They Stole Our Doritos And Won't Give Them Back Unless We Use Uavs / Tag / Command Consoles
#21
Posted 22 June 2016 - 12:10 AM
As it is, I am excited about infotech slowly being put into the game one part at a time (introducing minimal variables at once is key to making certain it doesn't completely implode). We are thankfully getting put to a better zoom level (still further out from what it was originally but it goes to the edge of sensor range which makes sense) and eventually getting a toggle between close and the full map. I think this is a step in the right direction and makes a place for scouting and role warfare which adds much needed depth.
#22
Posted 22 June 2016 - 01:30 AM
#23
Posted 22 June 2016 - 01:36 AM
#24
Posted 22 June 2016 - 01:38 AM
I hated the new minimap, and (unusually for me) made no bones about kicking up a fuss, but that's because it was so confusing to try & read, so restrictive, and actively hindered your movement & navigation if you tried to use it.
However, once those aspects are fixed, I see nothing wrong with taking a tiny bit of the free lunch away and making people play the infotech game for such information.
Yes, I would often see a dorito in the next grid, and time my poke or my movement to coincide with the enemy dorito facing the wrong way - of course we did!
That's powerful information, and there's nothing wrong imo with making you have to work, or sacrifice something in return for such powerful information.
My issue was with the awful scale, the a**e-backwards orientation, and lack of your own viewing angle (which was essential for torso/leg orientation) - NOT - the lack of doritos.
Edited by BigJim, 22 June 2016 - 01:40 AM.
#25
Posted 22 June 2016 - 02:15 AM
BigJim, on 22 June 2016 - 01:38 AM, said:
I hated the new minimap, and (unusually for me) made no bones about kicking up a fuss, but that's because it was so confusing to try & read, so restrictive, and actively hindered your movement & navigation if you tried to use it.
However, once those aspects are fixed, I see nothing wrong with taking a tiny bit of the free lunch away and making people play the infotech game for such information.
Yes, I would often see a dorito in the next grid, and time my poke or my movement to coincide with the enemy dorito facing the wrong way - of course we did!
That's powerful information, and there's nothing wrong imo with making you have to work, or sacrifice something in return for such powerful information.
My issue was with the awful scale, the a**e-backwards orientation, and lack of your own viewing angle (which was essential for torso/leg orientation) - NOT - the lack of doritos.
You had THREE ways to see your torso/leg orientation.
They took ONE away...
How bad are you that this is a problem...
#26
Posted 22 June 2016 - 02:58 AM
When every mech scouts for itself as well (or better) than someone else scouts for them then there's no use for scouts or roles at all.
#27
Posted 22 June 2016 - 02:59 AM
BulletChief, on 22 June 2016 - 02:15 AM, said:
They took ONE away...
How bad are you that this is a problem...
This way just happens to be the one you need to pay attention constantly, so you are given leg orientation verification for free when keeping up to date with map. Not to mention a more usable indication on relative location of enemies on the minimap.
Doritos I can do away with, putting them to infowar bucket is a good thing. Yay for usable CCs (Or is it just specific mech/CC combos.. ?)
Edited by Haakon Magnusson, 22 June 2016 - 03:00 AM.
#28
Posted 22 June 2016 - 03:13 AM
I would say that direction a mech is facing is more important than weight class most of the time.
That being said there is no reason we can't have both direction and weight class in a new Dorito. That would take four new icons. Which the new system uses.
Something that would be an actual improvement. . . .
#29
Posted 22 June 2016 - 03:15 AM
#30
Posted 22 June 2016 - 03:19 AM
Let's not kid ourselves - nobody is going to take a TAG, UAV, or Command Console just to get the dorito markers. They may take them for other reasons - reasons that already exist (which means nobody will take the worthless Command Console), but long story short, this change just means "no more doritos" most of the time.
Is it a bad thing? Meh... I can't say I depend upon enemy doritos for anything, so I don't care that much. On the other hand, this is hardly the start of "real info war" because the benefit of "getting the info" is still far less than being able to DO something with it, such as destroy your opponent's mech.
Edited by oldradagast, 22 June 2016 - 03:20 AM.
#31
Posted 22 June 2016 - 03:38 AM
oldradagast, on 22 June 2016 - 03:19 AM, said:
Nobody in pugland.
I can easily see one dedicated mech for CC in organized drop. As I was constantly seeing mechs with "worthless AMS" in CW (IS had some problems with ECM-chassis variety some time ago).
Depends on the quality of markers though.
#32
Posted 22 June 2016 - 03:57 AM
oldradagast, on 22 June 2016 - 03:19 AM, said:
Alas, poor doritos. I knew them well, Horacio..
#DoritoNazi
#33
Posted 22 June 2016 - 04:08 AM
Honestly how can people disagree with the fact that the doritos made the minimap easier to read and understand - and that that is a good thing. The LAST thing this game needs is to become more obtuse. That's just not fun.
Before someone inevitably mentions adapting... Of course you can adapt. I'll adapt. Any experienced player will adapt. This however does not answer two problems:
1) Why should players adapt to a system that is worse ?
2) Why would you want to make the game worse for new players ?
vocifer, on 22 June 2016 - 03:38 AM, said:
I can easily see one dedicated mech for CC in organized drop. As I was constantly seeing mechs with "worthless AMS" in CW (IS had some problems with ECM-chassis variety some time ago).
Depends on the quality of markers though.
I actually think organized/comp drops are less likely to waste tonnage on stuff like that.
Edited by Marmon Rzohr, 22 June 2016 - 04:11 AM.
#34
Posted 22 June 2016 - 04:23 AM
#35
Posted 22 June 2016 - 04:25 AM
#36
Posted 22 June 2016 - 04:34 AM
#37
Posted 22 June 2016 - 04:42 AM
#38
Posted 22 June 2016 - 04:57 AM
I wouldn't mind not having the doritos if I could at least zoom the thing in and out, it made finding my lance mates more difficult, the whole thing just feels like one big fat step backwards in development.
if my truck had no air conditioning, an oil leak and a bad plug I sure as hell wouldn't be taking it to the body shop to get painted candy apple red... that's how this minimap feels. or weirder, like they broke something by trying to fix something that wasn't broken. tres bizarre.
as far as doritos go... meh, that's not 'super' important, I could deal without them. and it would be interesting if the dorito only appeared as a sort of target info gathering scout geek reward or what have you.
#39
Posted 22 June 2016 - 05:04 AM
BoPop, on 22 June 2016 - 04:57 AM, said:
I wouldn't mind not having the doritos if I could at least zoom the thing in and out, it made finding my lance mates more difficult, the whole thing just feels like one big fat step backwards in development.
if my truck had no air conditioning, an oil leak and a bad plug I sure as hell wouldn't be taking it to the body shop to get painted candy apple red... that's how this minimap feels. or weirder, like they broke something by trying to fix something that wasn't broken. tres bizarre.
as far as doritos go... meh, that's not 'super' important, I could deal without them. and it would be interesting if the dorito only appeared as a sort of target info gathering scout geek reward or what have you.
It was explained on the launcher.... Ya its a pain for a day. Big deal. It could have crashed the game and been a serious issue.
This entire thing makes MechWarrior players look silly, and maybe that's the goal.
#40
Posted 22 June 2016 - 05:05 AM
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