Minimap Analysis - Has It Actually Improved The Game?
#41
Posted 27 June 2016 - 06:04 AM
#42
Posted 27 June 2016 - 09:19 AM
Why were they taken out again? I forget.
#43
Posted 27 June 2016 - 10:19 AM
I have really not found myself missing the Doritos much. I have also not made much use of the Mech class indicators a whole lot but I can see how that information can be useful.
I would call this map an evolution of the old map and if the infowarfare add ins come as promised I think it will be totally better for the game. Call me cautiously optimistic.
#44
Posted 27 June 2016 - 10:48 PM
i can never make sense of "waze" map but have better understanding using goggle maps (satelite)
and those icons let me pick targets faster and position myself better.
#45
Posted 27 June 2016 - 10:53 PM
#46
Posted 28 June 2016 - 12:01 AM
It's much more valuable to know the type of mech on a minimap, rather than which way said mech is facing.
#47
Posted 28 June 2016 - 04:31 AM
i would have actually prefered a map+radar implementation like MWLL had. the new map pre hotfix was still pretty useful as a map, its easier to figure out where you need to point to get to a particular grid square, or determining what grid your target is in, especially when its beyond the range of your radar. what it was not good for is determining the local battle situation in reference to your mech's orientation, and only concerns itself with what the mech's sensors can see. having both on the hud would be totally awesome, and there is plenty of space.
Edited by LordNothing, 28 June 2016 - 04:38 AM.
#48
Posted 28 June 2016 - 04:53 AM
I honestly don't understand how this game could be 4+ years in development and still lack a fully customizable UI, including a variable zoom option for minimap.
#49
Posted 28 June 2016 - 05:02 AM
But i will agree with you that the terrain aspect as a whole could get another pass to make them easier to read.. But that is something that can be added on/too, to improve it as a whole. IMO no need to through the baby out with the bathwater so to speak. But nothing wrong with giving it some more polish like cleaning behind the ears
#50
Posted 28 June 2016 - 05:27 AM
#51
Posted 28 June 2016 - 05:37 AM
I like the minimap can slightly show more grind.
I hate:
1) Minimap pic is made so naive.... it seems that author finds more useful to show you the trees in Veridian than hills! LOL
2 ) doritos. Naive pgi strikes again..... of course, in the mw/bt virtual reality, a computer can calculate and show DIRECTION!
#52
Posted 28 June 2016 - 06:13 AM
Mystere, on 24 June 2016 - 11:15 AM, said:
in quite a few mechs, there are no visible screens unless you free-look to look around the cockpit. This is especially true if you are zoomed.
I'd rather keep with the concept that the HUD is on the inside of your helmet.
I wouldn't mind the secondary display, but honestly.... This is PGI, don't get your hopes up.
#53
Posted 16 July 2016 - 05:18 AM
What they should do is place LETTERS inside the diamonds. Much easier to read, L for light, M for medium, H for heavy and A for assault. Those lines inside them are pointless.
Or you know what, maybe make arrows with letters inside! Bam!
Edited by Tordin, 16 July 2016 - 05:18 AM.
#54
Posted 16 July 2016 - 05:32 AM
#55
Posted 16 July 2016 - 09:14 AM
There is a problem with the map though, it's intended purpose has not been implemented yet and we dont even know what it will be.
Edited by DAYLEET, 16 July 2016 - 09:15 AM.
#56
Posted 16 July 2016 - 09:20 AM
I'll adapt like i always do but that will take some time.
#57
Posted 16 July 2016 - 09:47 AM
Quote
nope its just different
reminds me of a RHAW scope display (radar homing and warning)
if your a drop caller it does not help you since you can't tell what your team is doing
it makes the game less tactical
more of a just run to the center and try and out alpha the other guy/gal
sort of like domination (so we should of seen this coming)
bottom line not a big big deal they just sucked a little more fun out of the game
Edited by Davegt27, 16 July 2016 - 09:54 AM.
#58
Posted 16 July 2016 - 11:31 AM
Davegt27, on 16 July 2016 - 09:47 AM, said:
it makes the game less tactical
..and if the employees played FP, that would have been readily apparent in the first match.
Goodluck trying to organize pugs with the new minimap.
Friendly doritos need to return for the sake of teamwork and getting all the blue guys onto the same page.
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