

New Minimap Feedback
#281
Posted 21 June 2016 - 05:44 PM
Just after receiving my phoenix hawk... the situation awareness is gone, game-play broken... that's bad
#282
Posted 21 June 2016 - 05:45 PM
I'll try an assault, but playing a light is FUTILE like this.
I'm not a whiner, I swear, but I have Fallout4 installed already, I'll probably have to check out for a week or two or whatever until this is patched out. I play this game to de-stress, I don't need this crap.
#283
Posted 21 June 2016 - 05:46 PM
#284
Posted 21 June 2016 - 05:49 PM
#285
Posted 21 June 2016 - 05:59 PM
#286
Posted 21 June 2016 - 06:10 PM
Dorci, on 21 June 2016 - 02:31 PM, said:
...and old minimap will not be included optionaly = its Russ Bullock said

Edited by Rakshaz, 21 June 2016 - 06:12 PM.
#287
Posted 21 June 2016 - 06:12 PM
this game is borderline UNPLAYABLE.
#288
Posted 21 June 2016 - 06:14 PM
#289
Posted 21 June 2016 - 06:18 PM
The minimap is so bad, I would rather not have one.
#290
Posted 21 June 2016 - 06:32 PM
I don;t like the map either. I keep getting lost, so I have to sompletely ignore it
#291
Posted 21 June 2016 - 06:34 PM
I'll probably take some heat, but sometimes when you **** the bed, you need to get your *** whipped and get told that you **** the bed.
PGI, you **** the bed on this one. I demand Sepuku.
---
The mini map is absolutely terrible. Who thought that a fixed full sized mini map was a good idea? What game in the known internet universe of games has ever had that and been successful? I can't think of a single one. Because it is a terrible idea. Zoom in and out could be a good idea so people can have the zoom they want. And rotational or fixed options could be good for those crazy folks that actually like fixed.
Edited by xJohnWolf, 21 June 2016 - 06:37 PM.
#292
Posted 21 June 2016 - 06:37 PM
#293
Posted 21 June 2016 - 06:38 PM
#294
Posted 21 June 2016 - 06:39 PM
1) The mini-map does not rotate with my mech. When I use the seismic sensor, I can't just see where the dot is in relation to me. I have to identify myself, identify the dot, identify my orientation, and then do some quick reasoning to tell where the dot is in relation to me. NOT what I want to do in the middle of a battle.
2) There is no way to tell which direction your teammates are facing. Is that enemy ECM mech sneaking up on their back, or is it going to turn the corner and get a face-full of my teammate's lasers? Am I watching my ally's back, or blocking his shot?
3) Identifying a grid square now requires me to find the row, find the column, and follow each of them until they meet without losing either of them. Again, NOT what I want to do in the middle of the battle.
4) On my screen, I don't mind the zoom level for telling where the enemy and my teammates are. However, having the icons telling me what class they are is useless, as they merge together too much to tell what they are.
5) The old map had a direction arrow for your feet. This, and the fact that it rotated with your mech torso, helped new players (like me) adjust to the two-direction thing. I'm good enough (read: not as terrible) to accommodate losing it, but the LAST thing you want to do is make your game harder for new players to pick up. FP is already a ghost town; it'll only get worse without new players.
My recommendation:
Revert to the old mini-map. Just a zoom option/change isn't enough to make me happy. Keep the new battlegrid map. The additional info is nice, and it looks a lot cleaner!
P.S.
I played an entire day before posting so I could make sure I adjusted. Please don't take this as a review without research.
#295
Posted 21 June 2016 - 06:40 PM
#296
#297
Posted 21 June 2016 - 06:47 PM
#298
Posted 21 June 2016 - 06:50 PM
#299
Posted 21 June 2016 - 06:51 PM
I would add to it, but i think the 15 EFFIN pages of feedback paint a better picture. Bring back the old mini map or give the option to "toggle". It is terrible for EXACTLY.EVERY.REASON stated in this 15-page (for now--probably 30 by morning) forum post.
#300
Posted 21 June 2016 - 06:53 PM
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