![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://static.mwomercs.com/img/house/piranha.png)
#21
Posted 18 June 2016 - 02:42 AM
Also again the mechs without lights look rather bland, are they going to be re lit in further patches ?
Haven't looked at the I.S ones but it seems there is a running theme of penalising Humanoids size wise for the most part, Hell bringer got a reduction, while chicken walkers are getting size reductions
#22
Posted 18 June 2016 - 03:38 AM
![:(](http://static.mwomercs.com/forums//public/style_emoticons/default/sad.png)
#23
Posted 18 June 2016 - 05:22 AM
#24
Posted 18 June 2016 - 10:34 AM
#25
Posted 18 June 2016 - 01:49 PM
Still with that you won't find me anywhere near the front line, where assaults should be...I think. The torsos width is about the same as the Dire Wolf, so thats kinda ok, but the hight...keep the old hight please.
#26
Posted 18 June 2016 - 03:36 PM
#27
Posted 18 June 2016 - 04:17 PM
![Posted Image](https://s3-us-west-2.amazonaws.com/mul-images/BattleMechs/3050/masakari.jpg)
![Posted Image](http://orig05.deviantart.net/02b3/f/2014/099/a/f/battletech___mechwarrior_warhawk_by_lady_die-d69ijma.png)
![Posted Image](https://app.box.com/representation/file_version_74515843045/image_2048_jpg/1.jpg?shared_name=7525eu6zs0r5ke65q3jz6b7e9x2a38lp)
#28
Posted 18 June 2016 - 04:20 PM
After taking another look at the Dire Wolf, I don't think it became as scrunched lengthwise as I thought. I'd still prefer it longer like it is in other artwork, but thankfully it still really isn't as pudgy as its renditions in MW3 and MW4. And its cockpit/nose area does make its frontal profile look better.
#29
Posted 19 June 2016 - 06:00 AM
Man, and I though the pre rescale Awesome was easy to torso shoot at ranges... these guys are the new standards on "barn door" I think.
#30
Posted 20 June 2016 - 03:16 AM
![Posted Image](http://mechwarrior5.ru/images/daishi/direwolf-camuflage.gif)
![Posted Image](http://pre02.deviantart.net/ca26/th/pre/f/2010/142/1/5/daishi_blueprint_by_walter_nest.jpg)
Edited by RePlayBoy101, 20 June 2016 - 03:18 AM.
#31
Posted 20 June 2016 - 02:33 PM
SLICKNIFTY, on 17 June 2016 - 04:03 PM, said:
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/unsure.png)
Yup seems IS targets got bigger and Clan targets got smaller for the most part. Glad i like the people i run with. It's the only thing that is stopping me from removing the Client
#32
Posted 20 June 2016 - 04:13 PM
Narrowing the CT and widening the side torsos on the DW made sense, but with the rescale now I think its the smallest target profile in its weight class. Same for the Warhawk, really, it might be smaller than the Stalker now.
The Executioner had seemed about spot on, with the increase I think it might be the biggest mech in the game.
#33
Posted 21 June 2016 - 05:31 AM
PlanetBeater7, on 18 June 2016 - 05:22 AM, said:
What the duck?
The DWF needed to get bigger? you got your kodiaks, atleast let us pilot the damn whale in peace
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/angry.png)
#34
Posted 21 June 2016 - 05:41 AM
Solis Obscuri, on 20 June 2016 - 04:13 PM, said:
Narrowing the CT and widening the side torsos on the DW made sense, but with the rescale now I think its the smallest target profile in its weight class. Same for the Warhawk, really, it might be smaller than the Stalker now.
The Executioner had seemed about spot on, with the increase I think it might be the biggest mech in the game.
The Dire wolf has a better profile now, but I'm 99% sure it still should be easy to shoot CT on it even with a great pilot (generally), and the torso twist on the dire is just molasses, you need to use legs + mouse to turn an okay angle.
The stalker is still a good bit smaller than Warhawk (frontal), but it still has the same side profile issues.
What they did with the EXE is pretty sad though. It still should be pretty darn agile for its size (40% accel/decel/twist/turn + MASC and an XL-380).
Let's not forget, EXE is far less of a giant walking torso, compared to the Banshee.
![Posted Image](https://static.mwomercs.com/img/news/media/84c19c479fa4d8449327c13ccfc88744.png)
![Posted Image](https://static.mwomercs.com/img/news/media/dfbe9081e9d881eb3d0d8d7aa362ec2b.png)
Then again, I can see why it can be a huge turn-off when you want to hop into one.
#35
Posted 21 June 2016 - 11:51 AM
Make my Dire bigger please... ! 100t vs 100t .. now looks like 120t (Atlas) and 80t (Dire)
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/sad.png)
Edited by H E I D I, 21 June 2016 - 12:07 PM.
#36
Posted 21 June 2016 - 03:24 PM
But on a serious note, I agree the warhawk should've been remodeled a bit more like the old drawings +previous games. Because the current MWO design looks a lot like a dire, which it gets mistaken for 99.9% of the time and ultimately targeted/hunted by everyone because of it.
#38
Posted 22 June 2016 - 04:54 AM
H E I D I, on 21 June 2016 - 11:51 AM, said:
Make my Dire bigger please... ! 100t vs 100t .. now looks like 120t (Atlas) and 80t (Dire)
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/sad.png)
How much CT does a dire show form the side and the atlas? That matters.actually the atlas gettign bigegr is an advantage, because now hotting his head (CT) will not be workign as easy anymore for soem emchs beign smaller and closer as this makes the line of fire crossing the shoulder/arm of the atlas instead of hiting the head as it was possible before.
Cathy, on 18 June 2016 - 02:42 AM, said:
Also again the mechs without lights look rather bland, are they going to be re lit in further patches ?
Haven't looked at the I.S ones but it seems there is a running theme of penalising Humanoids size wise for the most part, Hell bringer got a reduction, while chicken walkers are getting size reductions
most humanise demchs have betetr side profiles than the chcikenwalkers (which often come with long noses) so that kinda equals it out. In fact most humanised mechs are better due to this ability makign them able to hide the CT efficiently
#39
Posted 22 June 2016 - 08:43 AM
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/wacko.png)
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/ph34r.png)
![Posted Image](http://i.fokzine.net/upload/090923_128056_wh40k-Chaos-Space-Marine-Attack-Squad.jpg)
![Posted Image](https://upload.wikimedia.org/wikipedia/commons/a/ad/Eldar_Guardian.jpg)
Edited by Old MW4 Ranger, 22 June 2016 - 08:46 AM.
#40
Posted 22 June 2016 - 02:54 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users