epicc sick skills bro hehe


Spoken like someone who has no idea what he is talking about. You will have to excuse me but I will take the OXIDES Alpha over the Kodiak 3 Double Tap 80 Point Alpha, or the Dire Wolves Double tap 60 point alpha, or ANY Heavy or assault's Laser Vomit build for 60+ points of damage.

Sorry but you have no idea what your talking about.

#139 MechWarrior414712

    Member

  • PipPipPipPipPipPip
  • CS 2024 Gold Champ
  • 450 posts

Posted 19 June 2016 - 09:39 AM

^Who doesn't take a kodiak over an oxide but if you didn't know this game has a tonnage limit the bigger your group gets and right now theres absolutely no reason to not bring an oxide as your light. Now go back to playing your oxides

#140 Baulven

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 984 posts

Posted 19 June 2016 - 06:13 PM

Actually with the increase in size I am currently saying no further adjustments to its quirks. If you are changing somethings size you need to assess it with the change before discussion can proceed on whether or not it needs more adjustments. Everything will need retested once the size changes hit since everything will need a new baseline.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users