Mole, on 20 June 2016 - 07:44 AM, said:
Now I understand if you want to avoid a heavy-handed PGI-patent nerfhammer, but it's fairly beyond reasonable doubt that the Kodiak is the most versatile assault mech in the game. So as it stands it is OP.
Now, honestly I don't think it needs to be nerfed carelessly because all assault mechs are kind of in a ****** place in the meta at the moment. Maybe there is no need for a nerf at all. Both the ERPPC+Gauss build and the 4xUAC10 builds will likely be affected by the new heat system.
Pariah Devalis, on 20 June 2016 - 07:44 AM, said:
KDK-3 with Quad UAC10 = 13.333 PPFLD, in three "packets", and perhaps half a second salvo if you double tap. ~60 damage in about 4-5 packets of 13.333 damage. 40 tons of guns. 540m range, medium speed projectile.
I see nothing wrong here. Whatsoever. I'm actually still not sure why the Mauler even has any quirks to begin with. Fully front loaded ballistics are one of the IS advantages over Clans.
You seem to ignore that whole second best peeking profile only after the stalker, better hitboxes than the Mauler and the 80 damage in what less than 1 sec ?
Compare that to laser vomit alphas (which are already pretty ridiculous).
It's also very interesting how the Mauler doesn't get picked over the Kodiak for long and mid range firepower in the MWOWC matches. They all must suck at judging mechs !
Pariah Devalis, on 20 June 2016 - 07:55 AM, said:
50% of match score on the winning team is determined by raw damage. If you smear your damage across mechs and don't kill people efficiently, you artificially inflate your match score. Inefficient builds throw up huge damage numbers, while efficient ones kill targets as cleanly as possible, resulting in lower damage values.
So... no. EOM score values don't mean jack. All it shows is that someone managed to farm damage to a greater or lesser degree than their allies.
This kind of reasoning is very wrong. Given that pilots with good aim get higher damage numbers is it than pilots with bad aim, we can hardly say it's "wasted damage". Also if you want to look at one stat to judge perfomance, damage is the one to look at. It takes very exceptional situations for 800 damage not to be "a good game".
I mean there's a reason why the better the player the better the averaged damage per game.
Edited by Marmon Rzohr, 20 June 2016 - 08:11 AM.