Patch Notes - 1.4.73 - 21-Jun-2016
#161
Posted 19 June 2016 - 09:22 AM
I will say it again, things are pretty good balance-wise now. These quirk nerfs and the impending heat 2.0 may or may not maintain balance, but I guess we'll see....
#162
Posted 19 June 2016 - 10:29 AM
#163
Posted 19 June 2016 - 10:48 AM
after the removal on the armor quirks he was Heavily Wounded.
and after he gets bigger, he will be dead.
lets hope he gets quirks in July.
Edited by sicky, 19 June 2016 - 10:50 AM.
#164
Posted 19 June 2016 - 10:59 AM
That makes it confusing and messy.
#165
Posted 19 June 2016 - 11:12 AM
#166
Posted 19 June 2016 - 11:51 AM
Edited by Giving Em The Business, 19 June 2016 - 11:51 AM.
#167
Posted 19 June 2016 - 11:55 AM
-Wait
-Push Right
-Push Left
-Push Center
-Push Now
-Enemy UAV Overhead
-Enemy Behind Us/About Face
-Group Up
-Spread Out and Cap
-Protect Assaults
-Don't chase the Squirrel
And building on the generic Enemy Spotted:
-Enemy Main Force Spotted
-Enemy Scouts Spotted
-Enemy Flankers Spotted
Because too often in games a single enemy is spotted and the entire team goes after them, presenting their backs to the main force. And these should be open to everyone, as the Drop Commander likely isn't in that ECM Spider at the front. So the problem isn't that people aren't spotting or announcing enemies, it's that there's no context to that red dorito.
#169
Posted 19 June 2016 - 01:53 PM
honestly, the Firestarter is SUPPOSED to be that big. it's a 35-ton mech. it should be comparable in height to a Cicada.
give it until a week AFTER the patch to piss and whine about it.
every damn time, the same people whine about quirks, or that a mech's too big, or that it's too small, etc. you learn, you adapt, you deal with it, like any MMO after a patch. I'm not the only one who's sick and tired of the 99.99% wrong "D.O.A." Crowd for new mechs or the guys who think Quirks make or break a chassis more than the hitboxes and hardpoint layout. no amount of quirks will save a crappy pilot from a coordinated team. never has. never will. regardless of what that team is in mech-wise.
all you guys do is give the rest of the community someone to laugh at. most of us are past caring what your opinion is on anything.
Edited by Arkhangel, 19 June 2016 - 01:57 PM.
#170
Posted 19 June 2016 - 02:26 PM
Arkhangel, on 19 June 2016 - 01:53 PM, said:
honestly, the Firestarter is SUPPOSED to be that big. it's a 35-ton mech. it should be comparable in height to a Cicada.
give it until a week AFTER the patch to piss and whine about it.
every damn time, the same people whine about quirks, or that a mech's too big, or that it's too small, etc. you learn, you adapt, you deal with it, like any MMO after a patch. I'm not the only one who's sick and tired of the 99.99% wrong "D.O.A." Crowd for new mechs or the guys who think Quirks make or break a chassis more than the hitboxes and hardpoint layout. no amount of quirks will save a crappy pilot from a coordinated team. never has. never will. regardless of what that team is in mech-wise.
all you guys do is give the rest of the community someone to laugh at. most of us are past caring what your opinion is on anything.
I agree, once everybody is moving around, we'll see how much difference the size makes with moving targets (see what I did there?)
#171
Posted 19 June 2016 - 02:29 PM
It should stay, wit the new map called Icy Metropolis or Icy City or something.
we need MORE MAPS .. nothing wrong with that one, so please hang onto the original file(s)...
#172
Posted 19 June 2016 - 02:37 PM
#175
Posted 19 June 2016 - 03:56 PM
it's not like they're making lights the size of Atlases. hell, the Atlas getting bigger actually IMPROVES one of its best battlefield roles... being a big walking shield for its team.
#176
Posted 19 June 2016 - 04:11 PM
codynyc, on 19 June 2016 - 11:12 AM, said:
Arkhangel, on 19 June 2016 - 01:53 PM, said:
honestly, the Firestarter is SUPPOSED to be that big. it's a 35-ton mech. it should be comparable in height to a Cicada.
^^^^^
MovinTarget, on 19 June 2016 - 02:26 PM, said:
#177
Posted 19 June 2016 - 07:06 PM
As for the the quirk changes? They were likely in the pipe anyways to handle over performers before the rescale, probably even slated for May but the Tourny build happened. I feel they should have been delayed for all but the remodeled mechs (so Nova, Catapult, and Awesome). As it is, I am not crying over it, minor changes of +/-5% is pretty darn small. But, hey, people will always cry over any change no matter how small. I have no doubt a .5% change to anything would make a vocal minority of MWO scream about PGI favoring one side or the other.
I find MWO is the most balanced it has been in a long time, I am happy Russ is open to giving us some zoom level to the Minimap (three would be great, one being 100% of the map, one being 50% of the map, and the last one being the old minimap size), but we will see how it pans out.
Maybe more people need to not scream like small children at every single change that happens around them and then we could actually get somewhere. Failure of a system is an option, let things fail so we can learn, so PGI can learn. Plus, maybe, we can actually keep having a dialog between we the players and PGI so we can actually get the game that we all want as well as keep it afloat.
#178
Posted 19 June 2016 - 09:06 PM
I mean, I actually get the idea to buff the K to get people to play it, but the buffs it did get aren't exactly... attractive enough.
Not to mention that nerfing Atlas structure is like taking the armour plates off a heavy battle tank. It's the point of the Atlas to be over-armoured and incredibly sturdy, as it can't match the likes of the Kodia in firepower.
I've been hoping for it to get some positive armour quirks for ages now, what we get are structure nerfs. Why? I just don't see why.
#179
Posted 19 June 2016 - 10:10 PM
#180
Posted 19 June 2016 - 10:29 PM
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