

A List Of People That Won't Play Until Minimap Changed
#181
Posted 22 June 2016 - 07:58 AM
#182
Posted 22 June 2016 - 08:06 AM
Your lack of willingness to try something new will keep them evolving the game in any meaningful way.
#183
Posted 22 June 2016 - 08:13 AM
Daycrist Bloodfang, on 22 June 2016 - 07:58 AM, said:
Probably not. For all we know that list could be comprised of many players who only drop in to MW:O when a new patch is released, play for a week then leave until the next patch. With no avg. hours played per week associated to any of those names, hard to make a correlation between number of people claiming not to play and how big of a percentage of the active daily user playerbase they represent.
#184
Posted 22 June 2016 - 08:56 AM
Clint Steel, on 22 June 2016 - 08:06 AM, said:
Your lack of willingness to try something new will keep them evolving the game in any meaningful way.
Lack of willingness? Because you know how long each and every one of us tried it out?
Played for about 2 hours and did some tourney drops. I didnt like it and it made me feel sick similar to vertigo or motion sickness. So my unwillingness to throw up on my keyboard was there i guess...
How do you know anything about what WE think, this is out opinion and we are entitled to them sir just as you are.
MadcatX, on 22 June 2016 - 08:13 AM, said:
Probably not. For all we know that list could be comprised of many players who only drop in to MW:O when a new patch is released, play for a week then leave until the next patch. With no avg. hours played per week associated to any of those names, hard to make a correlation between number of people claiming not to play and how big of a percentage of the active daily user playerbase they represent.
I see some of these names daily, dunno what tier you are in but i only ever play with about 300-700 people and for the record I USED to play about 25-35 hours a week, lately its about 5-10. This week 2-3 so far.
This game doesn't have a huge player base, if 50-100 players stop playing in NA time if may make a difference. Unfortunately i dont have the numbers here to say yes or no but we are toting 30,000 players at a given time or anything.
#185
Posted 22 June 2016 - 09:00 AM
Revis Volek, on 22 June 2016 - 08:56 AM, said:
Lack of willingness? Because you know how long each and every one of us tried it out?
Played for about 2 hours and did some tourney drops. I didnt like it and it made me feel sick similar to vertigo or motion sickness. So my unwillingness to throw up on my keyboard was there i guess...
How do you know anything about what WE think, this is out opinion and we are entitled to them sir just as you are.
I see some of these names daily, dunno what tier you are in but i only ever play with about 300-700 people and for the record I USED to play about 25-35 hours a week, lately its about 5-10. This week 2-3 so far.
This game doesn't have a huge player base, if 50-100 players stop playing in NA time if may make a difference. Unfortunately i dont have the numbers here to say yes or no but we are toting 30,000 players at a given time or anything.
the vertigo is real... I don't get nauseous on roller coaster rides or even when using 3D for extended periods of time...
something is WRONG about the minimap
#186
Posted 22 June 2016 - 09:09 AM
Revis Volek, on 22 June 2016 - 08:56 AM, said:
Lack of willingness? Because you know how long each and every one of us tried it out?
Played for about 2 hours and did some tourney drops. I didnt like it and it made me feel sick similar to vertigo or motion sickness. So my unwillingness to throw up on my keyboard was there i guess...
How do you know anything about what WE think, this is out opinion and we are entitled to them sir just as you are.
I see some of these names daily, dunno what tier you are in but i only ever play with about 300-700 people and for the record I USED to play about 25-35 hours a week, lately its about 5-10. This week 2-3 so far.
This game doesn't have a huge player base, if 50-100 players stop playing in NA time if may make a difference. Unfortunately i dont have the numbers here to say yes or no but we are toting 30,000 players at a given time or anything.
2 hours? how long did you use the old system? It takes time to unlearn/relearn something. When you try to learn something new you should always try it, then sleep on it, then try again. Sometimes its pretty amazing how your brain works with things during your sleep to help you learn them.
I get motion sick super easy, so I feel for any uncomfort you might have, but I do not understand it for this situation. The compass is there to help judge your legs/torso orientation. It takes time to get used to the map, but having a north up map has some advantages, after you do.
I do feel grids should be individually labeled, and the mech indicators should be smaller but again I liked the change.
#187
Posted 22 June 2016 - 09:23 AM
Clint Steel, on 22 June 2016 - 09:09 AM, said:
2 hours? how long did you use the old system? It takes time to unlearn/relearn something. When you try to learn something new you should always try it, then sleep on it, then try again. Sometimes its pretty amazing how your brain works with things during your sleep to help you learn them.
I get motion sick super easy, so I feel for any uncomfort you might have, but I do not understand it for this situation. The compass is there to help judge your legs/torso orientation. It takes time to get used to the map, but having a north up map has some advantages, after you do.
I do feel grids should be individually labeled, and the mech indicators should be smaller but again I liked the change.
I am not the only one saying they felt sick, it was having to stare at a STILL IMAGE while running around. Lights and faster mech were the worst but anything with a fast twist speed was doing it as well.
I used the map a lot so i constantly stare at it and it was a kin to reading in a car for me.
We all know new systems take time to learn but thanks for those nuggets of knowledge you dropped on a 31 year old man. No one ever told me practice makes perfect before, where have you been all my life? In all my years of Track, Soccer, Football, Paintball and being a boss not once did i understand this thing you call "taking time to learn"

Why does having North up have an advantage? Do you have any idea how vague "NORTH" is when you are telling peeps to move? Thats anywhere on the map just go north. Same with im "south of you"....ok what grid. "South grids". So what if we are on opposite side of the map....North isnt going to cut it. This isnt mapquest, im not driving to NY i'm playing a game that i need to be able to coordinate with 11 other people. If i cant tell where i am, where the team is and where we need to be in a matter of 3 seconds then its bad and needs to be fixed.
#188
Posted 22 June 2016 - 09:26 AM
Revis Volek, on 22 June 2016 - 09:23 AM, said:
Because saying I'm "left of you" or "right of you" is only half as good as north/south/east/west, not to mention you have to then know the exact orientation of your subject, and it will only likely be applicable to that one subject and not the entire group.
It is simply better for people who actually know how to play on a team and use strategy.
Edited by CapperDeluxe, 22 June 2016 - 09:27 AM.
#189
Posted 22 June 2016 - 10:13 AM
CapperDeluxe, on 22 June 2016 - 09:26 AM, said:
Because saying I'm "left of you" or "right of you" is only half as good as north/south/east/west, not to mention you have to then know the exact orientation of your subject, and it will only likely be applicable to that one subject and not the entire group.
It is simply better for people who actually know how to play on a team and use strategy.
That is an over generalization if i ever heard one.
None of the comps teams i have played with or practiced with have used the compass as direction. Its grids and landmarks on the map.
#190
Posted 22 June 2016 - 10:18 AM

#191
Posted 22 June 2016 - 10:18 AM
CapperDeluxe, on 22 June 2016 - 09:26 AM, said:
Pressing B did the same, but clearer and better, before this patch.
Now the easiest way to know where you are in relation to other mechs is to actually move your mech, because the radar is now map based, and not mech based. I thought it was the most natural and intuitive thing to have the minimap reflect the mech radar, and the battlegrid represent the battle overview.
I'm not saying restricting information is a bad thing, but we already have restricted info: In order to see enemy mechs on the old minimap, someone had to be paying for it, either with UAVs or facetime. Sure, restrict info on enemy mech orientation, make all enemy contacts not targeted look like the seismic blips. But making me run out of cover just to know which way I'm facing isn't fun for me.
In fact the minimap change makes the whole game not fun for me. I want to play MWO, but I'm not interested in the new minimap, and the difference it makes for me is too great. I know half the forumites will say good riddance, bye bye, but like I say, I do actually want to play, I just don't see the new minimap as being useful for anything other than deathmatch.
#192
Posted 22 June 2016 - 10:18 AM
JC Daxion, on 22 June 2016 - 06:19 AM, said:

Seems to me like it was very nearly a victory of the "sim" faction over a majority who had no idea what was happening. With the skill of a politician

#193
Posted 22 June 2016 - 10:29 AM
Burke IV, on 22 June 2016 - 10:18 AM, said:
Seems to me like it was very nearly a victory of the "sim" faction over a majority who had no idea what was happening. With the skill of a politician

Which is exactly why a few "leaders" of teams shouldn't tweet Russ asking him to meet with them privately so they can chat about the way Faction Play or anything else should work...which means the rest of us are being spoken for without our consent.
#194
Posted 22 June 2016 - 10:30 AM
Coolant, on 22 June 2016 - 10:28 AM, said:
FYi this isnt MW4 and what we did years ago has no bearing on this game.
Weather you even played or not, does that mean you are disqualified from this game because you were not a fan boy years ago?
Your statement hardly makes sense honestly. Just because one game did it one way means we dont support this one?
Thats some mental gymnastics i have ever seen them. Kudos.
#195
Posted 22 June 2016 - 10:33 AM
JC Daxion, on 22 June 2016 - 06:19 AM, said:
Well you missed a fantastic night... I had a blast playing for a few hours last night romping on the brand new frozen city.. The mini-map didn't bother me.. Sure it needs a few fixes and additions, but the idea is solid..
Was more fun than i have had in many months.. All the new resized mechs, and seeing how they played out, and the great new map.. Guess more fun for me!
Dude,, the map is not as big of a deal as people say... Just shows you how many people rely on Seismic But it still worked, jsut didn't give an exact location, you just knew they were close.. (honestly how i think it should work anyway, this pin-point stuff to me is OP anyway.
I found i could keep track of my teammates by twisting, and using Look and side windows. and i just tried to be more aware, verse using mini-map for all Info..It did make the game a little harder.. But seriously, is that such a bad thing? I guess for people in this thread yup,,,

(the one thing that did bug me was the missing arrows for torso/legs, But i mapped a key to center my legs, and that was an easy work around for that.. but that is getting patched in anyway, so no biggy,, i can deal a few days and enjoy the event, and still have fun.
You may have had fun because many of the more spatially aware (i.e. good) pilots could not tolerate the disorientation. You may have been playing all night against scrubs.
#196
Posted 22 June 2016 - 10:36 AM
Put me on the list, maybe if the list is long enough it will help.
Looks like its Russ' idea, so I have little faith they will abandon this direction, but we can try.
#197
Posted 22 June 2016 - 10:39 AM
#198
Posted 22 June 2016 - 10:39 AM
M A N T I S, on 22 June 2016 - 10:33 AM, said:
You may have had fun because many of the more spatially aware (i.e. good) pilots could not tolerate the disorientation. You may have been playing all night against scrubs.
Good pilots adapt to the tools they are given, even if the tool itself is pretty shoddy. It's what makes them good pilots.
#199
Posted 22 June 2016 - 10:40 AM
- Lack of a cone of view. This makes it incredibly difficult to orient your perspective on a fixed map, in relation to allies or enemies. Hilariously, this means the new map, with the entire map on it, designed to help foster an overall perspective of the battlefield, actually works to hinder just that.
- Grid identifiers that are on the edge of the map, instead of in the grid squares, making it slow and clunky to call out a grid. The scale of the map necessitates it, but does not excuse it from being a royal pain in the arse to quickly shout out a coord.
Edit: I believe it is the lack of personal orientation that bothers me the most. Like I said, when I fly, I have a map that is fixed to north. It's on a kneeboard that I can quickly glance at. It, however, displays the direction my helicopter is moving. I have orientation information present. As such, I can see a location I want to navigate to is to the left or right of my current flight path with the quickest glance.
Edited by Pariah Devalis, 22 June 2016 - 10:45 AM.
#200
Posted 22 June 2016 - 10:41 AM
MadcatX, on 22 June 2016 - 10:39 AM, said:
Good pilots adapt to the tools they are given, even if the tool itself is pretty shoddy. It's what makes them good pilots.
Nope. Good pilots are spatially aware and probably were using the former tool optimally, since it was close to an optimal design. Scrubs who are not spatially aware were most likely the least affected.
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