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The Victor Post Tuesday


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#1 Malachy Karrde

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Posted 19 June 2016 - 07:41 PM

The Victor was the only IS mech I liked. Ever. Does anyone know how it's changed coming tuesday? Did it get smaller? Did it get better quirks? I'd sift through patch notes but my internet loads those graphics too damn slow.

#2 Hit the Deck

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Posted 19 June 2016 - 07:48 PM

They should make her Missile pods able to fire at least 6 missiles at a time.

#3 Spheroid

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Posted 19 June 2016 - 07:49 PM

No size change. Sole change is addition of +10 structure to both right and left torso. Base value is 34.

#4 Malachy Karrde

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Posted 19 June 2016 - 07:50 PM

View PostSpheroid, on 19 June 2016 - 07:49 PM, said:

No size change. Sole change is addition of +10 structure to both right and left torso. Base value is 34.


So still DOA...thanks for the replies guys

#5 Tarogato

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Posted 19 June 2016 - 07:52 PM

Victors were scaled correctly, so they received no scale adjustment.

All Victors received an additional +10 structure to each side torso.

#6 Malachy Karrde

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Posted 19 June 2016 - 07:55 PM

View PostTarogato, on 19 June 2016 - 07:52 PM, said:

Victors were scaled correctly, so they received no scale adjustment.

All Victors received an additional +10 structure to each side torso.
The structure may help but they are easier to hit than a current Dire wolf. My dire which is 20 tons heavier is getting smaller but the victor stays the same. Doesn't make sense to me.

#7 Tarogato

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Posted 19 June 2016 - 08:02 PM

View PostMalachy Karrde, on 19 June 2016 - 07:55 PM, said:

The structure may help but they are easier to hit than a current Dire wolf. My dire which is 20 tons heavier is getting smaller but the victor stays the same. Doesn't make sense to me.


Doesn't make sense to me either. Here's a post I wrote up on the entire rescale project, if you're interested: https://www.reddit.c...n_mech_rescale/

#8 El Bandito

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Posted 19 June 2016 - 08:13 PM

Victor also suffers from relatively low amount of hardpoints for an Assault, combined with archaicly low tube count for its missiles. Can't even boat anything good on it.

#9 627

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Posted 19 June 2016 - 10:32 PM

I think the low tube count is the biggest problem with it... even the X5 got 20 tubes out of a srm2 hardpoint, the centurion can boat SRM6s with no problem but the victor can't? I mean it *is* a bigger centurion in the end. Just give it at least 10 tubes per HP so we can put in 3xASRM6 - wouldn't be op but at least you can dish out the same damage as 50ton mech...

#10 Juodas Varnas

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Posted 19 June 2016 - 10:43 PM

Victor.
The mech PGI probably hates even more than they hate Quadrupeds.

(Go f*ck yourself, Russ)

Edited by Juodas Varnas, 19 June 2016 - 10:44 PM.


#11 Tyler Valentine

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Posted 19 June 2016 - 11:20 PM

AC20 + 3LPLs? thats a thing right?...

(Go f*ck yourself Russ!)

#12 Johnny Z

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Posted 20 June 2016 - 12:06 AM

View PostMalachy Karrde, on 19 June 2016 - 07:41 PM, said:

The Victor was the only IS mech I liked. Ever. Does anyone know how it's changed coming tuesday? Did it get smaller? Did it get better quirks? I'd sift through patch notes but my internet loads those graphics too damn slow.


One of my favourite mechs the Orion didn't get smaller. But many of the other heavies and assults got larger, and even many of the 35 tonners, so even if the Victor didn't get smaller its competition got larger and therefore evening the playing field for some of the mechs that were scaled correctly.

#13 C E Dwyer

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Posted 20 June 2016 - 12:15 AM

View PostJohnny Z, on 20 June 2016 - 12:06 AM, said:

One of my favourite mechs the Orion didn't get smaller. But many of the other heavies and assults got larger, and even many of the 35 tonners, so even if the Victor didn't get smaller its competition got larger and therefore evening the playing field for some of the mechs that were scaled correctly.

Doesn't make the Victor any better, crits on its side torso are just as likely to happen. can now take an extra ac10 round, assuming it doesn't crit.

Just makes the others easier to fold over, and decreasing TTK

#14 Johnny Z

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Posted 20 June 2016 - 02:30 AM

View PostCathy, on 20 June 2016 - 12:15 AM, said:


Doesn't make the Victor any better, crits on its side torso are just as likely to happen. can now take an extra ac10 round, assuming it doesn't crit.

Just makes the others easier to fold over, and decreasing TTK


Its true. TTK goes down this update. But mech scale improves. Realism/sim improves.

This makes the upcoming energy well addition that much more important. Allowing for this rescale to settle in and adjusting the energy well details is smart of course to. If energy well is ever added that is.

But like I already said, TTK doesn't go down for the Victor or Orion either way.

Edited by Johnny Z, 20 June 2016 - 02:32 AM.


#15 Alistair Winter

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Posted 20 June 2016 - 02:47 AM

This thread is getting salty.

View PostHit the Deck, on 19 June 2016 - 07:48 PM, said:

They should make her Missile pods able to fire at least 6 missiles at a time.

Yeah, they really screwed up there. They could have fixed the lack of tubes on the Victor and the horrible, horrible missile geometry on the Centurion, but they fixed neither.

#16 oldradagast

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Posted 20 June 2016 - 03:24 AM

View PostAlistair Winter, on 20 June 2016 - 02:47 AM, said:


Yeah, they really screwed up there. They could have fixed the lack of tubes on the Victor and the horrible, horrible missile geometry on the Centurion, but they fixed neither.


I'm reasonably convinced at this point that PGI no longer remembers how to fix tube counts. Or, they are just lazy - or both. It still blows my mind that we've got assault mechs wandering around with 2 and 4 tube count limits on launchers. The funny part is that they've fixed such silliness in the past, but they seem to refuse to go through the game and fix all the mechs with stupidly low tube counts on their launchers. The Victor is the prime offender, but the Pretty Baby, who still has the left arm launchers capped at 4 missiles (thus preventing good SRM 6 builds) is another.

#17 Alistair Winter

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Posted 20 June 2016 - 03:34 AM

View Postoldradagast, on 20 June 2016 - 03:24 AM, said:

I'm reasonably convinced at this point that PGI no longer remembers how to fix tube counts. Or, they are just lazy - or both. It still blows my mind that we've got assault mechs wandering around with 2 and 4 tube count limits on launchers. The funny part is that they've fixed such silliness in the past, but they seem to refuse to go through the game and fix all the mechs with stupidly low tube counts on their launchers. The Victor is the prime offender, but the Pretty Baby, who still has the left arm launchers capped at 4 missiles (thus preventing good SRM 6 builds) is another.

For sure, they know how to do it. They know how to fix tube counts, they know how to fix missile doors. They just don't want to spend the money doing it. The Centurion got its tube count fixed when they messed with its weapon geometry, for example. Same with the Ravens. There's nothing to suggest that they no longer know how. There's a lot to suggest they don't care though.

#18 Corrado

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Posted 20 June 2016 - 07:04 AM

victor was just about right with a small rescale and quirks for AC20 3SRM6 and AC20 2PPC builds.

there is no reason to pick a victor over a zeus even if the zeus got inflated or the stalker that got even smaller (with excellent peeking hardpoints). the AWS-8Q will be interesting. 3xPPC 4xML build is going to be nasty.

victor needs some work. even with my terrible aim, is really easy to pop a ST off and kill one instantly if XL or take away the ballistic arm if STD.

Edited by Corrado, 20 June 2016 - 07:04 AM.


#19 MeiSooHaityu

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Posted 20 June 2016 - 07:07 AM

Well, if it's humanoid shaped assault brethren grew in size, then relatively speaking, the Victor became smaller when compared to them :).

I know, I know, it doesn't make anybody feel better.

BTW, yeah if the missile pods are too small to fire 6 missiles at once, that should be changed.

#20 cazidin

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Posted 20 June 2016 - 07:14 AM

View PostEl Bandito, on 19 June 2016 - 08:13 PM, said:

Victor also suffers from relatively low amount of hardpoints for an Assault, combined with archaicly low tube count for its missiles. Can't even boat anything good on it.


Wouldn't it have been relatively easy to fix that during the rescale? They gave the Mad Dog longer gun/laser barrels so why not the Victor or any other mech that suffers from poor weapon geometry?

View PostJuodas Varnas, on 19 June 2016 - 10:43 PM, said:

Victor.
The mech PGI probably hates even more than they hate Quadrupeds.



Did Russ actually say he hates the Victor and if so, what did it ever do to him?

View PostTyler Valentine, on 19 June 2016 - 11:20 PM, said:

AC20 + 3LPLs? thats a thing right?



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