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Patch Notes - 1.4.73 - 21-Jun-2016


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#161 MovinTarget

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Posted 19 June 2016 - 09:22 AM

Yeah, don't worry they not even waiting for this patch to settle in before planning the next round of changes to sweep in and this time, gimp all the high alpha mechs which is huge for clans... they can't take as much damage as IS so gimping their output will be painful for clan players... yes it will affect IS too, but with armor/structure quirks, they can survive more facetime.

I will say it again, things are pretty good balance-wise now. These quirk nerfs and the impending heat 2.0 may or may not maintain balance, but I guess we'll see....

#162 No One Lives Forever

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Posted 19 June 2016 - 10:29 AM

Can something be done about "CONNECTING" stuff, it looks like its lenghts are increasing and increasing all the time..

#163 sicky

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Posted 19 June 2016 - 10:48 AM

R.I.P. Zeus

after the removal on the armor quirks he was Heavily Wounded.
and after he gets bigger, he will be dead.

lets hope he gets quirks in July.

Edited by sicky, 19 June 2016 - 10:50 AM.


#164 Rebel Ace Fryslan

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Posted 19 June 2016 - 10:59 AM

CEASEFIRE: Bad idea to do it this way, so that last games don't count.
That makes it confusing and messy.

#165 codynyc

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Posted 19 June 2016 - 11:12 AM

my theory on why lights and mediums are DOA now is the devs cant fix hit detection so they made them bigger as a way to solve that issue.. just a theory..but thats the way i see it

#166 Giving Em The Business

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Posted 19 June 2016 - 11:51 AM

Just wondering something. Why do any of these changes matter that much? We haven't played the patch yet, so everyone is just guessing as to the over all effect on gameplay. Simply put if you are bad you will stay that way until you get better, but if you are good you will be able to adjust better. As for HEAT 2.0 the alpha strike was never intended to be a meta. It just became that way because that's how gamers play games. Alpha strikes were always intended to be a very very risky last ditch effort to survive an engagement. Just because we got used to something doesn't mean that how it will or should stay. At the end of the day teamwork will win and lack of it will lose. Welcome to MWO as it was intended to be from the start. I am not saying ALL changes are good but until I play them I can't say they are bad either. Let's try playing the patch first then after a few thousand games are played we will know whats what. Everything now is just a guess.

Edited by Giving Em The Business, 19 June 2016 - 11:51 AM.


#167 Jables McBarty

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Posted 19 June 2016 - 11:55 AM

Glad that we now have a command wheel...how about generic contextual commands, where you don't need to click on the map. Stuff that can be quickly thrown out in a firefight and which are easily understood, like:

-Wait
-Push Right
-Push Left
-Push Center
-Push Now
-Enemy UAV Overhead
-Enemy Behind Us/About Face
-Group Up
-Spread Out and Cap
-Protect Assaults
-Don't chase the Squirrel

And building on the generic Enemy Spotted:
-Enemy Main Force Spotted
-Enemy Scouts Spotted
-Enemy Flankers Spotted

Because too often in games a single enemy is spotted and the entire team goes after them, presenting their backs to the main force. And these should be open to everyone, as the Drop Commander likely isn't in that ECM Spider at the front. So the problem isn't that people aren't spotting or announcing enemies, it's that there's no context to that red dorito.

#168 Scanz

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Posted 19 June 2016 - 01:30 PM

cute nova
https://pbs.twimg.co...orGUoAAZzPb.jpg

#169 Arkhangel

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Posted 19 June 2016 - 01:53 PM

in all honesty, you guys..... don't assume anything about any of these mechs, or quirks, or ANYTHING until you've actually played post-patch. all you guys do is make yourselves look like idiots saying "oh, this is DoA" or "my favorite mech is nerfed" etc. and then.. nothing actually changes that much.

honestly, the Firestarter is SUPPOSED to be that big. it's a 35-ton mech. it should be comparable in height to a Cicada.

give it until a week AFTER the patch to piss and whine about it.

every damn time, the same people whine about quirks, or that a mech's too big, or that it's too small, etc. you learn, you adapt, you deal with it, like any MMO after a patch. I'm not the only one who's sick and tired of the 99.99% wrong "D.O.A." Crowd for new mechs or the guys who think Quirks make or break a chassis more than the hitboxes and hardpoint layout. no amount of quirks will save a crappy pilot from a coordinated team. never has. never will. regardless of what that team is in mech-wise.

all you guys do is give the rest of the community someone to laugh at. most of us are past caring what your opinion is on anything.

Edited by Arkhangel, 19 June 2016 - 01:57 PM.


#170 MovinTarget

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Posted 19 June 2016 - 02:26 PM

View PostArkhangel, on 19 June 2016 - 01:53 PM, said:

in all honesty, you guys..... don't assume anything about any of these mechs, or quirks, or ANYTHING until you've actually played post-patch. all you guys do is make yourselves look like idiots saying "oh, this is DoA" or "my favorite mech is nerfed" etc. and then.. nothing actually changes that much.

honestly, the Firestarter is SUPPOSED to be that big. it's a 35-ton mech. it should be comparable in height to a Cicada.

give it until a week AFTER the patch to piss and whine about it.

every damn time, the same people whine about quirks, or that a mech's too big, or that it's too small, etc. you learn, you adapt, you deal with it, like any MMO after a patch. I'm not the only one who's sick and tired of the 99.99% wrong "D.O.A." Crowd for new mechs or the guys who think Quirks make or break a chassis more than the hitboxes and hardpoint layout. no amount of quirks will save a crappy pilot from a coordinated team. never has. never will. regardless of what that team is in mech-wise.

all you guys do is give the rest of the community someone to laugh at. most of us are past caring what your opinion is on anything.



I agree, once everybody is moving around, we'll see how much difference the size makes with moving targets (see what I did there?)

#171 MasterW3

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Posted 19 June 2016 - 02:29 PM

a little upset with Frozen City going bye bye.
It should stay, wit the new map called Icy Metropolis or Icy City or something.
we need MORE MAPS .. nothing wrong with that one, so please hang onto the original file(s)...

#172 KrocodockleTheBooBoxLoader-GetIn

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Posted 19 June 2016 - 02:37 PM

Where did all the opinionated people go?

#173 MovinTarget

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Posted 19 June 2016 - 02:45 PM

View PostKrocodockle, on 19 June 2016 - 02:37 PM, said:

Where did all the opinionated people go?


Harassing their fathers on Father's Day?

#174 Arkhangel

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Posted 19 June 2016 - 03:48 PM

View PostMovinTarget, on 19 June 2016 - 02:45 PM, said:

Harassing their fathers on Father's Day?

zing!

#175 Arkhangel

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Posted 19 June 2016 - 03:56 PM

honestly, for the "no one's gonna play lights because they're bigger" crowd? most mechs in general got bigger. i mean, a Firestarter being the size of a Cicada isn't really that bad. Cicadas themselves can be annoying as hell to hit too.

it's not like they're making lights the size of Atlases. hell, the Atlas getting bigger actually IMPROVES one of its best battlefield roles... being a big walking shield for its team.

#176 White Bear 84

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Posted 19 June 2016 - 04:11 PM

View Postcodynyc, on 19 June 2016 - 11:12 AM, said:

my theory on why lights and mediums are DOA now is the devs cant fix hit detection so they made them bigger as a way to solve that issue.. just a theory..but thats the way i see it


Posted Image Posted Image Posted Image

View PostArkhangel, on 19 June 2016 - 01:53 PM, said:

in all honesty, you guys..... don't assume anything about any of these mechs, or quirks, or ANYTHING until you've actually played post-patch. all you guys do is make yourselves look like idiots saying "oh, this is DoA" or "my favorite mech is nerfed" etc. and then.. nothing actually changes that much.

honestly, the Firestarter is SUPPOSED to be that big. it's a 35-ton mech. it should be comparable in height to a Cicada.


^^^^^

View PostMovinTarget, on 19 June 2016 - 02:26 PM, said:

I agree, once everybody is moving around, we'll see how much difference the size makes with moving targets (see what I did there?)


Posted Image

#177 Moonlight Grimoire

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Posted 19 June 2016 - 07:06 PM

I love all the salt over mechs getting bigger, and yet, I look at the scale and see a nice trend line with regards to volume. Like, yeah sure the Catapult is 2m taller than a Firestarter, but, it is so much longer. Oh no all the 35 tonners are bigger, like my precious Wolfhound is as tall and wide as a hunchback, but a third as deep. Yeah frontal profiles got bigger in a lot of cases, but, if you judge a mech by only the frontal (or rear) profile I question how much you play. Honestly I am waiting to see how things play out but I am excited, things are getting shaken up again, we have now a nice solid guide line for mechs based off of something logical, consistent density and thus volume per ton is something calculated. Yeah sure this impacts gameplay, but, it gives a solid foundation to work off of for proper balance to help those mechs that aren't doing well enough and hurt those that are doing far too well.

As for the the quirk changes? They were likely in the pipe anyways to handle over performers before the rescale, probably even slated for May but the Tourny build happened. I feel they should have been delayed for all but the remodeled mechs (so Nova, Catapult, and Awesome). As it is, I am not crying over it, minor changes of +/-5% is pretty darn small. But, hey, people will always cry over any change no matter how small. I have no doubt a .5% change to anything would make a vocal minority of MWO scream about PGI favoring one side or the other.

I find MWO is the most balanced it has been in a long time, I am happy Russ is open to giving us some zoom level to the Minimap (three would be great, one being 100% of the map, one being 50% of the map, and the last one being the old minimap size), but we will see how it pans out.

Maybe more people need to not scream like small children at every single change that happens around them and then we could actually get somewhere. Failure of a system is an option, let things fail so we can learn, so PGI can learn. Plus, maybe, we can actually keep having a dialog between we the players and PGI so we can actually get the game that we all want as well as keep it afloat.

#178 ElricVonRabenfels

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Posted 19 June 2016 - 09:06 PM

Still annoyed by those Atlas nerfs.
I mean, I actually get the idea to buff the K to get people to play it, but the buffs it did get aren't exactly... attractive enough.

Not to mention that nerfing Atlas structure is like taking the armour plates off a heavy battle tank. It's the point of the Atlas to be over-armoured and incredibly sturdy, as it can't match the likes of the Kodia in firepower.

I've been hoping for it to get some positive armour quirks for ages now, what we get are structure nerfs. Why? I just don't see why.

#179 Dee Eight

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Posted 19 June 2016 - 10:10 PM

Ohhh booo hooo...they took away a minor amount of structure bonus from ONE model of atlas. They buffed two other models of the things.

#180 DarthHias

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Posted 19 June 2016 - 10:29 PM

Lol in the FP subforums, IS Loyalists are threatening to stop playing because some Mechs loose 5% quirks and grow .5 meters taller. Posted Image The salt is real.





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