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Faction Play Poll

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Poll: Faction Play Poll (109 member(s) have cast votes)

What is the main problem in FP?

  1. long waiting times (38 votes [12.34%])

    Percentage of vote: 12.34%

  2. low population (54 votes [17.53%])

    Percentage of vote: 17.53%

  3. too many factions (20 votes [6.49%])

    Percentage of vote: 6.49%

  4. unbalanced distribution of players (37 votes [12.01%])

    Percentage of vote: 12.01%

  5. some units are too big (24 votes [7.79%])

    Percentage of vote: 7.79%

  6. Clan vs. IS unbalanced (14 votes [4.55%])

    Percentage of vote: 4.55%

  7. choke point map design (45 votes [14.61%])

    Percentage of vote: 14.61%

  8. long tom too powerful (31 votes [10.06%])

    Percentage of vote: 10.06%

  9. not gated towards beginners (14 votes [4.55%])

    Percentage of vote: 4.55%

  10. large mercenary groups control the map (31 votes [10.06%])

    Percentage of vote: 10.06%

In order to achieve a balanced distribution of players PGI should...

  1. limit unit size with a cap (33 votes [16.67%])

    Percentage of vote: 16.67%

  2. limit available Mercenary Contracts to a certain number (30 votes [15.15%])

    Percentage of vote: 15.15%

  3. make contract bonuses/penalties higher (21 votes [10.61%])

    Percentage of vote: 10.61%

  4. add more bonuses and rewards for Loyalists (underpopulated get more) (59 votes [29.80%])

    Percentage of vote: 29.80%

  5. remove recruitment costs for small units (30 votes [15.15%])

    Percentage of vote: 15.15%

  6. reduce payout proportional to the number of members in your unit making smaller groups more lucrative (22 votes [11.11%])

    Percentage of vote: 11.11%

  7. none of the above, it is perfect the way it is (3 votes [1.52%])

    Percentage of vote: 1.52%

In order to reduce waiting times PGI should...

  1. allow Invasion Matches to start 4vs4 and have every next lance drop as reinforcements (25 votes [13.44%])

    Percentage of vote: 13.44%

  2. remove Quick Play (5 votes [2.69%])

    Percentage of vote: 2.69%

  3. combine Quick Play and Faction Play (24 votes [12.90%])

    Percentage of vote: 12.90%

  4. make Faction Play payout higher with every minute that passes while you wait, uncontested drops have a base amount. (38 votes [20.43%])

    Percentage of vote: 20.43%

  5. have allied forces attack and defend together (51 votes [27.42%])

    Percentage of vote: 27.42%

  6. reduce the number of factions (29 votes [15.59%])

    Percentage of vote: 15.59%

  7. only have Tukkayid and Solaris Mode (6 votes [3.23%])

    Percentage of vote: 3.23%

  8. none of the above, it is perfect the way it is (8 votes [4.30%])

    Percentage of vote: 4.30%

In order to improve Scouting Mode ...

  1. Drop Deck Tonnage should be lowered from 55 to 45tons (39 votes [18.48%])

    Percentage of vote: 18.48%

  2. Gathering Intel needs to be more important (54 votes [25.59%])

    Percentage of vote: 25.59%

  3. Scouting should not be "4vs4 Skirmish, with alternative win condition" (36 votes [17.06%])

    Percentage of vote: 17.06%

  4. the dropship needs to come in faster (3 votes [1.42%])

    Percentage of vote: 1.42%

  5. the HUD needs a Intel Location Scanner with a set radius (12 votes [5.69%])

    Percentage of vote: 5.69%

  6. all quick play maps should be made available to scouting (31 votes [14.69%])

    Percentage of vote: 14.69%

  7. Trial Mechs should be banned from scouting (24 votes [11.37%])

    Percentage of vote: 11.37%

  8. none of the above, it is perfect the way it is (12 votes [5.69%])

    Percentage of vote: 5.69%

In order to improve Invasion Mode...

  1. long Tom needs to be toned down even further (46 votes [11.41%])

    Percentage of vote: 11.41%

  2. long Tom Strikes are too frequent (49 votes [12.16%])

    Percentage of vote: 12.16%

  3. Maps should be bigger and offer more variety (51 votes [12.66%])

    Percentage of vote: 12.66%

  4. choke point map design is too predictable (61 votes [15.14%])

    Percentage of vote: 15.14%

  5. the amount of mechs and the match timer should be cut in half (2 votes [0.50%])

    Percentage of vote: 0.50%

  6. Drop Zones need to be protected stronger on both sides (20 votes [4.96%])

    Percentage of vote: 4.96%

  7. you should be able to see the enemy queue numbers (28 votes [6.95%])

    Percentage of vote: 6.95%

  8. Destroying the Mobile Field Base on Counter Attack needs to be more important (38 votes [9.43%])

    Percentage of vote: 9.43%

  9. Planetary Rewards need to be distributed among all Units that helped capture the planet, not just the unit that has most players (49 votes [12.16%])

    Percentage of vote: 12.16%

  10. Trial Mechs should be banned from Invasion Mode (29 votes [7.20%])

    Percentage of vote: 7.20%

  11. none of the above, it is perfect the way it is (1 votes [0.25%])

    Percentage of vote: 0.25%

  12. One World per Front, One Queue per Front (29 votes [7.20%])

    Percentage of vote: 7.20%

Should Faction Play be gated?

  1. Yes, Players should be gated by their Tier Level. (16 votes [11.11%])

    Percentage of vote: 11.11%

  2. yes, Faction Play should unlock after a certain amount of Matches (45 votes [31.25%])

    Percentage of vote: 31.25%

  3. Yes, Players should only be able to drop in FP with mastered Mechs (10 votes [6.94%])

    Percentage of vote: 6.94%

  4. Yes, other reasons (6 votes [4.17%])

    Percentage of vote: 4.17%

  5. No, Players with a low Tier and all Trial Mechs can do good as well (14 votes [9.72%])

    Percentage of vote: 9.72%

  6. No, we need as many Players as possible to play FP (46 votes [31.94%])

    Percentage of vote: 31.94%

  7. No, other reasons (7 votes [4.86%])

    Percentage of vote: 4.86%

while waiting in the Queue Players should be able to...

  1. tinker all mechs that are not locked in the current dropdeck (95 votes [62.91%])

    Percentage of vote: 62.91%

  2. test mechs in Testing grounds pulling them to the drop screen when the match starts (19 votes [12.58%])

    Percentage of vote: 12.58%

  3. play some sort of mini game while waiting (24 votes [15.89%])

    Percentage of vote: 15.89%

  4. waiting is not an issue (13 votes [8.61%])

    Percentage of vote: 8.61%

In order to improve Unit management PGI should...

  1. add a last login Display available to those that have the "rank management" permission (69 votes [42.07%])

    Percentage of vote: 42.07%

  2. add subdivisions, to help large units organise players (39 votes [23.78%])

    Percentage of vote: 23.78%

  3. add a payment Plan function for the Unit Coffer. Automated booking off your C-Bill account with a set percentage per match (43 votes [26.22%])

    Percentage of vote: 26.22%

  4. Unit management is great it needs no improvements (13 votes [7.93%])

    Percentage of vote: 7.93%

Was this Questionaire helpful?

  1. Yes, PGI should use something like this to asses needs of the community (102 votes [93.58%])

    Percentage of vote: 93.58%

  2. No (7 votes [6.42%])

    Percentage of vote: 6.42%

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#1 Danjo San

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Posted 22 June 2016 - 09:48 AM

I took the liberty to pool questions and solutions from multiple threads into one poll. sorry in advance if i missed some...

Edited by Danjo San, 22 June 2016 - 10:08 AM.


#2 Leone

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Posted 22 June 2016 - 10:16 AM

So... Many... Questions...

~Leone.

#3 rolly

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Posted 22 June 2016 - 10:32 AM

Is this questionnaire useful? Sadly no.

PGI has a track record for turning a blind eye to the forums and the massed suggestions on how to improve things. (Buy a mech pack) You can turn it into a drinking game how many times they've attempted to distract players from glaring issues with offerings of new mechs.

I appreciate your time and effort. I just have seen over the past 4 years that PGI will do whatever it wants. Regardless of popular demographic opinion.

#4 Bud Crue

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Posted 22 June 2016 - 10:50 AM

Nice effort Danjo San. Alas, it will only be a nice effort.

#5 BLOOD WOLF

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Posted 22 June 2016 - 10:55 AM

View Postrolly, on 22 June 2016 - 10:32 AM, said:

Is this questionnaire useful? Sadly no.

PGI has a track record for turning a blind eye to the forums and the massed suggestions on how to improve things. (Buy a mech pack) You can turn it into a drinking game how many times they've attempted to distract players from glaring issues with offerings of new mechs.

I appreciate your time and effort. I just have seen over the past 4 years that PGI will do whatever it wants. Regardless of popular demographic opinion.

Whine harder bro. This is so far from the truth, I cant believe any rational person still would hold these beliefs even after they have been proven wrong so many times. Pgi has already demonstrated that they can be able to fix mistakes made in the patches. For instance this new map idea is going to get tweaked fairly fast. Get your head out the gutters.

Edited by BLOOD WOLF, 22 June 2016 - 10:56 AM.


#6 MischiefSC

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Posted 22 June 2016 - 11:05 AM

Questions are decent, answers are not. I disagree with most of the suggested solutions. Unit sizes have never been the issue - SWOL, CWI, HHoD, TCAF and at times others are all as big or bigger than MS and a couple times bigger than 228, 10x bigger than KCOM or EVIL but not what people complain about.

I appreciate the effort, I do. I just don't find the listed problems or solutions to be overly applicable. Unfortunately that's probably going to be the case with a lot of people no matter what you write.

#7 Danjo San

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Posted 22 June 2016 - 11:12 AM

View PostMischiefSC, on 22 June 2016 - 11:05 AM, said:

Questions are decent, answers are not. I disagree with most of the suggested solutions. Unit sizes have never been the issue - SWOL, CWI, HHoD, TCAF and at times others are all as big or bigger than MS and a couple times bigger than 228, 10x bigger than KCOM or EVIL but not what people complain about.

I appreciate the effort, I do. I just don't find the listed problems or solutions to be overly applicable. Unfortunately that's probably going to be the case with a lot of people no matter what you write.

It's an overall impression of what I have followed up on reading and discussing in the forums, obviously I have not read every thread or every answer, I doubt anyone has...
Also keep in mind that answers and solutions listed in a poll should be short. to go fully in detail with everything would be too much...
Also it should not be the Community conducting the Polls... PGI should be doing that!

#8 AnTi90d

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Posted 22 June 2016 - 12:14 PM

The #1 change I want to see is allies helping their allies attack and defend.

If Kurita attacks Steiner, Davion should be able to help defend.

If Kurita attacks Jaguar, Marik should be able to help attack.

This would give the backseat IS pilots an avenue to the clans. They could put their tags on worlds even though their own faction doesn't stand to gain any planets for itself.

This would also reduce curbstomps, which usually occur on defense missions, by allowing skittle pugs into the attack queues, thus making defense missions less concentrated with them.

#9 Red Shrike

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Posted 22 June 2016 - 12:39 PM

For me, it's the maps and gamemodes in Invasion (attack and counterattack). The chokepoints and size make them terrible to play on.

Not only are they tiny and with chokepoints that serve no purpose other than to nullify respawns, they also lack any kind of relation to the planet they're supposedly on and the universe they're supposedly in.
I feel that at least a few maps from MW4:Mercs would make for better FP Invasion maps than the ones we have now.

Edited by Red Shrike, 22 June 2016 - 12:40 PM.


#10 AnTi90d

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Posted 22 June 2016 - 12:42 PM

View PostRed Shrike, on 22 June 2016 - 12:39 PM, said:

I feel that at least a few maps from MW4:Mercs would make for better FP Invasion maps than the ones we have now.


If PGI would ever release a way for us to construct maps, like MW4's mapmaker, the game would have HUNDREDS of maps like MW4 had and PGI could pick and choose from dozens and dozens of maps to flesh out CW.

Give us a map editor.

Hold a monthly mapmaking contest.

Profit as people return to the game to enjoy the new content that streams in.

#11 Red Shrike

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Posted 22 June 2016 - 12:51 PM

Posted Image Posted Image
Posted Image Posted Image
Posted Image

?

#12 Danjo San

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Posted 22 June 2016 - 12:51 PM

View PostAnTi90d, on 22 June 2016 - 12:42 PM, said:


If PGI would ever release a way for us to construct maps, like MW4's mapmaker, the game would have HUNDREDS of maps like MW4 had and PGI could pick and choose from dozens and dozens of maps to flesh out CW.

Give us a map editor.

Hold a monthly mapmaking contest.

Profit as people return to the game to enjoy the new content that streams in.

100% This! +1

#13 AnTi90d

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Posted 22 June 2016 - 12:56 PM

View PostRed Shrike, on 22 June 2016 - 12:51 PM, said:


Posted Image



OMG, we had such badass fights on that map in the SunderJunkies server. (We basically played FP Invasion type matches amongst ourselves.) That Invasion type map had a huge base in the bottom right with boats and turrets and scouting vehicles in the green pastures that you needed to destroy.

Good times.. good times..

#14 Danjo San

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Posted 22 June 2016 - 12:57 PM

View PostRed Shrike, on 22 June 2016 - 12:39 PM, said:

For me, it's the maps and gamemodes in Invasion (attack and counterattack). The chokepoints and size make them terrible to play on.

Not only are they tiny and with chokepoints that serve no purpose other than to nullify respawns, they also lack any kind of relation to the planet they're supposedly on and the universe they're supposedly in.
I feel that at least a few maps from MW4:Mercs would make for better FP Invasion maps than the ones we have now.

funny thing is, the percieved size is still quite large because you drop wave after wave and have to walk the entire distance again... I have heard players complain about sulfurus Lanes are too long to walk. :D

#15 AnTi90d

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Posted 22 June 2016 - 01:05 PM

View PostDanjo San, on 22 June 2016 - 12:57 PM, said:

funny thing is, the percieved size is still quite large because you drop wave after wave and have to walk the entire distance again... I have heard players complain about sulfurus Lanes are too long to walk. Posted Image


It used to feel like a ten mile hike, uphill.. until I took the advice of some of the units I was dropping with and redid my mechs to be 65kph+, (preferrably 70+.)

That and the advice to test out all your builds in Vitric Forgo to make sure they're not too hot to play have been the best pieces of advice I've gotten in the game.

#16 Super Trooper

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Posted 22 June 2016 - 03:09 PM

View PostAnTi90d, on 22 June 2016 - 12:42 PM, said:


If PGI would ever release a way for us to construct maps, like MW4's mapmaker, the game would have HUNDREDS of maps like MW4 had and PGI could pick and choose from dozens and dozens of maps to flesh out CW.

Give us a map editor.

Hold a monthly mapmaking contest.

Profit as people return to the game to enjoy the new content that streams in.


Russ said it was coming....almost two years ago.

#17 KahnWongFuChung

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Posted 22 June 2016 - 03:19 PM

The problem with CW/FP is its not NBT or MWL its not fun and competitive enough like the old private run leagues were.

Along with MWO in general is boring repetitive and its very un-Social.

But the devs are just stupid and ignorant in there drive to kill MWO and make it into some E-Tard Sport game.

A link to real MechWarrior/BattleTech Planetary http://mwo.netbattletech.com/

Posted Image

#18 Ace Selin

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Posted 22 June 2016 - 07:41 PM

I would have voted but my interest in this game is waning.

#19 Lukoi Banacek

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Posted 22 June 2016 - 08:02 PM

View PostKahnWongFuChung, on 22 June 2016 - 03:19 PM, said:

The problem with CW/FP is its not NBT or MWL its not fun and competitive enough like the old private run leagues were.

Along with MWO in general is boring repetitive and its very un-Social.

But the devs are just stupid and ignorant in there drive to kill MWO and make it into some E-Tard Sport game.

A link to real MechWarrior/BattleTech Planetary http://mwo.netbattletech.com/

Posted Image


Looking forward to NBT coming back online.

#20 Czarr

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Posted 22 June 2016 - 09:09 PM

First of all before anything they need more players, the population even when an event like the summer solstice going on is dismal. Second of all FP is dumb....charging gens, fighting over omega, scouting is all boring. They need more modes and interesting modes. They need to allow us to get in games faster as quick as quick play and they need more variety

What I find not an issue..unit size, if you were here during beta you would know that many of the bigger units started as small alliances. MS for example was a combination of several units in Ghost Bear and House Steiner. So if you did break unit size, units would just go back to that small unit alliance strategy they had before and still do just as well.

Balance is not an issue either, if you are having problems "get gud". No seriously learn about your mechs pros and cons

And I agree this won't accomplish much, players have been suggesting changes since beta. I don't know if PGI just doesn't have the funding or they're just not listening to players. But staying the course is not the option as we are losing players rapidly, MWO only has a population of around 3000 right now...which is bad.





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