

New Minimap Feedback
#121
Posted 21 June 2016 - 01:11 PM
- relative to mech
- torso orientation
- ZOOM!
#122
Posted 21 June 2016 - 01:11 PM
#123
Posted 21 June 2016 - 01:12 PM
Paraphrased:
"We will roll back if we have to, but we're gonna live with it for at least a month"
Looks like Path of Exile for the next month exclusively.
EDIT: I am convinced this Russ character is just a troll. Listen to his whole town hall on this.
Edited by TheClownCommander, 21 June 2016 - 01:16 PM.
#124
Posted 21 June 2016 - 01:13 PM
Russ
-give me statistics on posts
Forum guy
*gives full report*
Russ
-any feedback on a minimap? any posts?
Forum guy
-no Russ, no complains at all.
Russ
-hmmm. we should work on it
#125
Posted 21 June 2016 - 01:13 PM
#126
Posted 21 June 2016 - 01:14 PM
#127
Posted 21 June 2016 - 01:18 PM
#128
Posted 21 June 2016 - 01:19 PM
YOU RUINED FROZEN CITY
YOU RUINED THE MINI-MAP
I'VE NEVER BEEN SO CLOSE TO RAGE QUITTING A GAME BEFORE.
YOU MAY AS WELL CALL THIS DAY BLACK-TUESDAY PGI BECAUSE I'M POSITIVE YOU LOST MANY CUSTOMERS.
Edited by DAEDALOS513, 21 June 2016 - 01:21 PM.
#129
Posted 21 June 2016 - 01:19 PM
The look of it is okay, but it's impossible to actually tell whats happening..
#130
Posted 21 June 2016 - 01:20 PM
Cybersmash, on 21 June 2016 - 12:50 PM, said:
This is an EXCELLENT idea. I don't care about kill counter during the game, I'll get that at the end. Let's have that monitor contain something useful.
#131
Posted 21 June 2016 - 01:20 PM
people now completely dont have a tactical overview anymore. get the **** the **** out of this game.
that and i want an option to stop communication spam wheel ****, that kind of disorienting information overload makes me vomit, not verbally but for real.
#132
Posted 21 June 2016 - 01:20 PM
Please bring back the old Minimap ASAP.
The only needed improvement for the old minimap was to make the coordinates easily readible by putting them in a contrast color to the background. E.g. black on white instead of the old white on white.
#133
Posted 21 June 2016 - 01:21 PM
#134
Posted 21 June 2016 - 01:25 PM
#135
Posted 21 June 2016 - 01:26 PM
Edited by Docta Dakka, 21 June 2016 - 01:28 PM.
#136
Posted 21 June 2016 - 01:26 PM

The ability to zoom in/out and the rotation would help.
#137
Posted 21 June 2016 - 01:26 PM
Jim 248, on 21 June 2016 - 01:21 PM, said:
I'm pretty sure it was exactly that. In the town hall he literally said he took this minimap from World of Tanks. Dude that town hall meeting pisses me off. He says "people wont like it, but this is what it is for now".
Well **** that. And **** this game for a CEO that thinks like that. You are catering to the community, not making the game you want, because what you want is clearly ******* stupid.
#138
Posted 21 June 2016 - 01:27 PM
I played around with this and there no way I can orient myself to where I am on the map or where I'm facing.
I do not know if or how you can zoom on this mini but every thing is so small you can not tell what anything is.
Edited by amenophis, 21 June 2016 - 01:57 PM.
#139
Posted 21 June 2016 - 01:27 PM
#140
Posted 21 June 2016 - 01:27 PM
- orientation needs way to much attention and time (full battlegrid is no option / except for the teamleader, maybe)
- complete overload of visual intel in that small window (overlapping)
- seismic useless
- available space additionally wasted by these large flags (or "P"- letters?!)
- you want to increase TTK? Continue fixing the whole system step by step,
desorienting the player is not an reasonable option.
Pls bring back the old one asap or at least:
- bring rotation back
- change the weightclass icons to small dots, nobody can differentiate them anyway
- "P" or flag icons are duplicate content
- center on own mech & zoom option
- directional arrows at least for the whole (own) team
I personally got used to a lot of stuff while being in MWO, np. But i won't deal with this for long, i promise.
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