

New Minimap Feedback
#201
Posted 21 June 2016 - 02:27 PM
However im afraid this will not resolve my motion sickness issues that are preventing me from playing.
#202
Posted 21 June 2016 - 02:28 PM
I have seen only negative comments about this.
Also all those seismic radar modules I spent MILLIONS of MC on are obsolete scrap...
All sorts of information the old map made convenient is now impossible or inconvenient and confusing to obtain ... like target facing, relative range, grid number ... I feel like I'm flying blind...
Edited by MechJocky, 21 June 2016 - 02:35 PM.
#203
Posted 21 June 2016 - 02:29 PM
Not that I would personally care about that anyway.
#204
Posted 21 June 2016 - 02:29 PM
Based on that townhall clip, I can understand the reasoning, but it's simply pure crap. First of all, you should always be able to see your own frigging team mates. There is no reason you shouldn't have that info, your mechs are already communicating all sorts of information back and forth all the time. This sort of information withholding on the friendly side is idiotic, there is no justification for it and it artificially lowers your awareness and ability to play as a team.
Secondly, the reasoning for withholding that intel about enemy mechs, ok I grant that there is a sane justification for it, but it's still bad, and makes gameplay worse. You want to up the time to kill, and think that's good. It's not good, especially if you handle it this way.
What this does is promote timidness and passivity. You will make people just huddle together in a ball and have them wait for enemy to show their face over the terrain and blast it away. Two teams doing that makes incredibly boring matches. And that behavior is what you guide people towards with this change. The only people that get killed early are the ones who actually try to actively do stuff. You up the time to kill, and time the matches last, that's for certain, by promoting boring and timid play. fast paced matches are good. It means people are fighting and not just trying to hide.
#205
Posted 21 June 2016 - 02:30 PM
#206
Posted 21 June 2016 - 02:30 PM
#207
Posted 21 June 2016 - 02:31 PM
#208
Posted 21 June 2016 - 02:32 PM
But i cant see anything on the mini map and its pretty much useless
#209
Posted 21 June 2016 - 02:33 PM
The new Default zoom level I think will go back to the same map rotation and torso indicators as before, all should be verified soon.
#210
Posted 21 June 2016 - 02:37 PM

#211
Posted 21 June 2016 - 02:37 PM
#212
Posted 21 June 2016 - 02:40 PM
#213
Posted 21 June 2016 - 02:41 PM
#214
Posted 21 June 2016 - 02:43 PM
Now back to reality. The really sad part Is that I have 600 days premium time. That will probably be longer than this game is going to last.
#215
Posted 21 June 2016 - 02:45 PM
#216
Posted 21 June 2016 - 02:45 PM
MaxFool, on 21 June 2016 - 02:29 PM, said:
We can't even tell what our team mates have equipped on their 'Mechs, which we can see on our enemies. The direction they are facing is a much less needed information, IMO.
Icebergdx, on 21 June 2016 - 02:31 PM, said:
Too bad, since that would also remove the re-sizing

#217
Posted 21 June 2016 - 02:47 PM
#218
Posted 21 June 2016 - 02:51 PM
Personally I am most upset with the lack of rotation and not showing your mech/torso orientation.
Edited by Xanilos, 21 June 2016 - 04:23 PM.
#219
Posted 21 June 2016 - 02:54 PM
#220
Posted 21 June 2016 - 02:55 PM
That means Russ and his boys won´t notice at all, everything is all right.
I am starting to wonder about MW4 servers on Steam...
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