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Quirk Change Vindicator


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#1 Ted Wayz

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Posted 19 June 2016 - 01:16 PM

Moving armor to structure to some and adding structure to the 1X.

What does that tell you?

#2 Mcgral18

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Posted 19 June 2016 - 01:24 PM

They want to give it more of an inferior good

#3 Wintersdark

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Posted 19 June 2016 - 01:24 PM

View PostTed Wayz, on 19 June 2016 - 01:16 PM, said:

Moving armor to structure to some and adding structure to the 1X.

What does that tell you?


Armour > Structure, as a rule of thumb.

However, they replaced arm and leg armor, which didn't really matter to he Vindicator at all, with torso (and indeed, arm and leg) structure, all of which adds substantial sturdiness to the mech... So it tells me they buffed the Vindicators, all of them.


#4 Tyler Valentine

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Posted 19 June 2016 - 01:26 PM

Vindicator OP! I've been saying it all along!

Seriously though, it tells me "you know nothing Paul..."

#battleofthebastards!!!

#5 Quicksilver Aberration

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Posted 19 June 2016 - 02:01 PM

View PostWintersdark, on 19 June 2016 - 01:24 PM, said:

Armour > Structure, as a rule of thumb.

However, they replaced arm and leg armor, which didn't really matter to he Vindicator at all, with torso (and indeed, arm and leg) structure, all of which adds substantial sturdiness to the mech... So it tells me they buffed the Vindicators, all of them.

Yeah, the 1AA, 1R, and 1SIB just got buffed, now if only they could fix the 1R and 1SIB offensive quirks to make them less bad. The 1AA still probably isn't better than the BJ-3 thanks to the fact the BJ-3 has a massive 30% heat gen quirk that allows it to run 3 PPCs comfortably, but it is definitely in a better place.

Edited by Quicksilver Kalasa, 19 June 2016 - 02:02 PM.


#6 DivineEvil

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Posted 19 June 2016 - 02:12 PM

I dunno. Maybe it will work as a brawler/skirmisher. We'll see. Have all three standard ones, some science to do.

#7 Wintersdark

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Posted 19 June 2016 - 04:30 PM

It'll still be bad. But at least it's going to be slightly less bad. That's something!

#8 Y E O N N E

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Posted 19 June 2016 - 05:47 PM

View PostQuicksilver Kalasa, on 19 June 2016 - 02:01 PM, said:

Yeah, the 1AA, 1R, and 1SIB just got buffed, now if only they could fix the 1R and 1SIB offensive quirks to make them less bad. The 1AA still probably isn't better than the BJ-3 thanks to the fact the BJ-3 has a massive 30% heat gen quirk that allows it to run 3 PPCs comfortably, but it is definitely in a better place.


"Comfortable" is a little bit of a stretch for the 3PPC BJ-3. Even the LPL is too hot, IMO, for the current meta solutions at the range bracket in which it is strong.

#9 Quicksilver Aberration

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Posted 19 June 2016 - 07:26 PM

View PostYeonne Greene, on 19 June 2016 - 05:47 PM, said:

"Comfortable" is a little bit of a stretch for the 3PPC BJ-3. Even the LPL is too hot, IMO, for the current meta solutions at the range bracket in which it is strong.

Well, the LPL Blackjack is too hot now, because of the range it plays. Long range tends to afford to run a little hotter and the heat difference isn't that bad because of quirks: 6.65 (PPC) heat versus 6.3 (LPL).

Edited by Quicksilver Kalasa, 19 June 2016 - 07:26 PM.


#10 Y E O N N E

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Posted 19 June 2016 - 07:35 PM

View PostQuicksilver Kalasa, on 19 June 2016 - 07:26 PM, said:

Well, the LPL Blackjack is too hot now, because of the range it plays. Long range tends to afford to run a little hotter and the heat difference isn't that bad because of quirks: 6.65 (PPC) heat versus 6.3 (LPL).


But the slot requirements for the PPCs also reduce you by one DHS, and two JJs is not quite boosty enough to max out the utility of PPCs on the BJ-3.

I dunno. I've tried it, but I'd still much rather run a pair of ER PPC and maximum JJs on it.

#11 Quicksilver Aberration

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Posted 19 June 2016 - 07:45 PM

View PostYeonne Greene, on 19 June 2016 - 07:35 PM, said:

But the slot requirements for the PPCs also reduce you by one DHS, and two JJs is not quite boosty enough to max out the utility of PPCs on the BJ-3.

You run 2 less DHS because you run 4 JJs, either way, in a long range engagement, it isn't that hot since mediums need to reposition more often since Kodiaks knowing where you are can be very dangerous. Either way, Vindi still can't run PPCs as well as the BJ-3, so it still isn't quite enough.

Edited by Quicksilver Kalasa, 19 June 2016 - 07:49 PM.


#12 White Bear 84

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Posted 19 June 2016 - 08:00 PM

It is a step in the right direction as their internals were exceptionally squishy in comparison to other mediums, but that said they might need more work.. ..most importantly they were shrunk *slightly* from the resize as well, so there are some positive benefits to this process.

Looking forward to seeing how they go in this brave new world.

#13 MeiSooHaityu

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Posted 20 June 2016 - 03:04 AM

Overall the structure quirks are nice. I'd liked to see the leg armor stay for maybe the 1AA, but overall not terrible I suppose.

I would eventually like to see a quirk to reduce the crit chance in the left arm of the 1X. I would like to run a gauss in the 1X, but when it pops, it takes the whole darn mech with it. Maybe it will be better not that there is more internal structure to blow through *shrug*. Doubt it though.

#14 Foxwalker

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Posted 20 June 2016 - 05:43 AM

Biggest issue with the "Light" mediums, is that they lack speed. 100 Ton Kodiak 90 KPH, Vindicator 90 KPH, Blackjack 90 KPH. hummm.

Also the NOVA no quirks for speed or agility. It turns and rides like a heavy. Making it a little smaller will have almost no effect.

My poor Trebs are the red headed step sister with no love at all. Not quite regretting the Loup purchase, but getting there.

I am hoping the PH with the 355 engine cap will be more like what you should expect from the lighter medium roster.

#15 MeiSooHaityu

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Posted 20 June 2016 - 06:35 AM

A 355 engine cap might by hard to hit with any reasonable load out.

A Jester (65 ton) has a 355 cap, and it can Just mount 2 LLasers a 4 MLasers with some JJs and external DHS. Once you want pulse lasers instead, that engine size drops fast.

In a Medium that is 20 tons less, I'm not sure you will run close to that cap and keep a decent amount of firepower. Some models even have a MASC system or ECM taken ng up valuable room. Plus, I know I would want to mount a lot of JJs on a PXH too. Tonnage is going to be at a premium.

The one build that might come close is the 8 energy build running 8 MLasers. You might be able to run that with a large engine, but don't forget the ton of external DHS you will need.. It will be hot.

If it was smaller, you might have gotten away with SLasers or SPLasers (IS Artic Cheetah), but the chassis is too large for that I think. Still, it might be fun to try lol.



#16 Quicksilver Aberration

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Posted 20 June 2016 - 06:39 AM

View PostFoxwalker, on 20 June 2016 - 05:43 AM, said:

I am hoping the PH with the 355 engine cap will be more like what you should expect from the lighter medium roster.

Any higher than a 325 for most mediums is a waste, 350s you can get away with on 55 tonners, but honestly that's a special case because that is almost always a brawl design. Honestly a 295 max engine for the Vindis would be just fine, but I don't see that happening.

Edited by Quicksilver Kalasa, 20 June 2016 - 06:39 AM.


#17 Foxwalker

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Posted 20 June 2016 - 07:14 AM

View PostQuicksilver Kalasa, on 20 June 2016 - 06:39 AM, said:

Any higher than a 325 for most mediums is a waste, 350s you can get away with on 55 tonners, but honestly that's a special case because that is almost always a brawl design. Honestly a 295 max engine for the Vindis would be just fine, but I don't see that happening.


Well, at least a change from the standard of 235 for the slower variant to at least 250.

As far as the 355 cap goes for the PH, I get that you most likely don't need to load that big an engine, but the 325-350 range gets it really close to fast light mech speeds, making it a good option for the scouting game.

#18 Quicksilver Aberration

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Posted 20 June 2016 - 07:16 AM

View PostFoxwalker, on 20 June 2016 - 07:14 AM, said:

As far as the 355 cap goes for the PH, I get that you most likely don't need to load that big an engine, but the 325-350 range gets it really close to fast light mech speeds, making it a good option for the scouting game.

It isn't a good option for the scouting game because it isn't an Ice Ferret, which can actually mount enough firepower to make up for its enormous locked engine, the Pixie can't really mount the same level of firepower nor will it have the durability. Even then, the Ice Ferret is a very niche mech, mediums that try to be scouts generally means a waste of a mech.

Edited by Quicksilver Kalasa, 20 June 2016 - 07:17 AM.


#19 Foxwalker

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Posted 20 June 2016 - 07:24 AM

View PostQuicksilver Kalasa, on 20 June 2016 - 07:16 AM, said:

It isn't a good option for the scouting game because it isn't an Ice Ferret, which can actually mount enough firepower to make up for its enormous locked engine, the Pixie can't really mount the same level of firepower nor will it have the durability. Even then, the Ice Ferret is a very niche mech, mediums that try to be scouts generally means a waste of a mech.


We won't know until it gets some play, but I have to think the Jump jets may change the equation a bit if you are putting them head to head.

#20 Narcissistic Martyr

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Posted 20 June 2016 - 07:44 AM

View PostQuicksilver Kalasa, on 20 June 2016 - 06:39 AM, said:

Any higher than a 325 for most mediums is a waste, 350s you can get away with on 55 tonners, but honestly that's a special case because that is almost always a brawl design. Honestly a 295 max engine for the Vindis would be just fine, but I don't see that happening.


XL350 Crab 20 with 2LL and 3ML was always a fun ride.





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