Jables McBarty, on 30 June 2016 - 08:40 AM, said:
Now Chados, I read your responses and I understand that you run exclusively heavies, but this is....this is just ignorant. There's not a single IS light that I've run without ES and FF.
Here's my standard Oxide Build:
http://mwo.smurfy-ne...06fd25cf30ee5da
You'll notice that it's a 32-damage alpha. No Artemis so there's always some spread. Max tube count is 20 for a 40-damage alpha (since you can't fit 2 SRM6s on the CT).
Even if your Catapult is running only 6 armor rear ST, it has a total of 48hp (30 base + 6 armor + 12 AS). The Oxide can't kill that with one hit. If you are getting one-shotted, equip Case and remove your XL because it can only be ammo explosions that are doing the work.
Yes, the IIC can do a 72-point alpha, but they need to equip a smaller engine to fit it and have zero quirks. Relatively easy to destroy. Also they can't afford to equip Artemis, and clan SRM6s natively have a very wide spread. Not saying it's not a priority target, but it is definitely counterable.
Ah. Another Jennerpologist, heading right to ad hominem attacks (calling me "ignorant," nice) because his or her griefer toy got righteously nerfed. Want a little pepper with that salt, my friend?
Look, I agree the J2C can be taken out. If you can hit one. Which now, you can. And it's nice to axe one with SSRMs even if we are limited to SSRM2 in the IS. But when they are behind you and nail you with that 72 point alpha, you're done. No 35 ton mech ought to be able to pack a 72-point alpha strike. Even the Butterbee, in full-on splat configuration with all hardpoints accounted for, is running at just under 71. And it's 30 tons heavier, with no significant offensive quirks. A1 Cats packing 6xASRM6 are at 75.6 and are maxed out as well. In what universe does it make even the remotest amount of sense that a bug-sized mech moving at highway speed can haul that kind of firepower? And any Jenner can get behind you faster than a standard-engine SRM Catapult can turn to keep up. I run 15 armor in rear torsos, typically. I can survive a reasonable ambush by your usual Locust or Raven. But life getting pounded by 72 points of SRMs in the back and rear side, in a mech that's all torso anyway, is, as Thomas Hobbes said, nasty, brutish, and short even if your mech is fresh. And you assume a fresh mech. You get hit once or twice, then some nimrod in a tiny Jenner gets behind you and stays there, it soaks the fun out of the game like a sponge because you're insta-dead and you can do precisely zip about it. It is worse than getting ranged by some drooling neckbeard in a Dire Wolf with gauss rifles and Clan ERLL from 1500 meters away. At least against a sniper you can duck behind cover and wait him out, or if you get lucky and get an indirect lock, lurm him a little and make him hide.
I'd love to drop the XL and add CASE gear. A 65 tonner hasn't got the tonnage if you want to bring any weapons or ammo for missiles-even SRMs need ammo. On standard engine heavies or assaults I do try to bring it, and I as a rule don't run XLs on the Zeus though you have to on Victors, and those are my two assault chassis. On XL heavies, why bother? You're dead from any shot-through torso anyway. When we get the LFE, if we ever do, I'll certainly be trying to upgrade for CASE equipment.
I don't think your Oxide build necessarily is unreasonable. I do think that the Oxide's durability quirks are unreasonable. Jenners shouldn't tank like a Cataphract. I thought giving it a "tiny" movement archetype when it puts out the firepower of a stock Marauder 3R at waaaay more speed was ridiculous, and moving it up to "small" was a good idea. And I thought its size also was unreasonably small. The size and movement problems have been addressed and at least you stand a chance of hitting one now. Part of the problem now, in all seriousness, is that Jenner hitboxes were borked from Day One and the larger size means that you can CT most Jenners from all aspects. And the resize has IS Jenners paying for the power-creep sins of their Clanner brethren.
I don't mind the Locust buffs. I've said it before. Let 'em be tiny and fast. They're one-shot death traps that can't kill you in a single alpha strike. With them, it's the death of a thousand cuts. If I have any teammates anywhere close I can live long enough to get a bug-zapper on my side assuming he doesn't hurt me worse than the Locust trying to get him off me. But that tradeoff, I can live with. Even if they get behind you and stay there, they have to orbit for awhile to do hardcore damage unless you're already cored. Sooner or later I'm gonna get turned into him just enough to get an SSRM lock and then it's good night, nurse. You fix a Jenner so it's just an annoying little pest instead of an overpowered 55-tonner masquerading as a light, then I won't complain if it's made small again.
Edited by Chados, 02 July 2016 - 03:39 AM.