adamts01, on 25 June 2016 - 06:59 PM, said:
Considering the Locust. I would say it's not balanced in the light class. It's the best choice right now for many situations. Everything else is just big and clumsy in comparison. I'd like to see the other lights get some mobility. As a big picture, I'm actually leaning towards it being balanced. The first 2 days it was easy mode, but people have gotten used to them now and I'm getting hit much more often. I'm having to settle down in to my normal Locusting routine, except against other lights, I'll still out-dual any of them, except for very good Oxide pilots.
As far as mobility, I'm not sure how I feel about the movement archetype changes and those could probably stand to be reviewed again and possibly changed back again, or barring that I would be fine with some mechs having small agility quirks if they actually need it.
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I'm not really seeing the point of this other than 1) reinforcing my point that the leg armor quirks too strong and 2) demonstrating that if you get gibbed like that from the rear then it means you overextended without being close enough to cover, especially if you know you're in danger of taking damage from much heavier weapons.
L3mming2, on 26 June 2016 - 03:44 AM, said:
Well yes, quirks are a blemish on the game, and my problem is with overquirked mechs making other mechs more or less obsolete, which is a horrible system.
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Not really, removing quirks means being forced to actually address various issues properly (which is sorely needed) instead of applying lazy, halfassed, garbage band aid fixes; removing quirks is only the next step in a long list.
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Well, previously my position was that mechs had to be rescaled properly first, and so far as I can tell that's what did happen with the comprehensive rescale we just had, so that's step 1 complete I guess; good job PGI being over 2 years late with proper mech scaling better late than never wow!!!--you get a C for effort.
Next step is to rework quirks entirely because most mechs have quirks simply because other mechs have quirks, and that is complete garbage.
Next step after that is to address various issues with equipment, with prime examples (that are very relevant here) being lower medium & small laser heat which should be at 3 and 1 heat respectively (instead of 4 and 2 heat respectively), SRMs need to do more damage because they simply don't do enough with all their drawbacks, machine guns need to be taken out of the garbage bin and go back to at least 0.1 damage per shot instead of 0.08, and also other things like increased velocity for ER PPCs so that they're not trash without huge quirks, etc.
Beyond that are lots of other things like adding new tech, getting rid of the garbage skill tree, reworking weapon modules entirely or ideally just removing them altogether, addressing convergence properly, maybe adding in a proper heat table with penalties at high heat, nerfing the **** out of ECM, eliminating fake choice BS like FF vs ES and SHS vs DHS, addressing internal vs external heatsinks in a way that doesn't screw over mechs with sub-250 rated engines, etc etc.
It's a long list of stuff that should be done, but all of these things are realistically obtainable goals in the case that PGI gets off their lazy asses to fix up their game, but since PGI probably won't do that it means in practice it's not obtainable because it's PGI.
DarthHias, on 26 June 2016 - 04:06 AM, said:
Always when the OP Light gets nerfed, this time the Oxide, the next one is up to get called for Nerfs.
If you succeed and the Locusts get nerfed all the Light pilots (the 5 guys who do pilot Lights) will go Cheetah. Then the Cheetah will have his place in the sun. #Cheetah OP plz nerf.
The shrinking didn´t increase the Locusts power level a lot.
Edit: Buff all Lights. It would be nice for all of them to be viable choices.
Also since the BK has fallen from grace because of the 5% nerfs I see more Whammys and even Thunderbolts. I would say a nerf is in order right? When I see mechs often they need to be nerfed.
That's a problem because that's not the proper way of handling it and it never was, there needs to be a comprehensive rework for lots of different things, and the rescaling was only the first step.
I understand that it is a problem anyways that keeps happening, but that's because PGI are incompetent hacks and they just keep applying halfassed **** band aid fixes instead of actually doing some real work.