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New Minimap Feedback


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#101 Icebergdx

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Posted 21 June 2016 - 12:35 PM

Everyone needs to Email Russ. Email him often, because he keeps saying that we will have this for an FREAKING MONTH!!!!!

I guess this game is going to be dead for the next month. Way to totally F over the World Championship teams.

Listening to Russ's Town Hall explanation just pissed me off. Let me give you a clue Russ. THIS IS NOT YOUR GAME FOR YOUR PLAY, IT IS OUR GAME YOU BUILT FOR OUR PLAY.

#102 Killercat Shiro

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Posted 21 June 2016 - 12:36 PM

View PostIcebergdx, on 21 June 2016 - 12:24 PM, said:

Actually, his reasoning is MORONIC! Who gives to craps if HE was a WoT guy. THIS IS NOT FREAKING WoT!!!! The Maps on WoT, WoWP, and WoWS is usable because there is a little different size scale. The only one that is a fast pace is WoWP. Nothing in WoT runs more than 45 MPH, most mechs run faster than 45 MPH.

[...]


And piloting a tank is way diffrent. I never played WoT, but if its somehow realistic, you stop, do some orientation, aim and fire the main weapon. You would rarely fire the main cannon while moving. For that, this kind of minimap is good or better. But in a Mech you do this all at once, especially on fast/light mechs, were it VITAL to NEVER stop or get wasted.

#103 MagikMan191

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Posted 21 June 2016 - 12:36 PM

I'm always a fan for change, but this mini map is horrible. It lives up to the "mini" part, but now with full map in view and no grid coordinates except the edges, it makes it tough to quickly call locations. Plus like many others have said, map orientation and turning of map is crucial to our gameplay (and how us mech pilots were trained) - and essentially has made mech pilots a bunch of 3 stooges walking amok.

Lastly - I'd like to return these 8 partially used Adv. Seismic Sensors as they are essentially $6 million dollar hood ornaments now. I have to request full payment as they don't work as described anymore. Please inject my account with the $48 million and I'll be happy to throw them...err...ummmm...return them to you.

#104 Lilferret

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Posted 21 June 2016 - 12:45 PM

Instead of this change, I would have rather had the minimap be presented on one of the mech monitors that you could hit a key to focus on, or as a holo projection around the hud where you could see through it or an option to make the old MM less opaque so you could see through it and utilize all of your cockpit view. What I would not want is a static map zoomed out too far to use.

Please hotfix this back to the old MM, please please please.

#105 ChrisRoboute

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Posted 21 June 2016 - 12:50 PM

I would like to see the new minimap on the monitor instead of the killcounter and the old minimap back on the HUD.

#106 13th Shaman

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Posted 21 June 2016 - 12:53 PM

Simply disappointed. - Would say a lot more, but I simply lack the words.

#107 MADEyE Korno

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Posted 21 June 2016 - 12:54 PM

this minimap is a piece of crap

#108 UMPA Vipor

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Posted 21 June 2016 - 12:55 PM

With everyone else here. Give me my money back or fix the damn minimap ! Dont fix things that arent broke ! PGI fixes thing that dont need fixing and leaves things broke that need fixing.

#109 deadmt

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Posted 21 June 2016 - 12:56 PM

it seems that Navigation Systems These days doing their Job better then they actually do in 31st century...

#110 Mochyn Pupur

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Posted 21 June 2016 - 12:57 PM

Figured the mini map changes out! It's all about hiding the gross rescaling exercise . . . hahaha had me fooled for a minute there . . Now, all PGI needs now is a REALLY big carpet to try and sweep things under.

#111 Mawai

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Posted 21 June 2016 - 12:58 PM

I like the basic concept of the mini-map changes
- better intel showing mech class by icon as well as location
- larger scale showing the whole battle

However, there are such fundamental flaws with the design that I don't see how it could have passed a usability test let alone made it into production in its current state.
- showing the entire map all the time wastes 90% of the space since matches usually take place on only a small portion of the map
- the large scale (full map) makes the map unusable for most short range engagements due to the icons being too close together .. and almost all matches turn into a short range engagement at some point
- the triangle showing your mech location displays the direction of movement. There is no correlation to your actual view and you always have to do mental gymnastics between the first person view and the orientation of your mech on the minimap to try and figure out where opponents are relative to your current torso view. This is confusing and very difficult to use in terms of utilizing the minimap to guide maneuvering. I found I had to just ignore the minimap and focus on where enemies were visible and where my team mates were firing in order to efficiently support the team.

Most of this could be fixed with a proper zoom feature. At 100% zoom it displays the entire map as it does currently. At any other zoom level the map would display a view centered on your mech as previously. Zoom would control the area displayed by the map. There is no difference in the amount of data traffic between the client and server for these different minimap modes since the client already receives all the positional data and choice of what to display is made client side.

I just don't know how the feature could have been released in its current state ... it has significant usability issues.
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#112 War Pig 355

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Posted 21 June 2016 - 01:00 PM

things are simple in life... you wanna design an mfd(radar/map)? open any aviation - modern aircraft magazine and check out the pictures... google it for god's shake...

HELLO!!! the point of reference is the pilot viewpoint, ALWAYS!!!

#113 ZIM

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Posted 21 June 2016 - 01:00 PM

This is an attempt to fix something that isn't broken. Who needs a command wheel when we have voice communication? This new minimap is terrible. It's too small to convey any useful information and the information it does display is useless for a single 'Mech.

Either make a toggle to switch between this and the old minimap or dump this abomination altogether.

#114 WhyHelloDer

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Posted 21 June 2016 - 01:00 PM

Here are the tools the old minimap had that were useful:
-Localized Area
-Fov and Arrow for leg positioning. Good for awareness.
-Sector letters/numbers in the middle of sectors for easy target calling.
-Rotation.
-Ally Leg Positioning
Here are the tools the new minimap has that are useful:
-
-
-
-
-

So, which minimap is better Russ?

((I omitted the enemy leg positioning as removing that does make some sense in regards to information warfare))

#115 Woofer McGee

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Posted 21 June 2016 - 01:02 PM

The decision to change the mini map just hurts my brain. It's close to useless now. PGI could at the very least give us the option to zoom in to get more detail. Or better yet give us the option to toggle between the old and the new one and just make everyone happy.

Edited by Woofer McGee, 21 June 2016 - 01:02 PM.


#116 ViralMag

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Posted 21 June 2016 - 01:02 PM

Who playtested this new minimap and do they play the game at all?


Pressing "B" to bring up the overall battle grid during a lull or at start of drop was just intuitive.

The old minimap was almost perfect could of maybe used some tweaks but not this junk you all saddled us with, especially without the functionally to zoom back into the old style.

Please add a toggle to revert it if we wish or just restore the old style minimap till you get a toggle working, frankly junk is the kindest word i can think of for it atm.

#117 BigJim

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Posted 21 June 2016 - 01:04 PM

Dear god, the minimap is a fuc**ng abortion.

I've been playing since before the founder's injection, when beta was invite-only and I've never been one to criticise, but this - this - is the worst thing PGI have done since... Well, ever.
Even the first lurmageddon was at least funny... This is just rank stupidity.

Others have already said what the problems are, so I don't need to repeat it, only to add my voice tot he weight of opinion that it's badly thought out, clumsy, and actively hinders play. I agree with everyone that says it would be a better game without the (new) minimap at all, simply playing blind would be a better experience.

Who the hell thought this was even close to good enough to release?
Stupid move PGI, stupid... Posted Image

Edited by BigJim, 21 June 2016 - 01:07 PM.


#118 MavRCK

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Posted 21 June 2016 - 01:07 PM

Why was the minimap changed?

#119 Brakkar

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Posted 21 June 2016 - 01:08 PM

This minimap is ****.
****** ****, I puked all over my screen and kboard as soon as I looked at it.
Besides being ugly as old gramma's *** it is also so incredibly confusing, this is just beyond any comprehension.
Every time I look at it I thin : Wait, what, where the hell I am going? This is not the direction my mech is pointed at.... wtf

#120 Trennbull

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Posted 21 June 2016 - 01:09 PM

The new mini map is absolutely useless for me. Furthermore I feel disoriented and get vertigo. I never had such a problem with other games before. Please take this terrible thing back as soon as possible.





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