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Meditating On Is Tier 1 Mech Nerfs


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#1 Sunstruck

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Posted 19 June 2016 - 05:37 AM

All IS Tier 1 laser mechs are getting nerfed, which is basically all the mechs we've spent the past few months working on buying and setting up to help our unit be more competitive in CW.

But honestly specific mech nerfs aside, I realised that no matter what mechs we bring into CW that are competitive, anything that becomes "tier 1" the mechs that we regularly recommend to new pilots looking to get into CW, or the mechs that our unit commanders suggest we have on hand will eventually get screwed over by nerfs. Our drop deck tonnage limits and CW mech combination planning will eventually get screwed over by a 10 ton change.

It feels almost pointless to try an plan anything out in the long term, like what mechs to save up for next for your drop deck. It takes so long to grind for modules, xl engines and mastering a mech it can be something of a months dedication for casual players.

PGI, maby it would be better to instead of pissing off people who spent so much time on a mech by nerfing it, why not add new mechs with no quirks at all and then gradually increase them.

I honestly feel bad now for all the players that recently got Black Knights and Grasshoppers last month.

Edited by Sunstruck, 19 June 2016 - 05:37 AM.


#2 Tarl Cabot

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Posted 19 June 2016 - 06:19 AM

When the BLK originally came out it was in a much worse position. It became more popular when the structural quirks were increased dramatically then those were reeled in some then the CBill version became available. Having units run BLK/GR in FP after they became C-Bill avail helped cement them in FP.

And it really shined when the FP tonnage was higher, it allowed players to bring heavier and more heavier mechs.

PGI will make changes to quirks every 4-6 months or so, generally when they appear to be taking a different approach to things, and they will always say the changes are based on stats gathered....

Thus, that is why many will tell new players, don't sell your mechs, you never know when it will hit by the quirk god. Posted Image

Edited by Tarl Cabot, 19 June 2016 - 06:20 AM.


#3 Jman5

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Posted 19 June 2016 - 08:25 AM

I seriously don't understand how you people do this yourselves. Not just this game, but every multiplayer game I have played. People act like they have no choice except to play FOTM and then cry out in shock when it gets inevitably nerfed. Then they immediately cling onto the next FOTM.

Stop chasing meta and you wont get burned. Think of something that would be fun, figure out how to make it good, and you wont have these problems every few months. Instead of focusing on mech choice, focus on how you can be a better player. It will allow you to succeed no matter what PGI nerfs.

90% of success or failure in this game is determined by how you play, not what you play.

Edited by Jman5, 19 June 2016 - 08:26 AM.


#4 DarthHias

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Posted 19 June 2016 - 08:33 AM

The most nerfed BK looses 5% on Energy Range, Cooldown and Heat gen. If this "nerf" makes the Mech unplayable for you...

#5 meteorol

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Posted 19 June 2016 - 08:41 AM

View PostDarthHias, on 19 June 2016 - 08:33 AM, said:

The most nerfed BK looses 5% on Energy Range, Cooldown and Heat gen. If this "nerf" makes the Mech unplayable for you...


and it gets a pretty considerable size increase.

Edited by meteorol, 19 June 2016 - 08:41 AM.


#6 Bud Crue

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Posted 19 June 2016 - 08:42 AM

View PostDarthHias, on 19 June 2016 - 08:33 AM, said:

The most nerfed BK looses 5% on Energy Range, Cooldown and Heat gen. If this "nerf" makes the Mech unplayable for you...


I've heard crazier arguments from comp folks: "5%! 5% is like night and day at our level of play! You scrubs simply don't get that some of us play to win. Take away that 5% and my chassis of choice and you may as well shut down the comp scene!"

I exaggerate of course, but some of the past quirk arguments are about this silly. Perhaps folks at that level of play will notice some change but I think the vast majority of players won't be able to tell the difference.

#7 Ssamout

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Posted 19 June 2016 - 08:43 AM

I've lost count how many times a "tier 1" go to mech has been nerfed to oblivion, or "balanced". If something feel so good that you feel like buying multiples of the same chassis, expect a nerf at some point. Lucky the modules or engines are still valid..

As Jman5 kinda said, team cohesion is more important than the mechs so not all is lost.

#8 Ade the Rare

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Posted 19 June 2016 - 08:54 AM

View PostJman5, on 19 June 2016 - 08:25 AM, said:

I seriously don't understand how you people do this yourselves. Not just this game, but every multiplayer game I have played. People act like they have no choice except to play FOTM and then cry out in shock when it gets inevitably nerfed. Then they immediately cling onto the next FOTM.

Stop chasing meta and you wont get burned. Think of something that would be fun, figure out how to make it good, and you wont have these problems every few months. Instead of focusing on mech choice, focus on how you can be a better player. It will allow you to succeed no matter what PGI nerfs.

90% of success or failure in this game is determined by how you play, not what you play.

^ this

#9 DropshipPilot

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Posted 19 June 2016 - 08:55 AM

No, a few large units went Inner sphere, lost their drops and Ran back to the clans and cried for nerfs on anything that they think is a threat to their ability to win.

#10 DarthHias

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Posted 19 June 2016 - 08:56 AM

View Postmeteorol, on 19 June 2016 - 08:41 AM, said:


and it gets a pretty considerable size increase.


Which no one has experienced in game yet. Other Mechs will change as well.

#11 Bulletsponge0

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Posted 19 June 2016 - 09:52 AM

don't chase quirks

problem solved...

#12 Lily from animove

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Posted 19 June 2016 - 09:59 AM

View PostSunstruck, on 19 June 2016 - 05:37 AM, said:

All IS Tier 1 laser mechs are getting nerfed, which is basically all the mechs we've spent the past few months working on buying and setting up to help our unit be more competitive in CW.

But honestly specific mech nerfs aside, I realised that no matter what mechs we bring into CW that are competitive, anything that becomes "tier 1" the mechs that we regularly recommend to new pilots looking to get into CW, or the mechs that our unit commanders suggest we have on hand will eventually get screwed over by nerfs. Our drop deck tonnage limits and CW mech combination planning will eventually get screwed over by a 10 ton change.

It feels almost pointless to try an plan anything out in the long term, like what mechs to save up for next for your drop deck. It takes so long to grind for modules, xl engines and mastering a mech it can be something of a months dedication for casual players.

PGI, maby it would be better to instead of pissing off people who spent so much time on a mech by nerfing it, why not add new mechs with no quirks at all and then gradually increase them.

I honestly feel bad now for all the players that recently got Black Knights and Grasshoppers last month.


If you want to have long term planning plan at 240 tons and take some solid mechs without quirks and special treatments off the roof, then chances of getting screwed by changes are low. If you follow the flavou of the moth and the min-max squeeze out, yes thats whats happening.

#13 habu86

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Posted 19 June 2016 - 10:25 AM

Balance passes are PGI's way of getting people to play new mechs. Seriously, stop freaking out so much about the changes. Yes some mechs will win, some will lose out, but it's hard to say what the exact effect will be until it actually hits and we see how it all comes together. Besides, if you sold your thunderbolts once the drop deck meta shifted towards 75- and 70-tonners, it speaks of poor planning for the future on your part (I.e. potential tonnage drops); if you're new to the party and never bought thunderbolts in the first place, you'll enjoy getting to know this classic.

Edited by habu86, 19 June 2016 - 10:25 AM.


#14 Puglife

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Posted 19 June 2016 - 10:29 AM

Buy a new mech pack.

#15 NUSQUAM

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Posted 19 June 2016 - 01:16 PM

I wish the oxides got nerf'd harder. They are way too prevalent. There's a problem when you see players take 2 oxides and 2 black knights in drop decks. So. many. oxides.

I'm okay with these reductions if it means I'll see a larger variety of mechs on the field, excluding when new mechs drop because players want to try the new stuff. I'm sick of seeing the same few mechs over and over and over and over and over and over again. It's boring and mostly bandwagon hopping. For every good player I see in a 'meta' mech I see 5 players who aren't so hot but because they have a 'meta' build punch above their weight. It's a crutch and unhealthy game environment. Then these mechs get toned down so not everyone hops into them like cattle and everyone gets in an uproar.

Thats from the saturation and stagnation standpoint. Then you have the good players in UAC10 KDK-3s(or insert any meta mech) that roll half of the PUG team. That's too much. If the tier system was better then that would be less of an issue.

I'm all for some mech being better in different contexts. But the Grasshoper for example is mobile, tanky, can brawl, and poke at range. There's no downside to it unless it's vitric forge. The otherside to this is the Black Knight, also good at anything but less mobile and tougher. Why take any other mech in their tonnage range outside of vitric forge? Now some variants lose range so they aren't auto takes anymore. While the 5J loses some mobility for range. Are they still great over all? Yes. Are there clearcut autotakes 99% of the time? Less so.

#16 Count Zero 74

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Posted 19 June 2016 - 02:10 PM

Lets all go Clan, problem solved.

#17 Armando

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Posted 19 June 2016 - 07:44 PM

Would you like to buy a mech pack?

#18 Zolaz

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Posted 20 June 2016 - 12:59 AM

View PostArmando, on 19 June 2016 - 07:44 PM, said:

Would you like to buy a mech pack?


How about 2 mech packs?
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#19 vocifer

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Posted 20 June 2016 - 01:01 AM

Welcome to the magic world of Fantasy MMO games!

If you want to always be at T1, you either grind fast enough or "buy a mechpacktm".

#20 SmokeGuar

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Posted 20 June 2016 - 03:09 AM

I would be interested to know what these units were, that went to Clan side?

What i have seen, lately most units have gone to IS side -> no oppo on Clan side, none to fight against, problem solved.

To some players merc units playing in both sides comes as a huge surprise. It is a fact of life on this game.





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