Bishop Steiner, on 20 June 2016 - 04:15 AM, said:
I'm curious do you have anything that breaks them down by variant? For instance, I believe you about the Zeus, though I seem to get significantly better performance from my 6S than the rest. (whereas I don't think there is a "good" variant of the HGN or VTR ..... unless one has stealth snuck in).
Also, in your rankings...is the KDK realyl that strong...or the KDK3..... if so where do the rest of the Care Bears stack?
Well, I did a calculation based on about 15 people's mech stats. Basically, average damage divided by mech tonnage and all weighted such that 80 tonners and 100 tonners are compared equally. But then I just said, "screw this" and just started drawing little blue boxes according to my hearts desire until it felt about right. So no, I don't have a per-variant version, nor do I have intimate enough knowledge to rate them individually, it's just personal feeling.
I rated the chassis "at their best", imho. So... yes, KDK-3, AS7-S, etc.
If I had to rate the other carebears, I'd put the SB as one click below the Atlas, the -1, -2, and -5 as two clicks below, and the -4 as three clicks below. But I'd probably need a finer resolution, because that puts some of them lower than I'd like compared to other chassis. ¯\_(ツ)_/¯
Bishop Steiner, on 20 June 2016 - 04:15 AM, said:
Anyhow, I guess I would love to see how each mechs variants stack up.(BTW, subjective, made up or not, ... probably more accurate than what PGI has on their dart board of destiny)
makes me sad because I know it's true. =/
Alistair Winter, on 20 June 2016 - 04:12 AM, said:
How would you nerf the chassis above the red line to get them down there? Do they all drop down to the red line if you remove quirks?
HGN IIC should have 4 squares tho, for realz. Dat 2xUAC10, son!
And Warhawk probably went up a square or two after the rescaling.
Yeah, I'd probably pump the HGN-IIC up a square (maybe two) after the quirks next patch. Same for the WHK post-rescale.
MAL - I would immediately remove the -MX90 cooldown quirk that PGI added in this patch.
AS7 - I'd remove the velocity and heat gen quirks from the -S.
BNC - I'd remove the duration quirk from the -3M.
KDK - I'd remove all quirks from the -3.
Then I'd let it sit for a month and see how the global performance metrics look before making further adjustments. Something that I feel PGI simply doesn't do.
I don't know how to buff the VTR, HGN, ZEU, or AWS, I don't know those chassis well enough to give them what they deserve.
Edited by Tarogato, 20 June 2016 - 04:41 AM.