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#21
Posted 15 June 2016 - 02:46 PM
#22
Posted 15 June 2016 - 02:48 PM
Novakaine, on 15 June 2016 - 12:27 PM, said:
And most human's lack the simple intelligence or the patience for it.
I like it because I'm edumacated hahaha.
Tier 1 mech plus lasers plus convergence...that sure is a high bar. Need at least a 6th grade edumacation I reckon.
#23
Posted 15 June 2016 - 02:55 PM
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I don't trust statistics. The end of all things comes when it does and complaining on a web forum won't stop it or bring about the end sooner.
#24
Posted 15 June 2016 - 02:59 PM
More importantly the data you really want is the total number of individual users and without that you can't really say how mwo is doing other than saying that player retention is rather poor.
Ryllen Kriel, on 15 June 2016 - 02:55 PM, said:
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I don't trust statistics. The end of all things comes when it does and complaining on a web forum won't stop it or bring about the end sooner.
Ah so you've got a there are lies, damned lies, and statistics kind of thing going eh?
Edited by Narcissistic Martyr, 15 June 2016 - 03:02 PM.
#25
Posted 15 June 2016 - 03:16 PM
1) auto-rekt in cw (long tom)
2) lame tag changing system in fp and too many cease fires( planets stolen when you sleep)
3) terribad map design (new forest, vitric, therra)
4) lame quirk assignment: IS laser vomit Op
5) ZERO CHEATING CONTROL: you ban teams from tournment for PRIVATE MESSAGE ON FACEBOOK AGAINST A NON PARTICIPANT (thus, not a code violation), but scrubs come out of nowere with aimbots and than vanish.
6) No TUTORIAL for noobs on how to use that super complicated cw interface that is everything but user friendly.
7) no depth in upgrading defenses on your own planet.
#26
Posted 15 June 2016 - 04:49 PM
#27
Posted 15 June 2016 - 05:02 PM
well I'm back after 2 years and I like the changes and improvements. the game is fun in several ways. maybe because I was gone so long I'm not burned out and jaded. I was getting burned out before I 'left' 2 years ago but that was only because I'd mastered every variant of every class, and I'm not exagerating hehe. I wish I was....
I was surprised how much had changed tbh. and the changes are great imo. could things be better? there is always room for improvement.
I don't use steam (anymore) so maybe the steam chart is a tad irrelevant. I seem to find games quick whether solo pug'n in my sissy tier 4 bracket or group dropping with all my tier 1 buddys.
#28
Posted 15 June 2016 - 05:35 PM
I stopped playing a month and half ago once it became obvious we're just going to continue to get exponentially diminishing returns from PGI. That and they've stopped focusing on making the game fun and have instead made it all about some arbitrary notion of balance they have stuck in their isolated minds (though arguably this has been going on for quite some time).
I still stick around the forums because you guys amuse me so.
Edited by dervishx5, 15 June 2016 - 05:37 PM.
#29
Posted 15 June 2016 - 06:35 PM
Arcanoz, on 15 June 2016 - 09:39 AM, said:
PGI guys..please stop selling new mechs..you need to keep the customers satisfied..and this route is going straight into hell.
We need a skilled marketing manager, one good roadmap for the upcoming 12 months..not a commanderwheel...there will be no pilots to command, can t u see that?
check the graph and try to fix this shame.
my 2 cents
the last hurrah was steam launch... think its about to go maintenance mode... because feature complete
#30
Posted 15 June 2016 - 06:38 PM
I mean, I see stuff for World of Tanks pretty often, but now MWO.
And, really, I first learned about this game from an advert so...
#32
Posted 15 June 2016 - 07:08 PM
It's amazing the effort to draw correlation through a keyhole to MWO tanking...
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#33
Posted 15 June 2016 - 07:17 PM
#34
Posted 15 June 2016 - 07:22 PM
http://mwomercs.com/...59-15-mar-2016/
I know after that came the flamer hotfix. Am I missing or forgetting something?
#35
Posted 15 June 2016 - 07:23 PM
Kali Rinpoche, on 15 June 2016 - 07:17 PM, said:
You win the internet tonight... Might be one of my top comments to date!
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#36
Posted 15 June 2016 - 07:27 PM
Kali Rinpoche, on 15 June 2016 - 07:17 PM, said:
idk man it's likely the diehards are becoming all that's left. Nothing wrong with that but PGI's profit margin has to be shrinking if it's not already in the red.
Edited by dervishx5, 15 June 2016 - 07:28 PM.
#37
Posted 15 June 2016 - 07:36 PM
DaZur, on 15 June 2016 - 07:23 PM, said:
You win the internet tonight... Might be one of my top comments to date!
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Lol thanks!
dervishx5, on 15 June 2016 - 07:27 PM, said:
idk man it's likely the diehards are becoming all that's left. Nothing wrong with that but PGI's profit margin has to be shrinking if it's not already in the red.
I think the core of BT/MW has always been the diehards. Its summer and I know a lot of us need more vitamin D. I generally play 5-6 days a week. I took a break last week b/c of leveling exhaustion and I discovered "Darkest Dungeon." Which I would highly recommend if you want tough, even brutal AI.
#38
Posted 15 June 2016 - 08:05 PM
#39
Posted 15 June 2016 - 08:07 PM
#40
Posted 15 June 2016 - 08:25 PM
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