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New Minimap Feedback


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#181 maddogmaddux

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Posted 21 June 2016 - 02:08 PM

Nothing else to add apart from what has been said. The new mini map is terrible.

#182 Túatha Dé Danann

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Posted 21 June 2016 - 02:08 PM

Do a rollback, get back to the design board and ask the community for feedback in a public test before editing such a crucial part of the game. The new minimap:

- does not give you any more information
- reduces the TTK when played with good players (they just farm dislocated people)
- increases the TTK when played with potatoes (they are all dislocated)
- seismic is useless
- confusion is not a good thing

Remember: Good players (In PGI terms: Tier 1) can adapt and will be able to compensate to some degree for this bad mini-map, "normal" players (in PGI terms Tier 3) on the other hand will be affected by this mini-map and be farmed all day long, meaning: Increasing the gap between "normal" an "good" players. What you really want, is decreasing this gap, so that everyone is capable of performing well and this means: More useful tools, not more useless tools.

But I could talk all day, this post will not be ready by any dev in charge.

Edited by Túatha Dé Danann, 21 June 2016 - 02:10 PM.


#183 EntertainEnterprises

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Posted 21 June 2016 - 02:08 PM

crap.

Edited by EntertainEnterprises, 21 June 2016 - 02:09 PM.


#184 Tickerson

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Posted 21 June 2016 - 02:10 PM

Mini-map is nearly useless. If i wanted to see the full map, id hit "b". Soooo much info lost in this new version. Nearly worthless now (did i say that already?). **** i just ran over a locust... shouldnt text and drive... Didnt see my relative distance and direction on the map... :\

#185 vectorbased

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Posted 21 June 2016 - 02:12 PM

As a person who plays mechwarrior sometimes 5 days a week for 2+ hours a night I gotta say I absolutely HATE the new mini-map-

Where do I start... its too small and the colors aren't very vibrant. On my 24" monitor at 1920x1080 it now takes a concentrated effort to study and understand whats goin on in the mini-map. This is really bad in the heat of battle-

The new icons are a good idea on paper, but due to the size of the map, when mechs are standing closely their icons overlap n the mini-map making it impossible to discern information from the icons. Its just a giant cluster of mech icons

I don't mind if they want to remove the ability to read which direction an enemy mech is facing, but I should at least be able to tell which direction my team is facing!


I also dislike how the grid letters/numbers are no longer on the grid, instead they are moved above and to the left of the minimap.... because of that, a zoom wont really fix what is wrong with the new minimap. If a zoom is added then the grid letters/numbers will no longer align to the grid

#186 fatherman

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Posted 21 June 2016 - 02:12 PM

I suggest PGI team and anyone who likes this new minimap (is there any?) should use a navigation in their cars with the same features. Large scale, fixed angle, not centered on you. If they can drive their cars in unknown cities without making mistakes or accidents that may prove it's ok. I will still hate it and wait till this nightmare is over because I simply can't decode the 2 different angles and relative positions fast enough.
Also, it tries to give too much information. And that too much is confusing now. What you/we/I need from the minimap are:
1. nearby obstacles
2. nearby enemies and the direction of their legs
3. nearby teammates location and movement direction
4. seismic data relative to my position and direction

Oh wait, the old minimap had this, the new totally ruined it. but it provides you with:

1. mass amount of hardly understandable information
2. no info on where you and the others are, where are you going and where is your opponent

Just do a rollback. You can do it and players will love it.

#187 WildeKarde

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Posted 21 June 2016 - 02:13 PM

It's confusing trying to turn towards an enemy and not helpful at all orientating yourself. Don't know how many times I did a turn and clipped another mech or scenery as I didn't know I hadn't passed it.

The worst was on the testing grounds and I couldn't even correct my mech legs for the direction I was travelling while turning away to a target. I used to be able to use the minimap to do weird things like turn around scenery without needing to always be looking straight ahead. Not anymore it would appear.

#188 Docta Dakka

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Posted 21 June 2016 - 02:15 PM

The Griffins Trying out the new patch today:

Posted Image

#189 DemonRaziel

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Posted 21 June 2016 - 02:15 PM

I finally got back from work and got to try the game post-patch.

This is indeed one of the lowest points of PGI's ideas.

Unneeded (and allegedly unintended) nerfs to Spider and his Light kin aside, the minimap/radar just got next to useless, along with seismic sensor. And considering how hard it is to actually identify anything on the map, even UAV has lost it's usefulness somewhat.

I had hard time identifying the position of eney 'Mechs relative to my own while navigating the terrain at full speed, trying to avoid the retailiation after my fly-by attacks, while repeatedly hearing "enemy spotted", from someone's command wheel...

I've never had any issues using the battle grid for when I needed to see what was going on the big map, but for situational awareness in a brawl, the minimap was essential.

From my POV, this is barely playable at the moment, and since I'm not willing ot punish myself for no obvious reason, I'm going to refrain from playing for a while and will be hoping for a rollback, or a hot-fix. I suggest more people do this, if they are unhappy with this patch. Unless our disappointment reflects on PGI's metrics, we can hardly hope for a quick resolution.

And by the way a zoom feature itself won't do the trick, the radar also needs to rotate as well to be as good as before. I can live without the facing direction of the enemy 'Mechs.

#190 Lord Baconburger

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Posted 21 June 2016 - 02:18 PM

A steaming brand spanking new **** covered in glitter is still, a steaming ****.

Minimap is terrible. Listen to your playerbase, PGI. Give us the option to zoom in/out and for it to rotate. Or just give us the old one back, or the the option to have it. What isn't broke, don't try and fix.

#191 RoToR

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Posted 21 June 2016 - 02:18 PM

View PostKyrs, on 21 June 2016 - 12:18 PM, said:

This triple my OODA time, WTF...


THIS.
Anybody here remembers good ole´ MW4? The ROTATING minimap had a range button, to show from some metres to long range radar reach... no need to make it like reading a 1:50.000 terrain map. We are supposed to have tech aid to fight quick and fast, not to spent a minute deciding course or movement while getting shoot.

#192 T h u n d e r M a x

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Posted 21 June 2016 - 02:20 PM

I have never fussed on the forums before, but I have to admit the new minimap is horrible. Please bring back the old minimap PGI!

#193 TheClownCommander

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Posted 21 June 2016 - 02:21 PM

Russ said on twitter that they are hotfixing the zoom. Nothing about mech orientation.

#194 Crixus187

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Posted 21 June 2016 - 02:22 PM

What were you people thinking? Fish finders can do a better job. Radar Tech that's older then most teenagers does a better job. These are state of the art battle mechs. Range, bearing, position, orientation all should be there. Not an arrow on a grid thats static. Change it back. Or at least give the option to change it back. Just a few minutes on the testing grounds I felt like I was going puke.


I am very disappointed. After all the money I have dumped in this game I am not happy.

No mans Sky can't get here fast enough

#195 Mechanised

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Posted 21 June 2016 - 02:25 PM

Dear God, who decided to do this. Did someone actually take a mech into battle and see how the minimap not rotating would completely disorient someone. Why would anyone actually ruin a perfectly good working minimap. I honestly tried to use this before putting my hands up in complete frustration. I am not really sure who actually voted to lock the map but if that is the case, then please give us a toggle to unlock it so that it spins for the likes of us. I cant play this game anymore like this. Sorry but its a crucial fix that I request please.

#196 Trashme

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Posted 21 June 2016 - 02:26 PM

New look on minimap is fine, but PGI BROKE the game with the changes to orientation, zoom, and the lack of the actual coordinates in the squares (the table does not work well at all in the heat of battle). I'm debating whether or not I'm going to continue to play unless/if it's ever fixed. This was a very poor decision, and I can't imagine how anyone thought these changes to the mini map were a good idea. This is beyond "trying things out". It honestly feels like the map was implemented with 0 testing.

#197 Molff

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Posted 21 June 2016 - 02:26 PM

Please remove the new mini map it is bad.

#198 Escherichio

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Posted 21 June 2016 - 02:26 PM

View PostBeauChaotica, on 21 June 2016 - 11:44 AM, said:

I keep seeing this come up and it's a really good point: Aside from the map itself being utter trash, Seismic is useless. Is there a rationale for this?

Some communication from PGI would be great right about now. I'm totally happy about all the other changes in the patch but this is just beyond stupid.



Quoting this gem from page three for folks coming late. It sums up so much about this unnecessary change.

#199 Ravenel

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Posted 21 June 2016 - 02:26 PM

Not sure if this was addressed within the current posts already far to many to just go through personally but yes the new mini-maps make it impossible to work with the draw distance is far to pulled back.
  • The data given from whats shown is a vague guess at best where the enemy is in that area as well as enemy mech orientation.
  • The new mini-map without the leg orientation arrow turned on makes controlling the mech on first entry more difficult
  • Seismic sensor is now completely useless in this situation since the 250 range is quiet close when a seismic signal goes off the red blip envelops a very very wide area sometimes even atop your own arrow.
  • the map not turning with the mech also makes it easy to be unsure where targets are in orientation to your own mech since the arrow on the map representing you never turns or changes direction when you do.
I do appreciate continued support and attempts to innovate but i do hope the map changes back until a new properly functional map can be redesigned again one that might not fundamentally break a item in the game and provide mech warriors with the tools they need for skilled decision making on the battlefield, because in its current state the people who didn't pay attention to the mini-map before now have absolutely no reason to even look at it as it is now.

#200 NUSQUAM

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Posted 21 June 2016 - 02:27 PM

Posted Image


This tells me nothing other than something is happening across the north something. This is to-scale for me too.





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