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Minimum Heat Sink Requirements?


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#1 northpow

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Posted 23 June 2016 - 03:36 PM

Sometimes I want to remove heat sinks from a mech to free up weight/slots for other things, but I get an alert that I cannot save until I add more heat sinks.

How are these requirements established? It is weird because for certain mechs I can remove all heat sinks and still save (not saying that's a good idea, just that I can do it), but other mechs require a minimum of like 5 heat sinks (10 if you count what's in the engine).

Does it depend on chassis? Weapons? Something else?

#2 Aleksandr Sergeyevich Kerensky

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Posted 23 June 2016 - 03:50 PM

battlemechs (and omnimechs) require a minimum 10 heatsinks inorder to deploy onto the battlefield.

most engines have 10 free heatsinks installed into them

but engines under a certain "engine rating" get less and less heatsinks installed into them.

i believe engines under a rating of 250 start to get less and less heatsinks, and it gets worse the smaller the engine gets? I am sure Konivig knows the correct ratings.

Edited by Aleksandr Sergeyevich Kerensky, 23 June 2016 - 03:52 PM.


#3 p4r4g0n

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Posted 23 June 2016 - 03:50 PM

The minimum number of heat sinks in any mech is 10 including the ones in the engine.

To calculate how many heat sinks are installed in an engine, look at the engine rating and divide by 25 and round down to the nearest whole number.

Also, note that double heat sinks that come with the engine (integrated) are more efficient than external ones or those subsequently added into the engine space.

Integrated double heat sinks have a heat dissipation capacity of 2 while the external and added* heat sinks are 1.4 (IIRC).

* Added heat sinks refers to those placed in the slots in the engine space.

Edited by p4r4g0n, 23 June 2016 - 03:55 PM.


#4 northpow

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Posted 23 June 2016 - 03:54 PM

Thanks guys, this is super helpful! Yeah I've only had an issue with the UrbanMech so far (lol).

I do wish they would let me remove more, though. You can't fit many weapons on a 30 ton mech, so the 10 minimum might be too high. I'm never even close to max heat. Something to consider if they want to buff super-lights in the future.

Edited by northpow, 23 June 2016 - 03:55 PM.


#5 Not A Real RAbbi

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Posted 23 June 2016 - 05:28 PM

So, look at that mech's quirks. There's a heat dissipation quirk on it. Those were added for some mechs with low engine max caps, in part because those mechs will ALWAYS require external heat sinks.

So, the basics:

All engines have built-in heat sinks, of the same type as the mech the engine is installed into.

The number of heat sinks in an engine equals the engine rating divided by 25, to a maximum of 10.

Engines rated 275 and higher CAN contain additional heat sinks, at that same rate of 1 heat sink per 25 engine rating.

Additional heat sinks installed in an engine, beyond the 10 built-in, stil weigh one ton, but occupy no critical space.

Minimum of 10 heat sinks for a mech to be valid to play, including in the Academy and Testing Grounds.

#6 Kaptain

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Posted 23 June 2016 - 05:39 PM

It would be nice if 20 and 25 ton mech had a reduced number of minimum Heatsinks. Would make the commando line of mech far more useful if it could carry more ammo. JMO.

#7 mailin

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Posted 25 June 2016 - 08:15 PM

try single heat sinks.

#8 Koniving

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Posted 26 June 2016 - 08:16 AM

View PostAleksandr Sergeyevich Kerensky, on 23 June 2016 - 03:50 PM, said:

battlemechs (and omnimechs) require a minimum 10 heatsinks inorder to deploy onto the battlefield.

most engines have 10 free heatsinks installed into them

but engines under a certain "engine rating" get less and less heatsinks installed into them.

i believe engines under a rating of 250 start to get less and less heatsinks, and it gets worse the smaller the engine gets? I am sure Konivig knows the correct ratings.


250 is the minimum to have ten.
Any less reduces it with the line of change being every 25.

#9 Koniving

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Posted 26 June 2016 - 08:48 AM

View PostKaptain, on 23 June 2016 - 05:39 PM, said:

It would be nice if 20 and 25 ton mech had a reduced number of minimum Heatsinks. Would make the commando line of mech far more useful if it could carry more ammo. JMO.


While I agree the mech could use more ammo in mwo's system, the problem isn't the minimum heatsink rule.
It is how fast weapons consume ammo. Consider that the same engines are effectively as many tons heavier as needed to get ten heatsinks... as the first ten heatsinks are weight free as they are "part of the engine" even if they occupy slots and are placed elsewhere. Even so with an SRM6 and using it as often as possible in Battle tech it'd last about 160 to 170 seconds for a single ton of ammo. In MWO it lasts... 64 seconds without any quirks or skill tree at all.

Try some lrms?
Lrms give 60 extra missiles per ton over the Battle tech source. Srms... none.
It wouldn't matter if 1* armor and structure but MWO has 2* armor and structure. So yeah. :(. The negative effects of power creep.





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