El Bandito, on 21 June 2016 - 07:48 AM, said:
Hey, I'd be content with the ammo count now if there were no health quirks. But they are there, so ammo boost is needed. Not to mention that before we played 8v8, but now the game is 12v12, making ammo based mech that much harder to carry the game before ammo runs out.
Personally, I would be fine with the structure/armor quirks existing to offset the combination of the ability to reliably and consistently focus damage output (versus the general inability to do so effectively & consistently in BT) and the "FIRE EVERYTHING, EVERY TIME, AS QUICKLY AS POSSIBLE!" mentality of the playerbase-at-large.
Though, I would prefer to see those quirks be reduced in degree across the board (e.g., no 'Mech, of any class or tonnage, having more than a combined, say, 10% structure/armor bonus on any section - "10% structure + 0% armor", "0% structure + 10% armor", "5% structure + 5% armor", "2.5% structure + 4.5% armor" (doesn't have to be equal to 10%, just can't exceed 10%), "25% structure + -15% armor" or "-10% structure + 20% armor" (the net difference is still a 10% overall bonus, and allows for some interesting variations in durability/survivability), etc).
Even then - and even now - a boost to rounds per ton is still
not needed, for the reasons previously listed.
Moreover, the same reasoning applies to the energy weapons as well - IMO, PGI should bump the per-salvo heat generation back up to the original BT values, so that players who can't handle the heat would have to either trade weapons (or armor, or speed, or ammunition for other weapons) for Heat Sinks (trading firepower for heat management), or downsize their weapons (again, trading firepower for heat management), or alter their firing behavior (e.g. something other than alpha-striking at the rate of the slowest weapon recycle), or some combination of these.
'Mech design should be a balancing act of multiple elements & an exercise in compromises; in order for a player to improve one or more aspects of any 'Mech through MechLab modification, one should have to pay the price with one or more other aspects of that 'Mech.