2 - Phoenix Hawk: For what it is, loving it so far. I hate that it always spawns a second energy weapon up on my gun instead of down where the one on the left arm is and I'm really hoping you guys can adjust that. Other than that, nothing but kudos from my foxhole.
3 - Command Wheel: Love that you guys have finally gotten this in. Unfortunately, like the minimap, it needs some work. My biggest issue is that I can't quickly send up a contact alert without targeting a mech. I like that you're encouraging people to actually target mechs, but when I'm in a scout mech I need to be able to send up a spot report quickly and intuitively. As it is, if the enemy pops up and then down, I'm still back to VoiP or typing. If I could select contact and my teammates could at least get a ping of my location on the minimap, that would be ideal - they could at least see who had contact.
4 - Frozen City: I really like most of the improvements. Except for some quirky areas around the tunnel, it looks great for me. There's still that far zone, however, that has practically zero cover...not even an I-V line worthy of the name that I can find. I can't see many people venturing out there and I feel like that space could be better implemented.
5 - Re-scale/Re-quirks: Again, massive credit just for finally getting this huge effort in there. Having said that, I would argue that several mechs got slammed that didn't need it. The Jenner, for one, was already no where near the terror it used to be (Oxide excepted, obviously). I can understand redoing the quirks to bring it down a peg, but did all Jenners really need to be made huge in addition to that? Similarly, I feel like many of the IS heavies got double slammed and didn't need it. Did the Warhammer really need to lose quirks AND get bigger, for example? It already felt pretty squishy, and it's now that much squishier and lost some offensive capability to boot. Recognizing that this is always a continuous process and that the re-scale has other driving factors, I'm hoping that at least the quirk nerfs will be re-examined in the near future.
6 - Optimization: I didn't see anything specific in the notes (maybe I missed it), but the game seems to run smoother and more efficiently for me. Granted, that's extremely anecdotal, but I thought I'd mention it.
Thanks for reading.
Edited by Scout80913, 22 June 2016 - 01:22 AM.