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Seismic Sensor 100% Useless Now ?


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#21 Alistair Winter

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Posted 20 June 2016 - 07:27 AM

View PostNovakaine, on 20 June 2016 - 07:15 AM, said:

I've always thought of you as the voice of sanity and reason around here.
I'm truly concerned for you brother.

And I'm concerned for the people on this forum. PGI is finally giving us the things many of us have been asking for since 2012 and people are whining.
  • Command wheel.
  • Extra command wheel functions for commanders.
  • Minimap with zoom function.
  • Infotech.
  • New skill trees to promote role warfare.
  • Integration between skill trees, command wheel and infotech.
  • Asking for player feedback on how to fix maps, and using this feedback to fix maps. (Both for Solaris and QP)
  • Catapult geometry fixed.
  • Awesome geometry fixed (not much they could do without completely redesigning it)
  • PVE coming.
  • Solaris coming.
  • More use of public test server to test new features, new game modes, etc.
  • Decals, finally..
  • Inverse kinematics returned, finally.
  • Stock mode support.
  • Chat is being fixed, finally.
I'm not saying the game is perfect. There's a lot of things that are broken. And I have no idea of power draw / Ghost Heat 2.0 will be an improvement. I have no idea if the new game modes will be any good, I suspect they won't be, because they don't have dynamic objectives. But literally everything they've announced for this summer is a step in the right direction, as far as I'm concerned.

And it's not like I suddenly changed my mind. I've been asking for these things since forever. Go back and read my old posts. What have I asked for? Role warfare, first of all. Information warfare, second. PVE and Solaris, since forever. CW / FP was a huge waste of money, as far as I'm concerned. Practically nobody likes it, and all attempts to make it more popular have failed. Now PGI has finally started working on the important stuff.

#22 Impyrium

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Posted 20 June 2016 - 07:30 AM

I'm against the new minimap for my own reasons- mainly, the fact it makes absolutely no sense. It's just another reminder that we're playing an arena shoot-em-up with robots in it rather than a 'Mech sim, which god forbid a MechWarrior game ever was. A combat radar has always been a core component of a MechWarrior game. It's not what they're adding that has me and others in arms, it's what they're removing.

I mean for crying out loud, at least take a page out of MW:Living Legend's book and do a dual map:

Posted Image

There are good ideas behind it- specific icons for each weight class, for example. Trying to encourage better map awareness for players. Trying to make it more obvious for the new command wheel flags.

But the implementation is just... why. I'm usually with PGI on a lot of stuff, but this is something I just can't accept. It doesn't even feel like a PGI decision- it feels like a Russ decision. Something he found on another game and just decided it'd be great in MWO. His relative stubbornness during the townhall when the chat exploded at him, and his insistence things such as seismic sensors will still work the same, suggests he's a little disconnected still.

A lot of people dislike Paul, but I don't think Paul is behind a lot of bad decisions. I've gradually grown a dislike of Russ's approach to things. Paul seemed like he disliked the idea as well when I asked him about it.

There are better ways to do this. A separate, togglable map on the top left. We already have the freaking BattleGrid, but apparently Russ is under the impression nobody uses it? But removing a core feature such as the freakin' combat radar with the logic that it 'gave too much information' makes me a little sick inside.

Edited by Dingo Red, 20 June 2016 - 07:32 AM.


#23 MeiSooHaityu

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Posted 20 June 2016 - 07:40 AM

View PostAlistair Winter, on 20 June 2016 - 07:27 AM, said:

And I'm concerned for the people on this forum...


Me too.

When it comes to the forum...

*Scream bloody murder when anything you used is nerfed or debuffed (even if a small amount)

*Scream bloody murder when something you don't use (and therefore "could" be more of a threat) is buffed.

*Scream bloody murder when something is added, and state that it isn't enough of a change or too much of a change (even before you use it).

*Lastly, when all else fails, bash PGI or it's employees


Basically, any moderate opinion on anything is frowned upon. You have to have a very over the top opinion on everything (normally overly negative). Any middle of the road opinions or ideas is at best ignored and at worst addressed with insults lol.

Maybe this is a over-exagerated observation, but it sure doesn't feel like it (especially lately).

#24 Speedy Plysitkos

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Posted 20 June 2016 - 07:43 AM

meisoh:
yes it is a lil over-exa. I admit.

but blindly defend something that is eye-hiting, is beyond fanboism. sry.

#25 Darian DelFord

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Posted 20 June 2016 - 07:43 AM

I do not mind the mini map showing the entire map. SO LONG AS YOU CAN ZOOM WITHIN 200 METERS!

If it does not do that, and honestly I have no idea if it does. If it does not do that then it will be useless

#26 AnTi90d

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Posted 20 June 2016 - 07:48 AM

View PostDarian DelFord, on 20 June 2016 - 07:43 AM, said:

I do not mind the mini map showing the entire map. SO LONG AS YOU CAN ZOOM WITHIN 200 METERS!

If it does not do that, and honestly I have no idea if it does. If it does not do that then it will be useless


It won't until "sometime around August."

They removed directional doritos and forced our minimaps to be 100% zoomed out.

People are going to lose their **** when this patch goes live.

#27 Speedy Plysitkos

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Posted 20 June 2016 - 07:53 AM

anti90: if its true, then this thread will be 20+ pages long very soon..........

#28 Aetes Nakatomi

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Posted 20 June 2016 - 08:45 AM

I've decided not to look at it as a loss module, but gaining 3 million Cbills when I sell the junk.

#29 SkavenDC

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Posted 20 June 2016 - 08:46 AM

I too do not mind the minimap if we will be able to zoom in to close to what it is now.

We are all just going to have to play it and see how it goes.

#30 Novakaine

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Posted 20 June 2016 - 09:00 AM

View PostDarian DelFord, on 20 June 2016 - 07:43 AM, said:

I do not mind the mini map showing the entire map. SO LONG AS YOU CAN ZOOM WITHIN 200 METERS!

If it does not do that, and honestly I have no idea if it does. If it does not do that then it will be useless


Yeah it gonna be real useful while you're getting pelted by whatever's shooting at you.

#31 Alienized

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Posted 20 June 2016 - 09:05 AM

just use the best there is: visual confirmation a.k.a SCOUTS!
nothing else needed.
oh and yes, good map locationing for the team to respond quick enough.

#32 Idealsuspect

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Posted 20 June 2016 - 09:07 AM

View PostAlistair Winter, on 20 June 2016 - 06:36 AM, said:

However, when PGI implements zoom for the mini-map, this will be a non issue. And seismic wallhax will be back.


Not totally wrong but IMO UAVs are more a true wallhack, sismic dont allow you to see what mech is there, what componants is cored or his loadout ^^
Me i never use UAVs coze i considere it like "too easy mode, cheat, hax" i am pretty sure in same way you never use sismic sensor xD

#33 Yellonet

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Posted 20 June 2016 - 09:08 AM

No it won't be, it will still be very valuable, and please OP, stop with the whine threads please?

Edited by Yellonet, 20 June 2016 - 09:08 AM.


#34 Egg Fu

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Posted 20 June 2016 - 09:11 AM

View PostSkavenDC, on 20 June 2016 - 08:46 AM, said:

We are all just going to have to play it and see how it goes.


People such as yourself who don't even look over the patch notes can stay in the dark until it goes live, yes. Those of us with comprehension skills already know.

#35 MeiSooHaityu

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Posted 20 June 2016 - 09:13 AM

View PostIdealsuspect, on 20 June 2016 - 09:07 AM, said:


Not totally wrong but IMO UAVs are more a true wallhack, sismic dont allow you to see what mech is there, what componants is cored or his loadout ^^
Me i never use UAVs coze i considere it like "too easy mode, cheat, hax" i am pretty sure in same way you never use sismic sensor xD


Everyone sees things differently I suppose.

I think the main reason I don't have a problem with UAVs is because they can be spotted by the enemy and destroyed. You can't do that for seismic. Basically, UAVs have an easy counter, seismic doesn't.

Either way, seismic still works with the new mini map. Yeah it is small and probably a bit hard to read seismic hits (among other things), but everyone has the small map so it isn't like one player has an advantage over another.

I do wish PGI would have waited on implementing the mini map until the zoom was ready too, but whatever.

Anyway, your seismic at best is nerfed q bit in the short term and should be fine when the zoom feature is implemented. No real big deal.

Edited by MeiSooHaityu, 20 June 2016 - 09:14 AM.


#36 Egg Fu

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Posted 20 June 2016 - 09:18 AM

View PostMeiSooHaityu, on 20 June 2016 - 09:13 AM, said:

but everyone has the small map so it isn't like one player has an advantage over another.


As long as 'everyone' is piloting the exact same mech, true.

Otherwise, not so true.

#37 Ghogiel

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Posted 20 June 2016 - 09:19 AM

RIP all the millions of cbills I spent on seismic modules.

#38 MeiSooHaityu

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Posted 20 June 2016 - 09:21 AM

View PostEgg Fu, on 20 June 2016 - 09:18 AM, said:


As long as 'everyone' is piloting the exact same mech, true.

Otherwise, not so true.


*rolls eyes*

#39 NoiseCrypt

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Posted 20 June 2016 - 09:25 AM

I predict that the good players will learn to use the new minimap and the tactical overview it provides, while the bad players will run around with full cockpit zoom (as they currently do) and full map zoom, effectively blinding themselves compared to non zooming players. And then they will constantly die/loose and cry even more than the theorycrafters complaining now.

Edited by NoiseCrypt, 20 June 2016 - 10:14 AM.


#40 Felio

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Posted 20 June 2016 - 09:43 AM

He's zooming it out so we can see commands wherever they are, assuming people actually use them. I don't know why he would do that and then let us zoom it back in.

Also, giving us less information is one thing, and we could adjust to that, but making the same information harder to see is just perpetually annoying.

View PostNoiseCrypt, on 20 June 2016 - 09:25 AM, said:

I predict that the good players will learn to use the new minimap and the tactical overview it provides, while the bad players will run around with full cockpit zoom (as they currently do) and full map zoom, effectivly blinding themselves compared to non zooming players. And then they will constantly die/loose and cry even more than the theorycrafters complaining now.


Just when I thought my sig was having an impact.





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