

New Minimap Feedback
#321
Posted 21 June 2016 - 07:44 PM
#323
Posted 21 June 2016 - 07:49 PM
#324
Posted 21 June 2016 - 07:49 PM
Edit:
The top left radar is the one for the whole battlefield and it does not rotate.
The bottom center radar is the one for just things that are close by and it rotates with your view and shows your facing.

Edited by Warlord Kentax, 21 June 2016 - 07:52 PM.
#325
Posted 21 June 2016 - 07:52 PM
Warlord Kentax, on 21 June 2016 - 07:49 PM, said:

not a bad suggestion
#326
Posted 21 June 2016 - 07:59 PM
Until the old mini-map is brought back, this game is a frustrating mess to play.
#327
Posted 21 June 2016 - 08:00 PM
Cooler and flashier is not better. Keep it simple. Simple works. Give players the info they need in the simplest fashion. Please bring back the old mini-map. I cannot stand playing with the new one and will probably not play until a change is made.
#328
Posted 21 June 2016 - 08:14 PM
#329
Posted 21 June 2016 - 08:19 PM
JonDunbar, on 21 June 2016 - 08:14 PM, said:
He actually says in the video that server load was the primary consideration for removing mech orientation. I think it's extremely unfortunate, and I'm sorry they're apparently hurting for money (I know I've contributed a lot), but I would take mech orientation over a "command wheel" ANY DAY.
#330
Posted 21 June 2016 - 08:26 PM
#331
Posted 21 June 2016 - 08:30 PM
Frechdachs, on 21 June 2016 - 11:17 AM, said:
its amazing to see so many people say this is a deal breaker, its time to play another game. I strongly agree that vital information for piloting a mech is gone
northpow, on 21 June 2016 - 08:19 PM, said:
He actually says in the video that server load was the primary consideration for removing mech orientation. I think it's extremely unfortunate, and I'm sorry they're apparently hurting for money (I know I've contributed a lot), but I would take mech orientation over a "command wheel" ANY DAY.
agreed well said, it was a navigation tool
#332
Posted 21 June 2016 - 09:06 PM
Warlord Kentax, on 21 June 2016 - 07:49 PM, said:
Edit:
The top left radar is the one for the whole battlefield and it does not rotate.
The bottom center radar is the one for just things that are close by and it rotates with your view and shows your facing.

having it be a circle is brilliant! i think it would be badass as well if the scale of this round minimap was dependent on your sensor range. that makes too much sense for me to not like it.
#333
Posted 21 June 2016 - 09:30 PM
put "the big circle" or the new minimap somewhere between/under the coffee cup and the hula girl
where no one can see it, then we might agree to keep it.
#334
Posted 21 June 2016 - 09:34 PM
Please revert.
#335
Posted 21 June 2016 - 09:36 PM
#336
Posted 21 June 2016 - 09:36 PM
#337
Posted 21 June 2016 - 09:38 PM
#338
Posted 21 June 2016 - 09:38 PM
How anyone could've reasonably signed off on this at PGI to let pass testing is absolutely beyond me.
Let alone how it could possibly have made it to a LIVE release which is absolutely disgusting.
FOR SHAME PGI.
#339
Posted 21 June 2016 - 09:40 PM
Don't even get me started on the voice spams from the new content.
#340
Posted 21 June 2016 - 09:47 PM
northpow, on 21 June 2016 - 08:19 PM, said:
He actually says in the video that server load was the primary consideration for removing mech orientation. I think it's extremely unfortunate, and I'm sorry they're apparently hurting for money (I know I've contributed a lot), but I would take mech orientation over a "command wheel" ANY DAY.
If that is the case, then just lower the minimap update to, like every 2 seconds.
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