Yosharian, on 19 June 2016 - 12:36 AM, said:
The ****. When did I say that?
This entire thread is about the Oxide's quirks. I never once said that lights in general are too hard to kill. I'm saying they're generally not that easy to hit and +16 per leg is too much as a result.
Yosharian, on 18 June 2016 - 11:10 AM, said:
I'm not talking about hit reg, it is not 'easy' to hit a light travelling at 140kph in the vast majority of cases, let alone focus LASER damage into one specific area such as a side torso.
You're talking out of your ***.
This quote by you is implying that you can not easily hit a light mech traveling at 140 KPH. I merely replied if you are having a hard time doing it then you need more practice. I assure you ALOT of folks can hit and damn near one shot a light traveling at 140+ KPH. And I am sorry but if you are aiming for the OIXDE or ANY Jenner's legs you are aiming at the wrong location
El Bandito, on 19 June 2016 - 01:01 AM, said:
You need to stop this argument with Darian. That guy is a die hard Jenner fan. You are talking to a brick wall. I'm surprised that he hasn't sent a letter bomb to PGI headquarters for increasing Jenner size without compensations. 
Shhhhhhhh I am hunting wabbit!!!
Bush Hopper, on 19 June 2016 - 01:04 AM, said:
...and he is really good in making the Jenner work (I mean not the "meta" Jenners). As for the package: last time I was talking to him he said he needed to log out and do some shopping. He mumbled something of "fertilizer"

(just kidding)
Looks like I need to break out some You Tube Video's of me in my 4 SPL + 2 Flamer Jenner, talk about ticked off assault pilots
Yosharian, on 19 June 2016 - 01:42 AM, said:
I agree that lights in general need some help in terms of roles, they don't need to be stronger but roles need more emphasis in the game. For example currently the game does reward scouting somewhat but barely rewards NARCs.
Hitting a NARC on someone should net you some points, with a check in place obviously to stop you simply NARCing the same person over and over in 30 seconds to amass points (it could be as simple as getting a reward everytime you NARC someone who isn't NARCed).
TAG should be made invisible so that scouts can lock people for missile targeting more effectively.
There should be a mechanic where scouts can mark locations that have enemies in, and have point rewards for doing so. This could be an integrated mechanic with the new command wheel if PGI was bothered. The marked location could 'decay' slowly so that it represents 'intel' that may or may not be accurate. This could be a designated light role (i.e. something only lights can do).
I'm just spitballing but lights should be about more than just damage, that's the key point. If role warfare was properly integrated into the game, it'd be a lot more satisfying to play lights (and other classes).
The problem is MWO is built around damage and damage only. PGIGP seriously screwed up MWO in that regards very very early on. People ask me to scout all the time in PUG Land, I laugh at them. There is no scouting needed on these small assed maps. Honestly most lights especially after Tuesday's patch WILL need serious help. Even me in my Jenner D and F have a hard time of not being blown to bits in this high alpha, instant convergence, instant Doritos chip environment.
Would role warfare help, yes, but that is not happening any time soon and many of us have no illusion of it hence the reason we really do not bring it up. Until PGI gets off their collective asses and actually does some real work on this game it will always be about who can put the most damage where they want it as quickly as they can.
Until that changes MWO will ALWAYS be nothing more than Arena Team Death Match and Russ wants it to be around for another 10 years? Not happening.
Mycrus, on 19 June 2016 - 05:13 AM, said:
don't give wackos ideas

To late