

New Minimap Feedback
#41
Posted 21 June 2016 - 11:44 AM
Some communication from PGI would be great right about now. I'm totally happy about all the other changes in the patch but this is just beyond stupid.
#42
Posted 21 June 2016 - 11:44 AM
a ) hotfix zoom toggle and rotate-with-my-orientation option functionality into the game
or
b ) rollback the minimap until those functionalities are added
The zoomed out minimap is very useful. For the drop commander. And only for him.
#43
Posted 21 June 2016 - 11:44 AM
#44
Posted 21 June 2016 - 11:47 AM
New map is almost useless and dificult to play with!
#45
Posted 21 June 2016 - 11:47 AM
See here, from hugely successful streamer QuickyBaby: https://clips.twitch...ndPeafowlSSSsss
#46
Posted 21 June 2016 - 11:49 AM
- Zoom
- Rotate Yes/No
- Center on Mech Yes/No
#47
Posted 21 June 2016 - 11:49 AM
Please, brighten it up.
Then, the new map doesn't rotate anymore. That's extremely annoying since I played with the rotating map for many years now. Maybe that's how it is in world of tanks... but I don't care. This isn't world of tanks

Please, make the map rotate again.
Then, the minimap is too tiny. All I can see is where my comrades pile up.
Please, add zoom functionality or make the map bigger overall. or both. and brighten it up so I can actually see the terrain.
What is good about the new minimap?
I can distinguish the type of mech... once I learned what the symbols mean

But couldn't this work with the old minimap design as well? Why change everything if it's not broken?
Edited by Jalik, 21 June 2016 - 11:50 AM.
#48
Posted 21 June 2016 - 11:50 AM
#49
Posted 21 June 2016 - 11:50 AM
Set at the correct time (34:23), Ross explains PGI's logic and reasons behind the mini map.
I am posting this here since many commenters have not seen this and have been caught by surprise.
Watch/listen to from 34' to 53'.
Edited by DemonRaziel, 21 June 2016 - 12:09 PM.
#50
Posted 21 June 2016 - 11:52 AM
Docta Dakka, on 21 June 2016 - 11:43 AM, said:
OMG!!! You're kinda right, 3rd person would be a short term fix for the loss of directional info. I feel dirty writing this, but it's sorta true.
#51
Posted 21 June 2016 - 11:57 AM
#53
Posted 21 June 2016 - 11:59 AM
Oh.... thank mecha-jebus!!
#54
Posted 21 June 2016 - 12:00 PM
#55
Posted 21 June 2016 - 12:02 PM
Seriously, it is way too small to be of any use now. Also it does not turn relative to your position.
Please change it back to the larger localized area. It worked so well. The main map is only a "B" away anyway, we do not need a tiny tiny whole map on the display.
Edited by Seddrik, 21 June 2016 - 12:14 PM.
#57
Posted 21 June 2016 - 12:04 PM
#58
Posted 21 June 2016 - 12:04 PM
I think we need an option for lock or unlock minimap from the settings of the client.
We need the minimap zoom on our position and the grid cordinates on the quads of the minimap...
The new conquest icon are terrible...
With this minimap we can't see the morphology of the terrain and use for take advantage!
Actually is impossible to play or give cordinates to allies in the game.
Edited by James Revenant, 21 June 2016 - 01:50 PM.
#59
Posted 21 June 2016 - 12:05 PM
#60
Posted 21 June 2016 - 12:05 PM
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