New Minimap Feedback
#161
Posted 21 June 2016 - 01:42 PM
Please fix it as soon as possible. We need zoom and rotation.
Better... bring back the old map!!
I will not spend a single Euro on this game before this is fixed. Today I cancled the buy of the ButterrBee and the ROC :-(
A new major fail in Game Design :-(
#162
Posted 21 June 2016 - 01:43 PM
main things i want to see:
direction of unit travel for everyone
zoom function for 500, 1000, 1500 meters
objective and waypoint markers etc
#163
Posted 21 June 2016 - 01:45 PM
EDIT:
And makes Seismic useless.
GJ PGI!
Edited by Col Skaza, 21 June 2016 - 01:45 PM.
#164
Posted 21 June 2016 - 01:45 PM
#165
Posted 21 June 2016 - 01:46 PM
You want to have Information Warfare PGI? So why do you take away a critical amount of Information from the Player?
Seismic? Useless at this level of Detail.
Orientation? Gone because now you need to look in which direction your arrow is pointing and then figure out where to move to find the enemy. We need relative positions for fast navigation, not absolute ones.
Movement? ****** up, because there is now only this little indicator at the compass, that you also made more lightweight, so that its harder to see. The VoW Indicator was a simple and powerful solution that was great.
I dont want to look at thousand places for information. The old Minimap combined the enemy movement with your own orientation in a very good way.
The Battle Grid is for an overview over the whole map, not the Minimap. I dont know a single Game where the Minimap shows the whole Map. Thats why its called MINI-Map. Its intended to show a smaller area of the map. Else you could simply call it map and remove the Battle Grid.
If you want to change something for gods sake, then make the enemy arrows be these squares, if you feel better then. But the current solution is absolutelty unacceptable.
Do you even ask the community before you implement such features? Or do you simply like to get shitstormed? Is it a fetish of you guys? So please, don't let it like this until the next patch. Do a hotfix and revert it while you work on a better solution or simply leave it as it was, because it was absolutely fine. Let the users decide in their game settings which Zoom level they prefer and if the map or the mech indicator should be fixed, but the mech indicator should always be in the center of the minimap. That how i know minimaps from all different kinds of games since twenty years ago.
#166
Posted 21 June 2016 - 01:46 PM
#167
Posted 21 June 2016 - 01:48 PM
#168
Posted 21 June 2016 - 01:49 PM
This single item undoes a lot of improvements you've made in this patch and really epitomises everything negative that is said about P.G.I it really is impossible to defend on how inept this one feature is
Please roll it back until you can launch it with a working zoom feature
Edited by Cathy, 21 June 2016 - 01:50 PM.
#169
Posted 21 June 2016 - 01:50 PM
#170
Posted 21 June 2016 - 01:51 PM
I played on polar. The minimap there is a white circle. I mean you could replace it with a plain piece of white paper and you get the same information as the mini map.
I don't care if the old red and blue doritos on the old map made tactical information to easy to obtain. I don't care if these new squares and blips have all sorts of nifty features and information.
You can remove it all as long as you just bring back a map you can use to see where you are and plan where to go without getting lost.
You know something you can navigate with. The thing humans been using maps for the last 9000 years of our civilization.
#171
Posted 21 June 2016 - 01:52 PM
Nobody asked for a change like this!!
#172
Posted 21 June 2016 - 01:53 PM
Kyrs, on 21 June 2016 - 12:18 PM, said:
Can't navigate obstacle with it.
Can't find my legs
Can't orient my self
This triple my OODA time, WTF...
note:
- OODA - Observe Orient Decide Act
I didn't realise OODA was a thing - great way to encompass the concept.
Thanks for this, Kyrs.
This is what I was on about regarding spacial orientation.
My GF goes crazy when I zoom out on the car's navigation system and set the map to orient North. It's just to get overall position - I always return it to "my reference point as driver" mode because it's the fastest method to Observe / Orient leading to Decide and Act.
#173
Posted 21 June 2016 - 01:54 PM
Why do you think this
is a good thing to use for a real time environment??
#174
Posted 21 June 2016 - 01:54 PM
If we can't get these ASAP, roll it back until it can be implemented.
#175
Posted 21 June 2016 - 01:54 PM
#176
Posted 21 June 2016 - 01:57 PM
Needs to be able to zoom in and out...
Makes UAV spotting on the map useless otherwise...
Needs to rotate to the direction the mech is facing and have a sight cone...
I used that and the sight cone to tell the difference between my torso position and my legs...without that I am constantly running into buildings and terrain...
Makes turning to an enemy counter-intuitive and seismic sensor useless...
Needs to show friendly units AND where they are looking...
Squares NEED to have the labels on them for quick grid reference...
Grids have to be the same size map to map or they have no meaning...
Why would you make a new one and take away all of the good parts of the old one?
Massive downgrade from the old one.
Edited by FordPrefect042, 21 June 2016 - 02:49 PM.
#177
Posted 21 June 2016 - 01:58 PM
Edited by DeiPax, 21 June 2016 - 01:59 PM.
#178
Posted 21 June 2016 - 01:59 PM
Also new command wheel is pretty useless without hotkeys for the commands....pressing E and selecting an option in the middle of battle is a terrible way to issue commands....
#179
Posted 21 June 2016 - 02:02 PM
1) I Can't tell what my torso twist is anymore, sort of an important game element.
2) My Mini Map orientation is different, dramatically diffrent, since I've played this game for 4 years, that change is amazingly disorienting, why do I have to relearn how to work my Mech?
3) Command Wheel is useless. The default chat position at T, Y and U was terrible to begin with, since we all accidentally open the chat window in the heat of battle and then promptly die because we can't control our Mechs while spamming AAAAAAAAAAAAAAAAAAAAAAAAAA.
Now we have the E key in the same messed up position, the first thing i had to do was reassign it so i would never ever never ever ever hit the ******* thing!!!
I don't even want to play any more.
Wow, classy move guys.
-Hinge
#180
Posted 21 June 2016 - 02:03 PM
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